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Author Topic: Final Fantasy VII NES Project  (Read 2 times)
Chpexo
Guest
« Reply #45 on: April 20, 2011, 05:02:03 pm »

Editing the sprites would be tedious; trust me. They repeat in every map.

Just don't do it!
« Last Edit: April 20, 2011, 05:19:00 pm by Chpexo »
Lugia2009
Guest
« Reply #46 on: April 20, 2011, 05:19:10 pm »

Quote
Editing the sprites would be tedious; trust me. They repeat in every map.

I have to though, Barret's head shares the same colors as Cloud's head. Palmer/Scarlet shares character sprites with Tifa. And Hojo shares character sprites with Barrett. And the list continues...

So I have to go through and edit them.

April 20, 2011, 05:20:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
It would take a while, but shouldn't be too bad. I already fixed Barret's head in the beginning area.
Love that code/data logger  :thumbsup:
Chpexo
Guest
« Reply #47 on: April 20, 2011, 05:37:33 pm »

I never really used the Data Logger because of how long it takes.
Lugia2009
Guest
« Reply #48 on: April 20, 2011, 05:46:15 pm »

It's saved me so much time. I like how it highlights in the hex editor exactly what data is being used. It makes things much easier than it would be otherwise.
Chpexo
Guest
« Reply #49 on: April 20, 2011, 05:49:48 pm »

Can you tell me how it works.

EDIT: Here's my tweak hope you like it. http://www.mediafire.com/?dtbub2c4de5098a
BTW those Soldiers are actually called MP in the original FFVII.

« Last Edit: April 20, 2011, 06:33:01 pm by Chpexo »
Lugia2009
Guest
« Reply #50 on: April 20, 2011, 07:02:24 pm »

Quote
BTW those Soldiers are actually called MP in the original FFVII.
I don't know how to change the name. Lindblum did the translation.

Quote
Can you tell me how it works.
You open up the hex editor and then open up the code/data logger. You go to the area in the game that you need the code for and start the code/data logger, and wait for it to stop, then pause it. Then look through the hex editor for codes that are highlighted in blue or yellow.
Then just make alterations, and move around on the map, or open and close the menu. Then you should see the changes if you altered the right code.

This is how I found the code for the mugshots, and for the map and character sprites for the first area.

I forget what yellow is for, but the codes for the maps and sprites are highlighted in blue.


Quote
EDIT: Here's my tweak hope you like it. http://www.mediafire.com/?dtbub2c4de5098a
Alright, thanks.

I'm going to quit for today though.

April 20, 2011, 08:39:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Before I go to bed, I just had a thought. How about having a cartoonish version of Vincent be the pointer on the battle menu and a cartoonish version of Yuffie as the menu pointer.
I know it's kind of silly, but I want Yuffie and Vincent to be somewhere on the game.

Also, Chpexo, I like what you did to the opening area of the game and thanks for changing the battle menu. Good job  :thumbsup:
« Last Edit: April 20, 2011, 08:39:13 pm by Lugia2009 »
syntax error
Guest
« Reply #51 on: April 21, 2011, 05:04:20 am »

Most old RPG games have a fixed per room NPC limit.
You could add some
persons that point  to cut things in the NES demake in a humourous way.
From a game design view point ,it is wise to redirect the Intercom mugshot
to a person that has none,because character designs ans faces express more about the
person than  NES sprites,please change a few to catch the NPCs look in the artwork

Did you touch the music a bit?

Lugia2009
Guest
« Reply #52 on: April 21, 2011, 08:28:23 am »

Quote
Did you touch the music a bit?

Not yet, I would love to, but I have no experience with music programming and wouldn't know where to begin.

Quote
it is wise to redirect the Intercom mugshot
to a person that has none,because character designs ans faces express more about the
person than  NES sprites

I would like to add mugshots for NPC characters, but I don't know how to. I only know how to edit what's there.
Chpexo
Guest
« Reply #53 on: April 21, 2011, 10:56:36 am »

Quote from: Lugia2009 on April 20, 2011, 07:02:24 pm
Also, Chpexo, I like what you did to the opening area of the game and thanks for changing the battle menu. Good job  :thumbsup:

Thanks
Quote from: Lugia2009 on April 20, 2011, 07:02:24 pm
I know it's kind of silly, but I want Yuffie and Vincent to be somewhere on the game.
I was also thinking about that. I'll make the mugshots now.

EDIT: Finished Yuffie.

Oh yeah if you want to add a mugshot to NPCs it is included in the script or dialogue.

Here's Vincent

Here's Wedge
I changed him because he looked like that blob from Starwars.

Here's Jessie

NPC

Oh yeah and don't make Cloud's hair brown.
« Last Edit: April 21, 2011, 06:31:30 pm by Chpexo »
Lugia2009
Guest
« Reply #54 on: April 21, 2011, 09:09:23 pm »

Quote
Oh yeah and don't make Cloud's hair brown.

At the time when I was doing colors for those areas, I didn't know how to make it so that Barret's head uses the same colors as his body, rather than Cloud's head.
So my solution was to make Cloud's hair that dark yellow color so Barrett could be dark skinned.

Don't worry, I know how to actually fix it now so Cloud can keep his blonde hair and Barrett can be dark skinned.

Quote
Here's Wedge
I changed him because he looked like that blob from Starwars.
Lol :laugh:
Yeah, that's true.

Good job on the mugshots.  :thumbsup: I'll put them in. But I don't know how to add graphics (yet), I only know how to edit what's already there. Once I learn how to add graphics, I'll put in Yuffie, Vincent, and the NPC mugshots.
Chpexo
Guest
« Reply #55 on: April 21, 2011, 09:11:22 pm »

For now put the unused mugshots in unused space.

Cait Sith-

Marlene-

Here's a site with all the FFVII enemy stats http://www.cavesofnarshe.com/ff7/enemies.php?type=bosses
« Last Edit: April 22, 2011, 03:28:15 pm by Chpexo »
Lugia2009
Guest
« Reply #56 on: April 22, 2011, 03:40:46 pm »

Do you know of any website that has the character models for the NPCs?
vivify93
Guest
« Reply #57 on: April 22, 2011, 03:51:03 pm »

I made a quick edit to Marlene's new mugshot. Her eyes still suffered from the "One's bigger than the other" syndrome so I changed that, and I removed that weird puff thing from the left side of her head. I also made her nose a little taller (One extra pixel! :laugh:)

Chpexo
Guest
« Reply #58 on: April 22, 2011, 03:52:59 pm »

The weird puff is her bow.
Quote from: Lugia2009 on April 22, 2011, 03:40:46 pm
Do you know of any website that has the character models for the NPCs?
Not that I know of.
« Last Edit: April 22, 2011, 05:30:33 pm by Chpexo »
Lugia2009
Guest
« Reply #59 on: April 22, 2011, 09:29:25 pm »

Aerith and Tifa's battle sprites are done, all that's left is to make a death sprite for Cid and Cait Sith and the battle sprites will be all done.


(I kept the eyes slanting down to the left for Tifa. She's more of a fighter, unlike Aerith.)

I added the mugshots you've been posting, thanks again for doing them. I really appreciate the help. Smiley
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