+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Final Fantasy VII NES Project
Pages: 1 ... 4 5 [6] 7 8 ... 25
Author Topic: Final Fantasy VII NES Project  (Read 3 times)
betakiller
Guest
« Reply #75 on: April 24, 2011, 06:12:10 am »

Quote
Which version of Cid does everyone like more?
The lower one, with tan boots and belt.
« Last Edit: April 24, 2011, 11:55:11 am by betakiller »
Chpexo
Guest
« Reply #76 on: April 24, 2011, 09:11:08 am »

Quote from: betakiller on April 24, 2011, 03:03:00 am
Then I'll make my own contribution too.
Cloud's mugshot was almost identical to the original FFVII art, but I think this one looks better. I changed Cloud's nose.

The one I made is original.   

No matter how much better it looks than mine, the hack needs to match the playstation Final Fantasy VII graphics.
« Last Edit: April 24, 2011, 12:30:18 pm by Chpexo »
vivify93
Guest
« Reply #77 on: April 24, 2011, 09:34:56 am »

Thanks for the new Barret mugshot, Chpexo. Smiley Definitely the tan boots are better for Cid. Also, I like betakiller's nose for Cloud more than the old nose.

I made an edit to Reno's face to make his features more identifiable.
Lugia2009
Guest
« Reply #78 on: April 24, 2011, 02:25:56 pm »

Here's a new patch

http://www.megaupload.com/?d=YGV6K7XF

http://www.mediafire.com/?mrp6l1cu50s096l
Chpexo
Guest
« Reply #79 on: April 24, 2011, 03:14:13 pm »

Here's what I found that you could change:

Barret should revert to his old brown palette.
I would use my patch that edits the opening area I gave you.
The Soldiers colors in-battle have weird colors. The helmet glass should be yellow.
Cloud's mugshot is all yellow, the top part should be yellow and the bottom should be blue like the status screen.
Aeris' status screen background is gray and not black for some reason  Shocked

That's all I found. Good job so far :thumbsup:
Tell me what ideas you accept or decline.
Lugia2009
Guest
« Reply #80 on: April 24, 2011, 04:42:09 pm »

I ran into a problem when I was making the changes.



I copied the data from your version, but I'm not sure why it came out like this.
Chpexo
Guest
« Reply #81 on: April 24, 2011, 06:06:47 pm »

Use this patch http://www.mediafire.com/?c4hbj4n3ugumz9h
vivify93
Guest
« Reply #82 on: April 24, 2011, 06:49:26 pm »

You guys are doing a very good thing with the graphics. It looks very nice and a lot more like FFVII... Yet I can't help but think that more help is going to need to be enlisted to perfect this.

Now, I know that this isn't the purpose of the topic, but I may as well say it anyway.
- Battles still need rebalancing and speeding up.
- Menus need reorginization.
- The text needs polishing.
- And of course, the music needs to be replaced.
Lugia2009
Guest
« Reply #83 on: April 25, 2011, 07:22:14 am »

Quote

It worked! Thanks Smiley

Quote
You guys are doing a very good thing with the graphics. It looks very nice and a lot more like FFVII... Yet I can't help but think that more help is going to need to be enlisted to perfect this.

Now, I know that this isn't the purpose of the topic, but I may as well say it anyway.
- Battles still need rebalancing and speeding up.
- Menus need reorginization.
- The text needs polishing.
- And of course, the music needs to be replaced.

I agree, I would also like to add more NPCs. Have the 2nd Cait Sith show up at the Temple of Ancients. Add more info about what happened in Nebelheim, the game doesn't mention that Cloud was actually one of the guards who went with Zack and Sephiroth. Also, I would like to add more battle sprites. Like when a character takes damage, uses magic, uses an item, step forward and step back when attacking, and when  you win a battle.

But for now this is good, you gotta start somewhere right? Might as well be with changing the graphics.

betakiller
Guest
« Reply #84 on: April 25, 2011, 07:52:13 am »

Quote from: vivify93 on April 24, 2011, 06:49:26 pm
You guys are doing a very good thing with the graphics. It looks very nice and a lot more like FFVII... Yet I can't help but think that more help is going to need to be enlisted to perfect this.

Now, I know that this isn't the purpose of the topic, but I may as well say it anyway.
- Battles still need rebalancing and speeding up.
- Menus need reorginization.
- The text needs polishing.
- And of course, the music needs to be replaced.
Quote from: Lugia2009 on April 25, 2011, 07:22:14 am


I agree, I would also like to add more NPCs. Have the 2nd Cait Sith show up at the Temple of Ancients. Add more info about what happened in Nebelheim, the game doesn't mention that Cloud was actually one of the guards who went with Zack and Sephiroth. Also, I would like to add more battle sprites. Like when a character takes damage, uses magic, uses an item, step forward and step back when attacking, and when  you win a battle.

But for now this is good, you gotta start somewhere right? Might as well be with changing the graphics.



Then it can be translated back into Chinese Smiley
Lugia2009
Guest
« Reply #85 on: April 25, 2011, 12:20:22 pm »

For the music I thought about copying and pasting some music from FF3 (Not as a permanent thing, just to make the game's music more bearable). Would it be possible?

If it is, does anyone know where to find the coding for the music.

(I mean, if the game is going to have music from FF2 and FF3 it might as well be the real music and not some cheap knockoff)
syntax error
Guest
« Reply #86 on: April 25, 2011, 02:59:00 pm »

Lindblums big archive file has a tool to convert simplified MIDI files into the right format
and this forum has infos how to compose via hex-editor.
You cant really remix FF VII music because the NES has a very simple sound chip.
The battle track is already from FF II but the "boss" track is a shortened FF III song.
The enemies are all from FF III.That shows you that FF III doesn't have a fitting setting to VII, only a few monsters like wolves are VII encounters.
Lugia2009
Guest
« Reply #87 on: April 25, 2011, 03:21:29 pm »

Quote
The battle track is already from FF II but the "boss" track is a shortened FF III song

I know, but It should at least sound exactly like the original music, not shortened versions.


Quote
You cant really remix FF VII music because the NES has a very simple sound chip

Yeah, if the music's going to be made it would have to be from scratch. I'm sure it can be done. After the graphics are done, I'll get started learning to compose music. But, if someone with knowledge of music composition would like to jump in and start making FFVII music for this game, it would be greatly appreciated. This music needs all the help it can get.

Quote
Lindblums big archive file has a tool to convert simplified MIDI files into the right format
and this forum has infos how to compose via hex-editor.

Where can I get the archive?
syntax error
Guest
« Reply #88 on: April 25, 2011, 03:48:05 pm »

49mb from mediafire
Chpexo
Guest
« Reply #89 on: April 25, 2011, 03:49:18 pm »

FamiTracker is a good NES music composer.
Pages: 1 ... 4 5 [6] 7 8 ... 25  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC