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Topic: Final Fantasy VII NES Project (Read 4 times)
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Lugia2009
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« Reply #90 on: April 25, 2011, 03:59:42 pm » |
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Okay, Thanks April 25, 2011, 07:44:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Do you have the URL for the file?
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« Last Edit: April 25, 2011, 07:44:10 pm by Lugia2009 »
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Chpexo
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« Reply #91 on: April 25, 2011, 07:47:22 pm » |
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Lugia2009
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« Reply #92 on: April 25, 2011, 08:15:49 pm » |
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I meant for Lindblum's archive, sorry.
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syntax error
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« Reply #93 on: April 26, 2011, 07:51:41 am » |
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Lugia2009
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« Reply #94 on: April 26, 2011, 09:04:05 pm » |
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Found a site that has NES versions of FF7 enemies They should be very useful. It's from the Japanese FF7 remake April 26, 2011, 09:16:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
It looks like they even have a sprite for every boss in the game including sephiroth, and safer sephiroth!
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« Last Edit: April 26, 2011, 09:16:07 pm by Lugia2009 »
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syntax error
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« Reply #95 on: April 27, 2011, 04:30:30 am » |
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They will do that part for you. Did you test the FF1 patches FF++ and FF++ World of Chaos?
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Lugia2009
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« Reply #96 on: April 27, 2011, 11:40:09 am » |
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They will do that part for you. Did you test the FF1 patches FF++ and FF++ World of Chaos?
No, why? April 27, 2011, 02:53:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Dyne's new enemy sprite
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« Last Edit: April 27, 2011, 02:53:44 pm by Lugia2009 »
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Chpexo
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« Reply #97 on: April 27, 2011, 03:07:14 pm » |
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I wouldn't go around stealing peoples' work. I would advise you to ask the people and give credit to them. The problem is that you'll need someone to ask who knows Japanese.
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Lugia2009
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« Reply #98 on: April 27, 2011, 04:29:14 pm » |
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I was going to give credit on the title screen and the readme file that gets posted with the patch.
I don't know anyone who knows japanese.
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BRPXQZME
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« Reply #99 on: April 27, 2011, 04:44:01 pm » |
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You couldn’t contact most of those people if you wanted to, since the contributions were largely anonymous.
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Lugia2009
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« Reply #100 on: April 28, 2011, 06:59:16 am » |
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Then would it be okay to use the graphics as long as I state where they came from? April 28, 2011, 09:38:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So what should I do? April 30, 2011, 09:25:35 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I went back to working on the maps, I'm up to Nibelheim. I started to learn how to set how passable a tile is and what graphic it uses, now I just need to figure out how to edit the colors it uses. I got rid of the wall in the middle of the town and that brick thing in the bottom right.
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« Last Edit: April 30, 2011, 09:25:36 am by Lugia2009 »
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Chpexo
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« Reply #101 on: April 30, 2011, 09:59:28 am » |
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The colors are right after the map's data.
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Lugia2009
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« Reply #102 on: April 30, 2011, 11:22:31 am » |
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Okay, I'll start looking. I'm trying to make parts of the map that have similar looking graphics all share the same code, that way I'll have some extra tiles that I can use to maybe place that water tower thing that's in the center of the town. Or I could also change the look of the Shinra mansion. Right now I have 18 extra tiles. May 04, 2011, 10:49:01 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks again Chpexo for telling me where the color coding is located. I changed around part of Nebelheim, not all yet. Think it looks okay? (Up by the Shinra mansion) The buildings with gray doors don't go anywhere, they're just decorations.
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« Last Edit: May 04, 2011, 10:49:02 am by Lugia2009 »
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Chpexo
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« Reply #103 on: May 04, 2011, 06:57:41 pm » |
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It's pretty good.
Here's what you should change:
Make the roofs all orange and not partially gray. Make the fence take up 32x32 blocks and make it gray. Make the ground green or what it was in the original.
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Lugia2009
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« Reply #104 on: May 06, 2011, 04:37:55 pm » |
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How's this?
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