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Topic: Final Fantasy VII NES Project (Read 5 times)
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Lugia2009
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« Reply #120 on: May 20, 2011, 05:20:51 pm » |
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Like this? I noticed some rock behind the 4 story building and added some, now it's easier to see where to go to get to the train station.
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Vanya
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« Reply #121 on: May 25, 2011, 05:05:21 pm » |
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Nice to see this getting done. ^__^
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Lugia2009
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« Reply #122 on: May 26, 2011, 12:08:47 pm » |
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Thanks Here's some more areas I worked on Church Train Outside of Church Also, I was wondering. How hard would it be to add more battle sprites for each of the characters? I know the characters rock back and forth when taking a physical hit. Would I be able to add a sprite to accompany that, and also replace the sprite used for magic and items with a new one? May 26, 2011, 12:58:28 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I found the data that selects what sprite is used for each action in battle for all characters at 0x021493, 0x021494, and 0x021495. It's a set of three numbers, the first is for the battle stance, second one is for attack, and third one is for the death sprites. 00: battle stance sprite 18: attack sprite 30: death sprite
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« Last Edit: May 26, 2011, 12:58:32 pm by Lugia2009 »
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Chpexo
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« Reply #123 on: May 26, 2011, 03:16:42 pm » |
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For the train, I was thinking more like this
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Lugia2009
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« Reply #124 on: May 26, 2011, 08:01:50 pm » |
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That's really good :thumbsup: But the movement of the characters during the events would interfere with the layout of the map. Unfortunately, I don't know how to alter how the characters move during scenes in the game yet. For now I can alter it to look like yours except the way the seats are lined up. Thanks
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Dr. Mario
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« Reply #125 on: May 27, 2011, 02:31:07 am » |
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Hey! So I know I've pretty much been gone forever, but you know, life and all that garbage got in the way, so I don't really have much time for rom hacking anymore (sad face), but I had a couple of days free, so I decided to come out of hiding briefly to give you guys something in support of this project. Now I know this thing is way too huge to actually fit in the game, and you'll have to figure out how to resize enemy battle sprites, but I figured I would give it to you guys to play around with if you'd like. And (hopefully) here's a link to download the sprite in .nes format. https://sites.google.com/site/amars464/uploader/Safer.nes?attredirects=0&d=1
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Lugia2009
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« Reply #126 on: May 27, 2011, 07:00:17 am » |
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Wow! Awesome job, I'll put him in. It shouldn't be to hard to re-size him. Thanks :thumbsup:
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Dr. Mario
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« Reply #127 on: May 27, 2011, 12:40:06 pm » |
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Thanks, I hope you can get some use out of it. If you can get your hands on a copy of the PC port of Final Fantasy VII, there's a nice program called Leviathan that can open up a file that contains all of the battle models for the game and view them, so it's really nice for taking side view reference pictures.
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Lugia2009
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« Reply #128 on: May 27, 2011, 08:55:22 pm » |
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If you can get your hands on a copy of the PC port of Final Fantasy VII, there's a nice program called Leviathan that can open up a file that contains all of the battle models for the game and view them, so it's really nice for taking side view reference pictures. Unfortunately I don't have the PC version, only the PSX version. But there is a wiki site with all of the enemies pictured. Here's how he looks now. Thanks again I only needed to take off the bottom row of tiles.
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Dr. Mario
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« Reply #129 on: May 28, 2011, 09:32:23 pm » |
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« Last Edit: May 28, 2011, 10:26:19 pm by Dr. Mario »
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Chpexo
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« Reply #130 on: May 28, 2011, 09:43:29 pm » |
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It's preet good. It's just that it has to have some color, instead of being monochrome.
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Dr. Mario
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« Reply #131 on: May 28, 2011, 09:46:36 pm » |
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Well yeah, I figured he could do that if he wanted to use it. Or i could not be lazy. The second one that uses the reverse color scheme is more accurate to the original game but I don't like it as much.
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« Last Edit: May 28, 2011, 10:25:02 pm by Dr. Mario »
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Lugia2009
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« Reply #132 on: May 29, 2011, 10:15:47 am » |
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The second one that uses the reverse color scheme is more accurate to the original game but I don't like it as much.
I agree, I like the first one better too. Thanks for the help, I'll put it in :thumbsup: May 31, 2011, 01:30:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I had to re-size him a little, here's how he looks now. Thanks again June 03, 2011, 08:30:33 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's another area done. (The area after the church and the area outside of Aerith's town.)
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« Last Edit: June 03, 2011, 08:30:34 pm by Lugia2009 »
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Lugia2009
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« Reply #133 on: June 05, 2011, 09:59:23 pm » |
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Started working on the town with Aerith's house Also, I was wondering, does anyone with some music experience want to make music for this game? June 06, 2011, 12:52:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I learned how to insert new music and how to make a pointer to it! YAY! Now if there is any music that needs to be inserted, I know how to do it! June 06, 2011, 07:16:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
This game now has 3 new songs: Chocobo Theme Those Chosen by the planet Ahead on our way
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« Last Edit: June 06, 2011, 07:16:21 pm by Lugia2009 »
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Chpexo
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« Reply #134 on: June 06, 2011, 07:29:44 pm » |
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Are the songs listenable in the maps or are they just in the ROM?
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