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Author Topic: Final Fantasy VII NES Project  (Read 5 times)
Lugia2009
Guest
« Reply #120 on: May 20, 2011, 05:20:51 pm »

Like this?



I noticed some rock behind the 4 story building and added some, now it's easier to see where to go to get to the train station.
Vanya
Guest
« Reply #121 on: May 25, 2011, 05:05:21 pm »

Nice to see this getting done. ^__^
Lugia2009
Guest
« Reply #122 on: May 26, 2011, 12:08:47 pm »

Thanks Smiley

Here's some more areas I worked on


Church


Train


Outside of Church


Also, I was wondering. How hard would it be to add more battle sprites for each of the characters?
I know the characters rock back and forth when taking a physical hit. Would I be able to add a sprite to accompany that, and also replace the sprite used for magic and items with a new one?

May 26, 2011, 12:58:28 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I found the data that selects what sprite is used for each action in battle for all characters at 0x021493, 0x021494, and 0x021495.
It's a set of three numbers, the first is for the battle stance, second one is for attack, and third one is for the death sprites.
00: battle stance sprite
18: attack sprite
30: death sprite
« Last Edit: May 26, 2011, 12:58:32 pm by Lugia2009 »
Chpexo
Guest
« Reply #123 on: May 26, 2011, 03:16:42 pm »

For the train, I was thinking more like this

Lugia2009
Guest
« Reply #124 on: May 26, 2011, 08:01:50 pm »

That's really good  :thumbsup:
But the movement of the characters during the events would interfere with the layout of the map.
Unfortunately, I don't know how to alter how the characters move during scenes in the game yet.

For now I can alter it to look like yours except the way the seats are lined up.
Thanks Smiley
Dr. Mario
Guest
« Reply #125 on: May 27, 2011, 02:31:07 am »

Hey! So I know I've pretty much been gone forever, but you know, life and all that garbage got in the way, so I don't really have much time for rom hacking anymore (sad face), but I had a couple of days free, so I decided to come out of hiding briefly to give you guys something in support of this project. Now I know this thing is way too huge to actually fit in the game, and you'll have to figure out how to resize enemy battle sprites, but I figured I would give it to you guys to play around with if you'd like.



And (hopefully) here's a link to download the sprite in .nes format.
https://sites.google.com/site/amars464/uploader/Safer.nes?attredirects=0&d=1
Lugia2009
Guest
« Reply #126 on: May 27, 2011, 07:00:17 am »

Wow! Awesome job, I'll put him in.
It shouldn't be to hard to re-size him.
 Thanks :thumbsup:
Dr. Mario
Guest
« Reply #127 on: May 27, 2011, 12:40:06 pm »

Thanks, I hope you can get some use out of it. If you can get your hands on a copy of the PC port of Final Fantasy VII, there's a nice program called Leviathan that can open up a file that contains all of the battle models for the game and view them, so it's really nice for taking side view reference pictures.
Lugia2009
Guest
« Reply #128 on: May 27, 2011, 08:55:22 pm »

Quote
If you can get your hands on a copy of the PC port of Final Fantasy VII, there's a nice program called Leviathan that can open up a file that contains all of the battle models for the game and view them, so it's really nice for taking side view reference pictures.

Unfortunately I don't have the PC version, only the PSX version. But there is a wiki site with all of the enemies pictured.




Here's how he looks now. Thanks again Smiley



I only needed to take off the bottom row of tiles.
Dr. Mario
Guest
« Reply #129 on: May 28, 2011, 09:32:23 pm »

I had a couple of hours of free time on my hands today, so um. You want?


https://sites.google.com/site/amars464/uploader/Bizarro.nes?attredirects=0&d=1

« Last Edit: May 28, 2011, 10:26:19 pm by Dr. Mario »
Chpexo
Guest
« Reply #130 on: May 28, 2011, 09:43:29 pm »

Quote from: Dr. Mario on May 28, 2011, 09:32:23 pm
I had a couple of hours of free time on my hands today, so um. You want?


https://sites.google.com/site/amars464/uploader/Bizarro.nes?attredirects=0&d=1
It's preet good. It's just that it has to have some color, instead of being monochrome.
Dr. Mario
Guest
« Reply #131 on: May 28, 2011, 09:46:36 pm »

Well yeah, I figured he could do that if he wanted to use it.

Or i could not be lazy.


The second one that uses the reverse color scheme is more accurate to the original game but I don't like it as much.
« Last Edit: May 28, 2011, 10:25:02 pm by Dr. Mario »
Lugia2009
Guest
« Reply #132 on: May 29, 2011, 10:15:47 am »

Quote

The second one that uses the reverse color scheme is more accurate to the original game but I don't like it as much.

I agree, I like the first one better too. Thanks for the help, I'll put it in :thumbsup:

May 31, 2011, 01:30:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I had to re-size him a little, here's how he looks now. Thanks again Smiley



June 03, 2011, 08:30:33 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's another area done.


(The area after the church and the area outside of Aerith's town.)
« Last Edit: June 03, 2011, 08:30:34 pm by Lugia2009 »
Lugia2009
Guest
« Reply #133 on: June 05, 2011, 09:59:23 pm »

Started working on the town with Aerith's house





Also, I was wondering, does anyone with some music experience want to make music for this game?

June 06, 2011, 12:52:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I learned how to insert new music and how to make a pointer to it!  Grin YAY!

Now if there is any music that needs to be inserted, I know how to do it!

June 06, 2011, 07:16:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
This game now has 3 new songs:

Chocobo Theme

Those Chosen by the planet

Ahead on our way
« Last Edit: June 06, 2011, 07:16:21 pm by Lugia2009 »
Chpexo
Guest
« Reply #134 on: June 06, 2011, 07:29:44 pm »

Are the songs listenable in the maps or are they just in the ROM?
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