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Topic: Final Fantasy VII NES Project (Read 6 times)
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KingMike
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« Reply #150 on: June 16, 2011, 11:19:03 am » |
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I am curious why NC didn't modify the last post himself, or use the Report to Moderator button? And Lugia, you really should make a patch and upload it to a website. If you don't have your own, possibly consider one of those on the file submissions page. I don't think there's many who'd be willing to manually type such a long hex sequence into a hex editor (both due to length, and it's also error-prone).
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Lugia2009
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« Reply #151 on: June 16, 2011, 11:37:24 am » |
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And Lugia, you really should make a patch and upload it to a website. If you don't have your own, possibly consider one of those on the file submissions page. I don't think there's many who'd be willing to manually type such a long hex sequence into a hex editor (both due to length, and it's also error-prone). Okay, no problem, I can upload a new patch. Also, the town with Aerith's house is done. Here's the new patch http://www.mediafire.com/?4odtma0rdrsrtja
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Vanya
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« Reply #152 on: June 16, 2011, 12:17:28 pm » |
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Very nice work!! One of these days I'l end up turning this whole thing into a Game Maker game just for fun and to add more stuff to it.
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Nightcrawler
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« Reply #153 on: June 16, 2011, 12:34:11 pm » |
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I am curious why NC didn't modify the last post himself, or use the Report to Moderator button? So am I. :huh: I could have sworn I clicked 'modify', but apparently I clicked 'quote' and was sleeping with my eyes open and didn't notice what I was doing. Or... perhaps I was possessed by the devil!
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Nerd42
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« Reply #154 on: June 16, 2011, 01:07:00 pm » |
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Can somebody make a list of all the FF7 NES patches that one needs to apply to get the best, easiest, most Englishified, best looking FF7 NES game possible and where to download them? I haven't checked up on this in a while. Apparently I now have 11 pages of this thread and who knows how many others to dig through to find out what the heck's going on. Maybe I should start a Final Famiclone 7 blog or something
BTW I have never played this game up to the point where Aerith gets killed but I'm assuming it follows the original games right? Would it be possible to make a patch which brings her back to life as a playable character?
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« Last Edit: June 16, 2011, 01:25:12 pm by Nerd42 »
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Lugia2009
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« Reply #155 on: June 16, 2011, 02:07:34 pm » |
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Can somebody make a list of all the FF7 NES patches that one needs to apply to get the best, easiest, most Englishified, best looking FF7 NES game possible and where to download them? I haven't checked up on this in a while. Apparently I now have 11 pages of this thread and who knows how many others to dig through to find out what the heck's going on. Maybe I should start a Final Famiclone 7 blog or something Just apply the latest patch to Lindblum's translated rom. Here's the link: http://www.mediafire.com/?4odtma0rdrsrtjaBTW I have never played this game up to the point where Aerith gets killed but I'm assuming it follows the original games right? It does to a point. There's never any mention of the fact that Cloud was one of the Shinra Soldiers who arrived at Nibelheim. There's also never any mention of what happened when they went to inspect the mako reactor. Also, the weapon creatures are removed. The Chinese company did an amazing job making this game from scratch, it's just too bad they didn't put a little more effort in the story, graphics, and music. Would it be possible to make a patch which brings her back to life as a playable character? I would like to make something like that or at least have another Cait Sith come along. It would also be nice to add some more scenes in the game, but that's way way beyond what I'm able to do. Hopefully when all the graphics and music is done, someone will come along to fix the gameplay and story, and add more scenes and locations.
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Nerd42
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« Reply #156 on: June 16, 2011, 07:26:48 pm » |
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what about the speed patch? And is the translation patch you're referring to called FF7NES-CH2EN-99%.ips or is it something else? Was there ever a 100% translation?
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Moulinoski
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« Reply #157 on: June 16, 2011, 08:06:50 pm » |
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I am curious why NC didn't modify the last post himself, or use the Report to Moderator button? So am I. :huh: I could have sworn I clicked 'modify', but apparently I clicked 'quote' and was sleeping with my eyes open and didn't notice what I was doing. Or... perhaps I was possessed by the devil! Stuff like that happens to me often. I mean, not being possessed by devils or anything- Just the sleeping with my eyes open thing. I don't think I've gotten possessed... Or maybe I have? I really don't know. Would it be possible to make a patch which brings her back to life as a playable character? I would like to make something like that or at least have another Cait Sith come along. It would also be nice to add some more scenes in the game, but that's way way beyond what I'm able to do. Hopefully when all the graphics and music is done, someone will come along to fix the gameplay and story, and add more scenes and locations. As a separate patch, aside from the main you're doing, this would be pretty cool... But I know I'd get a bit irked if I realized I could revive Aerith. Not that I'd care; she'd probably just end up being a bench warmer, like always... But yeah. But then again, just my two cents. (I really only wanted to comment on what NC said but that didn't feel too nice...)
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Nerd42
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« Reply #158 on: June 16, 2011, 08:19:48 pm » |
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I don't think Aerith would be a bench warmer; she should be able to be turned into a powerful healer with strong defense
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Lugia2009
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« Reply #159 on: June 16, 2011, 09:22:09 pm » |
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what about the speed patch? And is the translation patch you're referring to called FF7NES-CH2EN-99%.ips or is it something else? Was there ever a 100% translation? I just patched the Final Fantasy VII - English - .nes I think that's the 99% translated version. June 16, 2011, 09:41:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
For me, after I beat the game, Aerith was pretty much a bench warmer on every other playthrough. Then again, so was Cait Sith. Cait Sith is good on the NES version. I used him a lot on this version, then he died, and I was left with a low level Tifa and Barret. The first time I really use Cait Sith, and he goes and dies. Oh well... I could try and figure out how to raise everyone's strength by a lot, it would be nice to have Cloud fight an enemy with a sword rather than a wiffle bat. :laugh: June 17, 2011, 01:54:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I started work on Wall Market. Here's the Honey Bee Inn area. June 19, 2011, 01:33:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Wall Market is Complete. June 21, 2011, 05:04:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the area leading to Don's Mansion. June 23, 2011, 02:42:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the don's mansion
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« Last Edit: June 23, 2011, 02:42:26 pm by Lugia2009 »
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Lugia2009
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« Reply #160 on: June 26, 2011, 07:54:12 pm » |
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The boss music is finally done. Here's the new patch: http://www.mediafire.com/?6uate0p57qsj1toIt will play during the first fight in the game, and during every other boss fight. Enjoy
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Lugia2009
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« Reply #161 on: July 06, 2011, 02:53:37 pm » |
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So far this game has a total of 18 songs from FF7. All trace of FF2 and FF3 songs have been removed. I made more pointers, and have room to fit maybe at least 15 more songs.
Shinra Attacks Prelude Underneath the rotting pizza FF7 Main Theme (world map) Ahead on our Way Those chosen by the planet FF7 Battle Theme FF7 Boss Theme FF7 Victory valley of the fallen star Mark of the traitor FF7 Chocobo theme Anxious Heart Oppressed People Tifa's theme Gold Saucer Don of the Slums Judgment Day
I wanted to know if anyone happens to know how to change the music when fighting bosses. I already added boss music and it plays during boss fights. But I want to add new music for the final few boss fights and the fights with Jenova.
I looked and looked and could not figure out how to do it.
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halkun
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« Reply #162 on: July 16, 2011, 11:17:43 pm » |
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Hey there -- This looks VERY interesting... I was thinking of lending a hand. I have been taking apart FF7 for the last 10 years. I'm a mod over at another FF7 hacking website. I can give you the entire ins and out of the whole FF7 system. I'm also quite fluent in 6502, so if you need code, I can do that too. I want to get started as fast as possable... 1) I'm not familiar with mapper 163. I have the code for it, but I need to know what the initial bank configuration is and the address and sizes of the bank switches. (for example 4K or 8K). I can figure this out on my own if need be. 2) I'm assuming that the game uses 1M PRG and 1M CHR (wow!) We'll need to separate the banks and get rid of the iNES header to get a clean dump and start picking though the data proper. 3) I need addresses of where everything found is. I can then put it in my wiki and start digging 4) Any FF7 PC/PSX resource you need I have available. In the PSX version, the battle formations an in a file called "scene.bin" that I can decrypt and give you the complete battle formation/enemy loadout for the game. 5) There is no 5 6) Initial game stats and experience growth curves are a file called "Kernel.bin" that I can also decrypt for you as well. 7) I have reversed large chunks of FF1 myself, and have access to another complete source code rewrite. There is a large likelihood that FF7nes is it's own code, but i can guess that similar code and design philosophies is used in this game too. If I can unlock it, I can get you a better menu and hopefully a better battle module. (Multiple materia would be rad!) Post here ASAP. My tools are at your disposal. ==EDIT== After picking at the ROM, The bank configuration is 2 PRG banks of 16K at a time, top being at $8000-$BFFF and the bottom being at $C000-$FFFF. Each individually bankable. The reset vector points to $FFC0 which has a stub to reset/launch the game. On the bottom banks I've seen, they all have this stub, so it's easy to pick which ones bank high and low. I'm Assuming the CHR banks are banked directly into the PPU. I'll research more. I'll probably write a script tonight to split the banks so I can see what is what and label them directly. ==EDIT 2== HOLY CATS! This system does not use any CHR rom at all and has 128 banks of 16K PRG rom. This means that code and graphics can intermix, which makes mapping it a little tougher. Just an update... ==EDIT 3== Ok, I split the original Chinese rom. I have found some interesting things. First, this a very poorly optimized program. There are hundreds of kilobytes that are sitting unused. If I didn't know any better, I would say this was probably compiled with a C compiler. Secondly, It appears that rom banks might be used as stand alone 16k files. It appears that each map is stand-alone after bank $20 or so. I see map tiles and mapmen repeat over and over again at bank boundaries. This means that it will be pretty easy to make a map editor that can edit one map as a whole. It also means that the text and event data might also be self-contained. Maybe. I need more information on where things are located. Also there is 64k (4 banks) of chinese character graphics that can be deleted and re-purposed for something else.
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« Last Edit: July 17, 2011, 03:44:03 am by halkun »
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Lugia2009
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« Reply #163 on: July 17, 2011, 10:56:43 am » |
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Hey there -- This looks VERY interesting...
I was thinking of lending a hand. I have been taking apart FF7 for the last 10 years. I'm a mod over at another FF7 hacking website. I can give you the entire ins and out of the whole FF7 system. I'm also quite fluent in 6502, so if you need code, I can do that too. I want to get started as fast as possable.. Any help would be great , I'm still very new to this. This is the first game I've ever worked on. I need addresses of where everything found is. I can then put it in my wiki and start digging I've only worked on the music and graphics. I can give you the music locations and the pointers for them. I know how to find the location of the maps. I also know where the dialogue is located. I still don't know too much about this ROM, unfortunately. For the battle engine, I only found the hex numbers that calls on a certain battle animation. It's a shame there are only 3 battle animations for the characters. I finished the music, there's a total of 29 songs in the game now. They are not all in place just yet, I'm going to start to playing through the game again to place the music in the appropriate places and make new save states along the way. If you'd like I can send a new patch of the game. Thanks for offering to help, I really appreciate it.
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halkun
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« Reply #164 on: July 17, 2011, 12:47:49 pm » |
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Sure, can you post the offsets here and what they are? I only have the raw Chinese rom. I have a 99% english patch I have not applied yet. If you can generate an IPS of what you have so far against the original chinese ROM so I can see what has changed?
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« Last Edit: July 17, 2011, 02:00:45 pm by halkun »
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