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Author Topic: Final Fantasy VII NES Project  (Read 1 times)
Lugia2009
Guest
« Reply #360 on: January 03, 2012, 07:07:45 pm »

Quote
Will you be supporting expansion chips like MMC5 or VRC6, or just the 5 channel 2a03?

Just using this game's sound engine, I don't know how to make songs for any other games.

Quote
Also, will you be trying to keep the music extremely NES legitimate and attempt to fit the entire OST onto a single .nsf?

Yeah, I would like to try and recreate all the songs at full length once I'm done working on this game. I want to see if I can make some songs from Final Fantasy 8, 9, and 10 too.
Chpexo
Guest
« Reply #361 on: January 03, 2012, 07:28:29 pm »

What songs are done and what songs need to be done?
Lugia2009
Guest
« Reply #362 on: January 03, 2012, 09:53:02 pm »

Songs that are done and in the game:

Shinra Attacks
Prelude
Underneath the Rotting Pizza
Ahead on Our Way
Those Chosen by the Planet
FF7 Battle Theme
FF7 Boss Theme
FF7 Victory
Valley of the Fallen Star
Mark of the Traitor
FF7 Chocobo Theme
Anxious Heart
Oppressed People
Tifa's Theme
Gold Saucer
Don of the Slums
Lurking in the Darkness
Parochial Town
Aerith's Theme
You Can Hear the Cry of the Planet
Shinra Company
Reunion
Buried in the Snow
Off the Edge of Despair
Great Warrior
It's Difficult to Stand on Both Feet, Isn't It

Songs that need to be done:

Costa Del Sol
Judgment Day
FF7 Main Theme

Songs that are done but aren't being used at this time:

Jenova
Hurry!
Infiltrating Shinra Tower

I took out Trail of Blood and Judgment day, they were both too long and didn't sound that great. Plus Judgment day took up a lot of space. So I need a shortened version with only the main part of the melody. I'll probably replace Trail of Blood with Lurking in the Darkness if there's no more room for it.

I did a new version of the Chocobo Theme: http://hotfile.com/dl/139808122/78f6975/Cinco_De_Chocobo.wav.html
If I have time, I'm going to make Costa Del Sol tomorrow.
vivify93
Guest
« Reply #363 on: January 03, 2012, 11:26:53 pm »

So how far along would you say the patch is, Lugia2009?
Lugia2009
Guest
« Reply #364 on: January 05, 2012, 11:38:29 am »

Quote
So how far along would you say the patch is, Lugia2009?

Here's my current to do list:

1. Increase power of enemies around: Rocket Town
                                                    Area Between Nibelheim & Rocket Town
                                                    Nibelheim
                                                    Ocean
                                                    Temple of Ancients
                                                    All other areas where necessary

2. Increase power of bosses: Palmer (STR, INT, SPR)
                                               And remaining bosses where necessary

3. Make it so Cait Sith doesn't disappear after Temple of Ancients

4. Decrease Cid's starting Lv. to 45

5. Finish armor shop item stats for: Bracelets and Capes

6. Rearrange songs and insert Cinco de Chocobo, Costa Del Sol, and Judgment Day (If possible)

7. Fix the colors on Cid and Cait Sith's death sprites

8. Change the music for Rocket Town to: Parochial Town

9. Finish Songs: Costa del Sol, Main Theme, and Judgment Day(If Possible)

10. Finish playing through game and making changes where necessary.



After this list is done, all that is left is to:

1. Finish rest of maps
2. Fix events and teleport tiles for the rest of the maps
3. Make new enemy sprites, colors, groups, weaknesses, and strengths.
4. Make new boss sprites and colors.
5. Make new world map
6. Fix enemy strengths on new world map.
7. Fix events on world map
8. Fix drop-off points for Tiny Bronco
9. Make changes to some of the dialogue
10. Test the game once more
11. Fix any problems that are found.

Then the game should be completed.


Here's what I have for the character's level progression for the entire game:

Beginning of game to world map: Lv. 7-19
World map: Lv.20
From Chocobo Farm to Junon Ship: Lv.25
From Costa Del Sol-North Coral: Lv. 30
Gold Saucer, Coral Desert, and around Gongaga: Lv. 35
From Cosmo Canyon (In and around) to Nibelheim: Lv.40
From Rocket Town to Ocean: Lv.45

(These areas I don't have completed yet, but here's what I'm thinking.)

Near Temple of Ancients: Lv. 50
In Temple of Ancients: Lv. 55
Bone Village: Lv. 60
City of Ancients: Lv. 65
Icicle Inn: Lv. 70
Gaea's Cliff: Lv. 80

Gaining levels in this game isn't too tedious, but expect to get a lot of use out of the Cure materia. So far the game's difficulty is pretty fair. The game isn't too hard, but not too easy either.
« Last Edit: January 05, 2012, 11:43:43 am by Lugia2009 »
Nerd42
Guest
« Reply #365 on: January 05, 2012, 06:57:50 pm »

Wow ... that sounds like ... another year. Are we thinking in terms of years here?

This is of course based on the assumption that you have a life.
Lugia2009
Guest
« Reply #366 on: January 05, 2012, 07:48:17 pm »

Quote
Wow ... that sounds like ... another year. Are we thinking in terms of years here?

This is of course based on the assumption that you have a life.

I go to college, no job though, so I have some free time.

I think it should be done within this year or the early part of next year.
« Last Edit: January 05, 2012, 08:18:40 pm by Lugia2009 »
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