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Author Topic: Final Fantasy VII NES Project  (Read 2 times)
Lugia2009
Guest
« Reply #330 on: December 10, 2011, 12:41:54 pm »

Quote
I found some little bugs, but I'll report about them a bit later.

Alright, let me know of any bugs and I'll do my best to fix them.


Quote
Also, could you make cursor for choises in dialogues more visible? Make it red, because pink is very hard to see on white background.

Okay, I changed it. I couldn't make it red, but it's yellow. And I gave it a black shadow, so it's much more visible now. I also changed the arrow that appears at the bottom right of dialogue boxes too.
Nerd42
Guest
« Reply #331 on: December 10, 2011, 01:16:30 pm »

The fact that anything even like this is getting done at all is so awesome!!  Cheesy
Lugia2009
Guest
« Reply #332 on: December 12, 2011, 07:24:57 pm »

Kalm is done, here's a before and after:



December 12, 2011, 08:08:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I found out where weapon stats are located. And also how to increase how much power magic and weapons gain when they're upgraded.  So I'll be able to make weapons more effective, and also make leveling up weapons and magic more rewarding.
« Last Edit: December 12, 2011, 08:08:08 pm by Lugia2009 »
Spooniest
Guest
« Reply #333 on: December 12, 2011, 11:56:15 pm »

Quote from: Lugia2009 on December 12, 2011, 07:24:57 pm
I found out where weapon stats are located.

Cloud's damage range at the start of the game is between 38 and 40 HP worth of damage. That's what I'll be looking for, personally. Cheesy
syntax error
Guest
« Reply #334 on: December 13, 2011, 02:32:39 pm »

Nice BoF II Style Kalm
Nerd42
Guest
« Reply #335 on: December 13, 2011, 07:59:24 pm »

it looks like underwater?
Lugia2009
Guest
« Reply #336 on: December 16, 2011, 12:00:31 pm »

Here's the changes I made to the game's characters, materia, and weapons.

For the growth curves, I've increased the attack and magic power for all characters, I also lowered their physical and magic defense a little. And I increased the max HP for all characters quite a bit.

I also made weapons and magic stronger (Magic is still more powerful). With physical attacks, characters will usually do around 15-30 damage compared to 1-10 they used to do. But it also depends on the enemy, some enemies are very resistant to physical attacks and others are very weak to them.

Weapons gain 5 points when leveled up, and Magic gains 10 when leveled up. Since battles are much easier, I increased the amount of EXP needed to level up. So you may need to rely on potions a little more than before, at least until Aerith joins the party.

And I also found out how to increase the amount of Gil gained from a fight. So for example if you win a fight and get 208 EXP, you will get 69 Gil instead of only 20 Gil.

Next I plan to increase the amount of stats gained from equipping armor, and the items that increase any stat by one point.

I would like to find where Enemy and Boss stats are located, I looked all over but can't find them. Would anyone like to try and look, or would know how I could go about finding them?

December 17, 2011, 06:49:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I found the place for Enemy and Boss stats.
« Last Edit: December 17, 2011, 06:49:16 pm by Lugia2009 »
Miksy91
Guest
« Reply #337 on: December 18, 2011, 09:19:20 am »

Not sure if I've posted here already or not but I've been watching the progress of this hack for a while now.

Keep it up, you've been doing great this far. This should be pretty epic when it's done.
YEEYAM18
Guest
« Reply #338 on: December 18, 2011, 08:50:30 pm »

WHAT IS BEING DONE HERE IS VERY AWESOME.  TO THINK THAT SOMETHING LIKE THIS IS HAPPENING IS AMAZING.  I CANT WAIT TO PLAY THIS ONCE ITS FINISHED.  IVE BEEN FOLLOWING THIS FOR QUITE SOME TIME.  UNTIL THEN FINAL FANTASY 3 NES
Burzy
Guest
« Reply #339 on: December 18, 2011, 08:52:59 pm »

looks amazing
altoiddealer
Guest
« Reply #340 on: December 19, 2011, 12:20:08 pm »

You are doing some amazing work sir! Keep it up  :thumbsup:
Lugia2009
Guest
« Reply #341 on: December 19, 2011, 07:33:34 pm »

Thank you for all the support. Smiley
thesubcon3
Guest
« Reply #342 on: December 20, 2011, 08:43:13 am »

Awesome work! Is there any chance that this game will work on the PowerPak?
syntax error
Guest
« Reply #343 on: December 20, 2011, 12:28:45 pm »

Mapper 163 is a huge 2MB rom divided into 32KB blocks.
Lugia2009
Guest
« Reply #344 on: December 20, 2011, 01:53:58 pm »

Quote
Awesome work! Is there any chance that this game will work on the PowerPak?

I wish, but the PowerPak can't handle a game larger than 512KB.

December 26, 2011, 09:10:51 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Happy Holidays everyone! Smiley

I made some new changes to the game.

Right now I'm in the process of increasing the game's difficulty a little, I want the game to not be too easy, but not too difficult either. I also removed some of the inventory for the Armor shop. There was just too much. Each piece of armor was just slightly better than the last and cost just a little more. So now the gaps in price are larger and so is the stats they increase by. The other armor and weapons can still be obtained through battles. Also Cure spells have been increased in power. And Cure spells now gain 25 points in power when leveled up. Enemies are more powerful now, don't expect to run into enemies that only deal 1-10 points of damage. I had to make them more powerful since the characters health and strength have been increased quite a bit.
Items have been changed too. Item prices have increased a little, except for Phoenix downs, which are now 750 Gil instead of 1000. And the strength of some of the items have increased a little. Potions for example now heal 200 HP instead of 100.

And I also found out how to change the color of the numbers that appear during battles.
Damage done to a character and an enemy is now white instead of red.
The word "Miss" now shows up yellow instead of red.
And the amount of HP healed for both enemies and characters is green instead of white.

I'm playing through the game from beginning to end, making adjustments as I go along. Once I get done that, I'll release a new patch for everyone else to try and see what they think of the game's new difficulty level.
« Last Edit: December 26, 2011, 09:10:51 am by Lugia2009 »
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