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Topic: Final Fantasy VII NES Project (Read 3 times)
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Chpexo
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« Reply #300 on: December 01, 2011, 05:39:23 pm » |
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Couple things: please fix the selling bug! And your title screen is a good idea but it looks a little too forest green, when FF7 is more fadey modern light Emerald City green.
The shop bug was a result of me running out of room for the title screen. I realized that the title screen and the shop graphics overlapped in the PPU and the shop graphics had free graphic space. So I used the free space in the shop graphics. I soon realized the shops were messed up, so I "fixed" it, though I didn't notice it since it only affected a few shops. To fix it is easy. The graphics are arranged just like the maps; each graphic tile is place one after another.
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Mauron
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« Reply #301 on: December 01, 2011, 05:42:04 pm » |
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The improvement really shows with the before and after pictures. Well done.
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Lugia2009
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« Reply #302 on: December 01, 2011, 05:58:14 pm » |
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And your title screen is a good idea but it looks a little too forest green, when FF7 is more fadey modern light Emerald City green. How's this?
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Chpexo
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« Reply #303 on: December 01, 2011, 06:26:09 pm » |
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How's this? I did make a few mistakes though. The "F" the middle bracket is partly black and partly white. And above the same F the are two dark green pixels, they should be white. The color scheme looks better now.
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Lugia2009
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« Reply #304 on: December 01, 2011, 07:06:08 pm » |
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To boil it down, write [E0][6F] to 0x1FF33 and 0x1FF40, and see what it does for you. There's a chance that your savestates could load with minor audio glitches before the functions adapt to the new address. It worked! Thank you so much! I've had no problems with the menu so far, so I think the problem's completely fixed. And the wire event was caused by the menu bug. So I changed that event back to the way it was. Now the battery can be used without any problems, I tried it several times. I did make a few mistakes though. The "F" the middle bracket is partly black and partly white. And above the same F the are two dark green pixels, they should be white. Okay, I'll fix those.
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Nerd42
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« Reply #305 on: December 02, 2011, 11:08:24 am » |
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That is looking better, but if you could intersperse some of the pixels between the middle part and the dark part on the end of the tail that would look more fadey rather than having the dark part on the end of the tail start at this straight, sharp line. I think that would look better. But the change in color already makes it look alot better. Just suggestion. Oh also, the "Final Fantasy" letters might look better with a sharp white border rather than a green border maybe. Love all the great stuff you guys are making and looking forward to playing on the next patch whenever it comes out. I kinda haven't been playing this lately because I was always expecting the next huge patch to come out and totally ruin my save
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« Last Edit: December 02, 2011, 11:14:05 am by Nerd42 »
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Lugia2009
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« Reply #306 on: December 02, 2011, 05:36:04 pm » |
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That is looking better, but if you could intersperse some of the pixels between the middle part and the dark part on the end of the tail that would look more fadey rather than having the dark part on the end of the tail start at this straight, sharp line. I think that would look better. But the change in color already makes it look alot better. Just suggestion. Oh also, the "Final Fantasy" letters might look better with a sharp white border rather than a green border maybe. How's this? Love all the great stuff you guys are making and looking forward to playing on the next patch whenever it comes out. I kinda haven't been playing this lately because I was always expecting the next huge patch to come out and totally ruin my save Thanks . I should be releasing another patch shortly. All I have left to do is make a new sprite for Mayor Domino, Finish Floor 70, the roof, and the road leading out of midgar. And the events for those areas need to be reworked. Then I just have to play through those areas to make sure everything works. I already played through everything up to the 69th floor and fixed a couple of problems I found.
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« Last Edit: December 02, 2011, 06:09:21 pm by Lugia2009 »
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Nerd42
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« Reply #307 on: December 02, 2011, 06:09:12 pm » |
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Awesome. Go with it. (later edit) course, I'd ditch the copyright sign and the "SQUARE" in hopes that the lawyers might be more likely to leave you alone if you don't suggest any official connection, but whatever
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Lugia2009
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« Reply #308 on: December 02, 2011, 06:41:51 pm » |
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course, I'd ditch the copyright sign and the "SQUARE" in hopes that the lawyers might be more likely to leave you alone if you don't suggest any official connection, but whatever Good idea, I didn't think of that.
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Chpexo
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« Reply #309 on: December 02, 2011, 06:52:27 pm » |
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Awesome. Go with it. (later edit) course, I'd ditch the copyright sign and the "SQUARE" in hopes that the lawyers might be more likely to leave you alone if you don't suggest any official connection, but whatever In hopes that the lawyers might be more likely to leave you alone? We're ROM hackers! But it is better to be safe than sorry.
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Nerd42
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« Reply #310 on: December 02, 2011, 07:33:53 pm » |
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*insert political rant here*
Yeah. You get the point.
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Lindblum
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« Reply #311 on: December 03, 2011, 02:33:31 pm » |
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I think I've finished work on weapon buying/selling, but I don't know how we coordinate all our alterations.
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Lugia2009
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« Reply #312 on: December 03, 2011, 02:43:39 pm » |
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I think I've finished work on weapon buying/selling, but I don't know how we coordinate all our alterations. Want me to send you the link for a new patch, then you could make the changes and then send me the link for that patch. Any changes I make to the maps or events can just be copied and pasted. Or you could copy and paste the changes you made onto a document post that up and just tell me where to copy and paste those changes at on the Rom.
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Lindblum
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« Reply #313 on: December 03, 2011, 04:25:14 pm » |
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Non-graphical menu modifications (Pre-requisite: any patch built on my 99% patch (which contains tummai's final sound patch changes)) Pointer TummaiFix, 0x1FF33, [E0][6F] Pointer TummaiFix, 0x1FF40, [E0][6F] Pointer NewPricePtrArray, 0x2802C, [60][F4] FunctionCall WeaponStats, 0x714FC, [20][10][E3] FunctionCall GoLeftCol, 0x71EC1, [20][F0][E2][EA][EA] FunctionCall GoRightCol, 0x71ED2, [20][00][E3][EA][EA] Pointer NewInvtPtrArray, 0x720B7, [A0][E3] Pointer NewInvtPtrArray, 0x720BD, [A0][E3] Pointer NewInvtPtrArray, 0x72106, [A0][E3] Pointer NewInvtPtrArray, 0x7210C, [A0][E3] FunctionCall SubtractInvt, 0x72115, [20][40][E4][EA] Pointer NewInvtPtrArray, 0x72154, [A0][E3] Pointer NewInvtPtrArray, 0x7215A, [A0][E3] FunctionCall InvtLimit2, 0x72161, [20][10][E4][EA] FunctionCall InvtLimit, 0x72227, [20][F0][E3][EA][EA][EA][EA][EA] Pointer NewInvtPtrArray, 0x72275, [A0][E3] Pointer NewInvtPtrArray, 0x7227B, [A0][E3] FunctionCall SetInvt, 0x72282, [20][B0][E3][EA][EA][EA][EA][EA] Pointer NewInvtPtrArray, 0x72307, [A0][E3] Pointer NewInvtPtrArray, 0x7230D, [A0][E3] Pointer NewStoreSelectArray, 0x72317, [30][E4] Pointer NewStoreSelectArray, 0x7231D, [30][E4] Pointer NewInvtPtrArray, 0x723D5, [A0][E3] Pointer NewInvtPtrArray, 0x723DB, [A0][E3] FunctionCall LoadWeaponLevel, 0x723E0, [20][D0][E3] FunctionCall WeaponUserName, 0x724C7, [20][80][E3][EA][EA][EA] ChocoboSongReference, 0x75C8, [0B] Function GoLeftCol, 0x76300, [D0][03][A9][04][60][38][E9][01][60] Function GoRightCol, 0x76310, [C9][04][D0][03][A9][00][60][18][69][01][60] Function WeaponStats, 0x76320, [AD][CA][6F][C9][04][D0][63][C0][01][D0][28][A9][00][85][03][AD][24][6F][85][02] [18][26][02][26][03][26][02][26][03][A5][02][18][69][AB][85][02][A5][03][69][D2] [85][03][A9][05][8D][41][01][20][40][01][60][C0][06][D0][30][AD][24][6F][C9][11] [90][26][C9][21][90][1F][C9][31][90][18][C9][3C][90][11][C9][4A][90][0A][C9][57] [90][03][A9][06][60][A9][05][60][A9][04][60][A9][03][60][A9][02][60][A9][01][60] [A9][00][60][A9][00][60][20][40][01][60] Function WeaponUserName, 0x76390, [AD][CA][6F][C9][04][D0][07][AD][2B][6F][18][69][49][60][AD][2B][6F][18][69][09][60] Array NewInvtPtrArray, 0x763B0, [DF][60][16][61][96][61][FF][61][3B][62] Function LoadWeaponLevel, 0x763E0, [A8][AD][CA][6F][C9][04][D0][08][B1][02][F0][03][A9][01][60][60][B1][02][60] Function InvtLimit, 0x76400, [AD][CA][6F][C9][04][D0][09][B1][02][18][6D][19][6F][C9][01][60][B1][02][18][6D] [19][6F][C9][63][60] Function InvtLimit2, 0x76420, [AD][CA][6F][C9][04][D0][05][B1][02][C9][01][60][B1][02][C9][63][60] Array NewStoreSelectArray, 0x76440, [01][38][01][81][01][6A][01][3B][01][65] Function SubtractInv, 0x76450, [AD][CA][6F][C9][04][D0][18][A2][00][BD][74][60][4D][24][6F][29][7F][D0][03][9D] [74][60][E8][8A][C9][07][90][ED][A9][00][60][B1][02][38][ED][19][6F][60] Array NewPricePtrArray, 0x2F470, [FF][F2][36][F3][B6][F3][1F][F4][70][F4] Array NewWeaponPriceArray, 0x2F480, [0A][14][1E][28][32][3C][46][50][5A][64][6E][78][82][8C][96][A0] [0A][14][1E][28][32][3C][46][50][5A][64][6E][78][82][8C][96][A0] [0A][14][1E][28][32][3C][46][50][5A][64][6E][78][82][8C][96][A0] [0A][14][1E][28][32][3C][46][50][5A][64][6E] [0A][14][1E][28][32][3C][46][50][5A][64][6E][78][82][8C] [0A][14][1E][28][32][3C][46][50][5A][64][6E][78][82] [0A][14][1E][28][32][3C][46][50][5A][64][6E][78][82][8C]
Should we have a patch to the Chinese ROM that we all pass around, and every time someone wants to commit a set of changes to it he uploads it with a new version number?
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« Last Edit: December 08, 2011, 09:37:35 pm by Lindblum »
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Lugia2009
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« Reply #314 on: December 03, 2011, 04:40:40 pm » |
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Should we have a patch to the Chinese ROM that we all pass around, and every time someone wants to commit a set of changes to it he uploads it with a new version number? Sounds good to me, after I finish the level I'm working on, I'll upload a new patch. I finished making the graphics for floor 70, now I just need to make the changes to the map and alter the events for that map. December 03, 2011, 08:58:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I tried the changes for the weapon shop, but I noticed some problems. The game freezes if you try to sell any weapons And if you buy anything, it doesn't appear in the inventory
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« Last Edit: December 03, 2011, 08:58:25 pm by Lugia2009 »
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