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Topic: Final Fantasy VII NES Project (Read 1 times)
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Lugia2009
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« on: April 08, 2011, 11:22:37 am » |
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Hey, I am getting pretty far along in editing the graphics for the levels and wanted to start preparing some enemy graphics. Here's my idea for Sephiroth. I wanted to know what everyone thinks, and if you have any ideas on how to make him look better, let me know. Also if you have any enemy graphics, let me know and I'll put them in. Thanks
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« Last Edit: July 21, 2011, 09:54:58 am by Lugia2009 »
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darkmew5
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« Reply #1 on: April 10, 2011, 10:46:42 am » |
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I think the 2nd one looks better. I think his arm position is weird; you should have it in more of a fighting position. I did a graphics hack of FFVII myself, but never submitted it. If you want data on maps or sprites, let me know.
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« Last Edit: April 10, 2011, 11:18:36 am by darkmew5 »
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Lugia2009
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« Reply #2 on: April 10, 2011, 06:57:56 pm » |
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Yeah, I'll alter Sephiroth and try to make his stance look a little better. I was using a picture of him in his stance to use. It's hard trying to get it to look just right. I really like the title screen you made. :thumbsup: Could I get your opinion on some of the graphics I changed? Tifa's bar (With pinball machine in the back) Beginning area The town where Aerith's house is The new battle sprites and Cait sith's new mugshot Gold saucer What do you think?
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darkmew5
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« Reply #3 on: April 11, 2011, 05:03:18 pm » |
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First of all, don't use the .Jpeg file type use .png instead, .png makes it more clear. It seems that you don't know how to edit maps. Finding them are really easy, you just need the right emulator; I use FCEUX. FCEUX makes finding the value of a block easily. Since most bootlegs store map data with 8x8 blocks, you can find map data. Let me explain. FCEUX has a Name Table Viewer as one of it's debug features. Hover your mouse over the blocks you want to edit. The value of the blocks will appear in the lower right hand corner of the window. Type the values into the search engine of a hex editor. If there is more than one result keep adding more values. Also I don't like your Barret sprite a lot, use this one You should also make your graphics match FFVII more. I would advise you to play the game or get pictures to match the original because people are going to be picky. Overall the graphics are pretty good but need to match the original.
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« Last Edit: April 11, 2011, 05:12:41 pm by darkmew5 »
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rmco2003
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« Reply #4 on: April 11, 2011, 05:19:16 pm » |
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Maybe it's just because I'm tired but the palletes/graphics on the map tiles make things very difficult to pick out without looking quite hard, especially in the shot of inside the reactor, it just looks like a wall of crosshatching to me o.o I'm assuming it was like this in the original game too, if you're doing an improvement patch it might be something you may be interested in changing.
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vivify93
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« Reply #5 on: April 11, 2011, 09:00:01 pm » |
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First of all, don't use the .Jpeg file type use .png instead, .png makes it more clear. I agree with this guy, topic creator dude. I'd love to contribute to this, but I can't edit any of your sprites because they're saved in a lossy .JPEG.
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Chpexo
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« Reply #7 on: April 13, 2011, 02:47:59 pm » |
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I would recommend using imageshack as your picture hosting site. Your pictures look crappy even though it's in .png format.
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Azkadellia
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« Reply #8 on: April 13, 2011, 02:51:02 pm » |
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He is using imageshack. It's just that the screenshots are stretched.
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Chpexo
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« Reply #9 on: April 13, 2011, 02:54:28 pm » |
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By viewing the HTML source code, you are correct.
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vivify93
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« Reply #10 on: April 13, 2011, 09:52:33 pm » |
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The edits themselves are very good--are these mockups or actually hacked into the ROM already? Either way they're impressive. I just can't help but feel that having them in their native resolution as well as being in .PNG would give us a crystal clear representation of your work, though. Every artist deserves to be properly represented! EDIT: One thing I would definitely change is Aerith's battle sprite. It's very good, but the colors are a bit off (NES palette limits, no doubt). I thought she was Yuffie at first glance, until I remembered Yuffie and Vincent were cut out of the NES remake. Maybe move her wand over so you can see her long braid?
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Lugia2009
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« Reply #11 on: April 14, 2011, 11:02:31 am » |
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The edits themselves are very good--are these mockups or actually hacked into the ROM already? Either way they're impressive. I just can't help but feel that having them in their native resolution as well as being in .PNG would give us a crystal clear representation of your work, though. Every artist deserves to be properly represented! Thanks They're not mockups. I hacked into the graphics and made the changes. Right now I've done every area up to Cosmo Canyon, I still have to go back and touch up some areas. I'll post some pics in full size, is there a way to take snapshots using FCEUX? That's the only emulator that I have save states for. I'll make the changes to Aerith's sprite. Aerith's battle sprite has been bothering me too. I want to change her dress colors, but then Cloud, Tifa, Cid, and the colors on the top part of Cait Sith will change too. It would be nice to make the bottom part of her use the Red, White, and peach colors that her head uses rather than the blue, yellow, and peach, then I could at least give her a red dress.
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« Last Edit: April 14, 2011, 11:09:31 am by Lugia2009 »
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vivify93
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« Reply #12 on: April 14, 2011, 12:02:20 pm » |
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Thanks It's just the truth! :p They're not mockups. I hacked into the graphics and made the changes. Right now I've done every area up to Cosmo Canyon, I still have to go back and touch up some areas. I went "ooooOOOOHHHH" in real life. These are really astounding hacks! I'll post some pics in full size, is there a way to take snapshots using FCEUX? That's the only emulator that I have save states for. Snapshots for FCEUX 2.1.4a for Windows? I just checked, and apparently you need to press F12. I'll make the changes to Aerith's sprite. Aerith's battle sprite has been bothering me too. I want to change her dress colors, but then Cloud, Tifa, Cid, and the colors on the top part of Cait Sith will change too. It would be nice to make the bottom part of her use the Red, White, and peach colors that her head uses rather than the blue, yellow, and peach, then I could at least give her a red dress.
...Oooh... Do the palettes not work like they do in FFI, FFII, and FFIII for the NES? From what you told me, it sure sounds like it...
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« Last Edit: April 20, 2011, 06:06:00 pm by vivify93 »
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Lugia2009
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« Reply #13 on: April 14, 2011, 01:54:47 pm » |
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Snapshots for FCEUX 2.1.4a for Windows? I just checked, and apparently you need to press F12. Alright, thanks. Do the palettes not work like they do in FFI, FFII, and FFIII for the NES? From what you told me, it sure sounds like it... Yeah, for some sprites like Cid, the top tiles use a different set of colors than the bottom ones. I'm glad though, Cid wouldn't look right with yellow hair and a blue headband. April 14, 2011, 02:36:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the pics with some new ones I changed Cloud's sword Junon Costa Del Sol
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« Last Edit: April 14, 2011, 02:41:34 pm by Lugia2009 »
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Chpexo
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« Reply #14 on: April 14, 2011, 04:39:17 pm » |
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I'll make the changes to Aerith's sprite. Aerith's battle sprite has been bothering me too. I want to change her dress colors, but then Cloud, Tifa, Cid, and the colors on the top part of Cait Sith will change too. You want to change Aeris's battle color? I'll tell you how to do it: Change 00 to 03 for all the adresses I give you $21335 $21337 $21339 $2133D $2133F $21341 $2134D $2134F $21351 $21355 $21357 $21359 $21363 $21365 $2136B $2136D Note: This does not edit the actual palette, this edits which palette the sprite chooses.
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« Last Edit: April 14, 2011, 05:05:48 pm by Chpexo »
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