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Author Topic: Japanese games with content cut for the USA versions  (Read 3 times)
reyvgm
Guest
« Reply #30 on: November 12, 2009, 01:50:49 pm »

The Japanese version of Xexyz (Kame no Ongaeshi - Urashima Densetsu), has 3 endings. The USA version only has one.
Jonny2x4
Guest
« Reply #31 on: November 12, 2009, 08:34:46 pm »

The Famicom version of Double Dragon III has a very different script than one used in the official English localization for the NES. Its a bit closer to the arcade version's story. The game is also a bit easier, but you need to beat the game with all characters to see every portion of the ending.

Of course, by that logic, every Technos game that was localized for the NES is different in some form or another.
reyvgm
Guest
« Reply #32 on: November 12, 2009, 10:36:23 pm »

Nice! Thanks for that info.

November 12, 2009, 11:09:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I just saw a TAS of the Japanese version and the ending looked to be exactly the same as the USA version.

Does each character have an ending and it adds up to a full ending or what?
« Last Edit: November 12, 2009, 11:09:46 pm by reyvgm »
Kagemusha
Guest
« Reply #33 on: November 13, 2009, 01:47:59 pm »

I've got a new one for y'all. The intro for Dengeki Big Bang! is a tad shorter than the one for Clash at Demonhead.
reyvgm
Guest
« Reply #34 on: November 13, 2009, 02:32:41 pm »

Yep, I've seen that one. I wonder if the rest of the game is the same though.
Kagemusha
Guest
« Reply #35 on: November 13, 2009, 05:08:51 pm »

Aside from changing a yen sign to a dollar sign and gun to ammo. Not really sure.

Also what about Parodius for the NES. Looking at the ending for the European version, it doesn't appear to have that song/music and text sequence for the ending.

Well, it appears lyrics or something go along with the credits.

« Last Edit: November 13, 2009, 05:18:10 pm by Pennywise »
BRPXQZME
Guest
« Reply #36 on: November 13, 2009, 05:22:04 pm »

Conspiracy theory: Parodius was banned from the U.S. by special request from the Japanese government. This is how Konami affords their crack.
Kagemusha
Guest
« Reply #37 on: November 13, 2009, 05:32:11 pm »

Maybe it was because of the Bald Eagle, which I thought was one of the more memorable bosses. That and the showgirl with multiple legs.
Jonny2x4
Guest
« Reply #38 on: November 15, 2009, 12:30:42 am »

Quote from: reyvgm on November 12, 2009, 10:36:23 pm
I just saw a TAS of the Japanese version and the ending looked to be exactly the same as the USA version.

Like I previously said, the script in the English version is completely different. They ditched the original script and rewrote the story from scratch, while leaving the game mostly the same. In the Famicom version, there is no mention of Marion at all and the final boss is supposed to be a revived Cleopatra.

Quote
Does each character have an ending and it adds up to a full ending or what?

Pretty much. In the Japanese version, you will only see the endings for the characters you beat the game with. If you defeated the final boss with Ranzou as the only character alive, then only Ranzou's ending will be shown. You need to beat the game with all four characters to see all their endings at once.

This affect the game a bit, because if you're playing the 1-Player mode, you will never get to see Jimmy's ending. You need to play the game with another player or do the trick in 2-Player B Mode that allows you to control both Lee brothers as single player.
« Last Edit: November 15, 2009, 10:11:16 am by Jonny2x4 »
reyvgm
Guest
« Reply #39 on: November 15, 2009, 02:37:40 am »

I understand now!
reyvgm
Guest
« Reply #40 on: November 22, 2009, 05:14:41 pm »

I just found out that Kabuki Quantum Fighter also had the intro and ending modified from the Japanese version. I assume the story was changed too.
« Last Edit: November 22, 2009, 05:19:53 pm by reyvgm »
Kagemusha
Guest
« Reply #41 on: November 22, 2009, 10:49:35 pm »

The japanese version of that game is an easy hack from the outside. Although one of the things that annoyed me was that I couldn't just skip the intro by pressing start once. It took like three 3 presses. Also kind of weird how both games start off with some weird code stuff. Thought the game was buggy at first.
reyvgm
Guest
« Reply #42 on: November 23, 2009, 01:30:47 am »

Oh, it's like that for real? I thought it was my version of the rom or something.

And yeah, it should be an easy hack. Only Japanese text is during the intro and ending.
Spikeman
Guest
« Reply #43 on: November 23, 2009, 04:49:34 am »

Quote from: gukid on October 30, 2009, 12:30:28 am
Pretty much all of the Megaman Battle Network (Rockman EXE) games had random content removed from them.  Boktai linkage, etc.  The 6th one actually had an entire extra area removed, for presumably no reason.

That area was removed because that whole side quest was basically a boss from Boktai. They cut the Boktai linkage out of that game because Boktai 3 was never released in the US.
reyvgm
Guest
« Reply #44 on: December 02, 2009, 11:08:00 am »

Dragon Ninja (Japanese Bad Dudes), has short story intermissions between the stages. The USA version didn't have that.
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