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Author Topic: Dragon Quest III Reprise (SNES)  (Read 5 times)
zebber
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« Reply #90 on: February 18, 2009, 10:08:48 am »

Quote from: 108 Stars on February 18, 2009, 06:18:49 am
But it is clear that 99% have their first experience with simpler games than RPGs because, as I said, they are more accessible. No kid or non-gamer starts playing by getting attracted by something so slow paced that requires so much reading and "tediousness". Hell, kids starting to play games are usually in an age where they can barely even read.

Everyone can play what he wants, but yes, "discovering" fast-paced action games after RPGs is just weird, no matter how you put it.

Eh, I'm not so sure about this.  I originally started out playing simpler/fast paced games because, unless you were playing text games on your computer, there wasn't anything else at the time.  The Atari didn't exactly have many games that tried to drown you in text.

When I got my hands on an NES, I actually avoided some games at first because they appeared to complicated.  You want me to run under a spiked lowering ceiling while jumping pits?  Whoa!  Too much for my childish mind at the time.  I was much happier, initially, being introduced to Dragon Warrior, which appealed to my love of fantasy, and didn't really try to push me in terms of gameplay.  Walk around.  Push A.  Nice and calm.  It took probably around a year for me to give twitchier games a shot again.

Personally, my beef with JRPGs (and actually a lot of other games well outside that genre) nowadays is their save mechanisms.  I don't necessarily always have time to sink an uninterrupted hour or two into a game.  Let me save when I want to.

Anyway, more on topic, I'm very excited about this translation.  I loved Dragon Warrior 3 when it came out, and would love a chance to play it looking even better.  The team has put up with the usual rabid fan stuff very well.  Congrats on nearing completion!
Rahsten Evil
Guest
« Reply #91 on: February 18, 2009, 04:43:19 pm »

Dido.

My first NES game was Dragon Warrior as I requested that Christmas I asked for an NES.  Prior to that I was playing a game called Odyssey on the Apple IIe...it was what spawned my love for RPGs. Action games came after that for me. Now, I'm all about great RPGs.

Saving when you want to should be a feature in ALL games!!
isamu
Guest
« Reply #92 on: February 19, 2009, 06:28:03 am »

Good posts guys Smiley

Quote from: Rahsten Evil on February 18, 2009, 04:43:19 pm
Dido.

My first NES game was Dragon Warrior as I requested that Christmas I asked for an NES.  Prior to that I was playing a game called Odyssey on the Apple IIe...it was what spawned my love for RPGs. Action games came after that for me. Now, I'm all about great RPGs.

Saving when you want to should be a feature in ALL games!!

Agreed with this 100%. Started out mostly with NES and SMS action games way back when I was only 11 or 12.....but the first game I really REALLY sunk a lot of time in that got me hooked on slower paced rpg style games was Dungeon Master for the Amiga. Now THAT is slow paced game requiring patience Smiley
Shin`
Guest
« Reply #93 on: February 20, 2009, 06:27:14 pm »

Yo guys, Z6n4 (Maxim1981981) just posted on GameFAQs that the patch would be out on the 28th. Cheesy *cheers*
Moulinoski
Guest
« Reply #94 on: February 20, 2009, 07:56:08 pm »

OSHI?! That's more than good news! Cheesy

Quote from: realworksuks on February 18, 2009, 12:11:52 am
Quote from: isamu on February 15, 2009, 05:30:39 am
I just want to say thank you to whomever was involved in translating DQIIIr. I have heard so many great things about it, and have heard it's actually a better game than both V and VI. Is this true?

Anyway what I really want to say is, although I am happy to hear it's coming out, I honestly don't know when I will play it. You see, I am at a point in my life where it is very very very VERY hard to stomach jrpgs anymore, due to the random battles, and especially after discovering fast paced action games like Call of Duty. I used to LOVE AND ADORE jRPGs in my youth, but when I played FFIV for the GBA a couple years ago, it was torture, because of the random battles. This is why I hate myself right now. I don't want to turn my back on what used to be my favorite genre of all time, but those random battles....God Damn....do they ever put the T in tedious!

Regardless, I will force myself to play some of these older jRPGs, one of these days, and will motivate my way through the tediousness of random battles.

Any one else in the same position and feel the same way?

Yeah man, game developers should really toss the random battles.  I pretty much can't play a JRPG without cheating and turning off the random battles...

Damn right it's tedious, I got sick of random battles long ago.

Hmmm... I don't think that random battles are always tedious. The ones in most Final Fantasy games are though, to me. Usually they make you think (a little), like in FFIV where you can't hurt a porcupine monster thing without it counteracting so you need to hurt it with magic. Random battles in Dragon Quest are a lot less boring (in other words, you don't notice them as much) since they don't require you to think as much. Plus, the "action" is alot faster.
GenoBlast
Guest
« Reply #95 on: February 20, 2009, 11:36:05 pm »

The random battles are always fun in Shin Megami Tensei: Nocturne, because of the Press-Turn system. I thought the random battles in Etrian Odyssey were fun a lot of the time, too, because new drops allowed you to get new equipment.

I don't think developers need to eliminate random battles, just make them more fun and/or rewarding. Look at the way Dragon Quest Monsters: Joker eliminated random battles. Nice way to make it even more tedious.
108 Stars
Guest
« Reply #96 on: February 21, 2009, 02:51:21 am »

I don´t understand why random battles should be eliminated. I sure like them. They are good for training (you don´t have to leave an area to make them respawn), and strictly having them in a different screen avoids you having to run away with the enemies in tow half a map like in FF XII if you must flee.

Aerdan
Guest
« Reply #97 on: February 21, 2009, 08:55:34 am »

If you need to grind to do well in a game, then yes, random battles are a good thing.

Needing to grind is a sign that whoever designed the game is an asshole, however.
Piotyr
Guest
« Reply #98 on: February 21, 2009, 09:33:48 am »

Quote from: Kiyoshi Aman on February 21, 2009, 08:55:34 am
If you need to grind to do well in a game, then yes, random battles are a good thing.

Needing to grind is a sign that whoever designed the game is an asshole, however.

And not ever needing to grind or at least make sure not to run from enemys is the sign of poor play balance. Makes the battles pointless.
Aerdan
Guest
« Reply #99 on: February 21, 2009, 10:10:22 am »

Actually, it's not. If you're not grinding and you have a decent challenge every battle anyway, then the game balance is spot on.
Piotyr
Guest
« Reply #100 on: February 21, 2009, 11:10:23 am »

Quote from: Kiyoshi Aman on February 21, 2009, 10:10:22 am
Actually, it's not. If you're not grinding and you have a decent challenge every battle anyway, then the game balance is spot on.
Almost no games have a decent challenge every battle and you know what I meant. A game where you walk all over every enemy.
BRPXQZME
Guest
« Reply #101 on: February 21, 2009, 12:46:44 pm »

Isn’t that why most people dislike FF8? Well, I’ll admit it’s one of the reasons I like FF8.
Aerdan
Guest
« Reply #102 on: February 21, 2009, 01:39:49 pm »

Quote from: Piotyr on February 21, 2009, 11:10:23 am
Quote from: Kiyoshi Aman on February 21, 2009, 10:10:22 am
Actually, it's not. If you're not grinding and you have a decent challenge every battle anyway, then the game balance is spot on.
Almost no games have a decent challenge every battle and you know what I meant.

No, not every battle, but every important one. :p
Piotyr
Guest
« Reply #103 on: February 21, 2009, 02:27:35 pm »

I don't like level scaling because it makes my powering up pointless. I like well planned game design tho because it makes it so I don't have to level up I just have to know what I'm doing. Shin megami tensei nocturne is an example of the later.
Yukidaru
Guest
« Reply #104 on: February 27, 2009, 12:58:52 pm »

Quote from: BRPXQZME on February 21, 2009, 12:46:44 pm
Isn’t that why most people dislike FF8? Well, I’ll admit it’s one of the reasons I like FF8.
Final Fantasy VIII was probably the most fun I had with a game of the series. Ironically, I don't think I'll EVER play it again after I found out about the level scaling thing. I never fully replayed RE4 after I found out about it too.

It's kind of weird. I guess I could say I LOVE level/difficulty scaling because it keeps the game challenging, but at the same time, I can never play it again once I find out about it! lol
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