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Poll
Question:
Total Voters:

Author Topic: Emerald Dragon Titlescreen  (Read 2142 times)
FlashPV
Guest
« Reply #45 on: December 07, 2007, 03:17:16 am »

I hope I'm not too late. The colors were wrongand the japanese between the title and the logo made the screen too loud so I had to make a few changes.
This version should be final.
Nightcrawler
Guest
« Reply #46 on: December 07, 2007, 09:07:05 am »

Quote from: Panzer88 on December 06, 2007, 11:01:43 pm
this poll is a little flawed, I say we should vote for which title, and then vote for the refection afterwards so the votes aren't split up.

It's not flawed.

1. I can use simple addition to determine which person's image wins regardless of reflection.

2. The Japanese reflection is solely at my discretion since it's purely an HDMA hacking job that I haven't decided if it's worth doing or not. The vote is just to see who would like to see it.


Oops.. I missed Spikeman's post. Oh well, double poke to Panzer!  Grin
KungFuFurby
Guest
« Reply #47 on: December 07, 2007, 04:28:26 pm »

I broke a tie between FlashVP and demon_v, both with English reflections. I chose FlashVP. I wasn't convinced with demon_v's version. Sorry, demon_v...
Spikeman
Guest
« Reply #48 on: December 07, 2007, 04:52:52 pm »

FlashPV's new version is much better (than his old one) in my opinion and that seals my vote.
Shadowsithe
Guest
« Reply #49 on: December 07, 2007, 08:21:40 pm »

Devon's looks crooked to me.
KungFuFurby
Guest
« Reply #50 on: December 08, 2007, 10:48:30 am »

Yeah, and the text looks like it's squashed somewhat.
Talbain
Guest
« Reply #51 on: December 08, 2007, 11:19:08 am »

This is all excellent work... I almost want to request multiple title screens. ^^;  Buuuuut... I guess if I have to choose, I like FlashPV's best, and I think the English reflection would look best.
Kagemusha
Guest
« Reply #52 on: December 08, 2007, 04:10:58 pm »

I like FlashPV's title screen better.
Devon_v
Guest
« Reply #53 on: December 08, 2007, 07:56:27 pm »

Quote from: Shadowsithe on December 07, 2007, 08:21:40 pm
Devon's looks crooked to me.

It's an optical illusion. Now that you say it, I can see it, too. I think it's caused by the larger capital letters, and the relationship between the "D" and the "r" in Dragon. It almost looks like the words are tilting back, as if they were balanced on the logo. Very interesting.
Numonohi_Boi
Guest
« Reply #54 on: December 08, 2007, 09:51:48 pm »

good job to both of you! they are both sweet title screens.
Nightcrawler
Guest
« Reply #55 on: December 10, 2007, 09:59:30 am »

Well, it looks we've got a winner here.



w/ English reflection.


I am ready to move on to the hacking for this now.

Thank you both for your time and effort. FlashVP, I'll contact you if I run into any issues.
KungFuFurby
Guest
« Reply #56 on: December 13, 2007, 05:07:31 pm »

Good luck on the HDMA (or something like that) for the English Reflection!
Numonohi_Boi
Guest
« Reply #57 on: December 15, 2007, 09:14:55 pm »

actually it'll be English by default right Nightcrawler? it would have taken work to make it a Japanese reflection, don't be deceived by the picture, read the topic for details.
Nightcrawler
Guest
« Reply #58 on: December 16, 2007, 09:55:18 am »

Yes, it will be English by default.

I have been working on this. Turns out Tile Layer Pro, Tile Molester, and several other programs import bitmaps to 4bpp wrong. I'm not talking colors here either. I'm talking missing pixels. yy-chr does it right, but is limited to 128x128 blocks. It surprises me that nothing does it right...
Nightcrawler
Guest
« Reply #59 on: December 16, 2007, 06:36:59 pm »

After quite a few hours of frustration, I think I'm done now. Frustration was mainly due to the fact that no utility in existence other than pic2snes could actually do the job correctly, and even then only from GIF source. There was absolutely no utility that could convert a 16 or 256 color bitmap to SNES 4bpp format correctly without pixels missing with this particular image. Buggy software I guess.

Here is pic2snes. It was written in 1993. It works with GIF images with the GF87a option. I used xnview to convert to his particular older GIF format.

http://www.romhacking.net/utils/127/

Even pic2snes was unable to convert the bitmap image correctly, but it was able to do the gif correctly. Not to mention, it outputs SNES format palette for the image and optimized tile data. Not too bad for a utility from 1993. We have nothing made since then that can do this to my knowledge. I almost set out to code something that could do this, but thankfully, I made it work with GIF.


Anyway, enough rambling. Here's the image as currently presented in the game!




Only thing left would be the Japanese copyright information, but quite frankly, they are using 26 sprites in OAM memory for this, and I'm not really too interested in hacking all of that. A lot of work for very little gain.


P.S. Thanks to DaMarsMan for pointing me in the direction of xnview and pic2snes.  :beer:





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