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Author Topic: Screenshots  (Read 67889 times)
Deathlike2
Guest
« Reply #2130 on: April 06, 2011, 08:16:31 pm »

I'm impressed, and yet disturbed at the same time.  Tongue Cheesy
Gemini
Guest
« Reply #2131 on: April 07, 2011, 07:09:31 am »

Because it still looks like ass thanks to the low detail of the other elements in there? Tongue I've also posted all the behind-the-scene info in the FF4 Research Board, just in case.
KingMike
Guest
« Reply #2132 on: April 07, 2011, 12:13:55 pm »

And the font looks ugly in fixed-width, but I guess that will be fixed later. Smiley
Deathlike2
Guest
« Reply #2133 on: April 07, 2011, 03:44:41 pm »

It's more the font than anything (the slight garbage in it). I remember seeing some ugly monster graphics in some of the older pics, which I guess is minor in comparison to what you've gotten done.
Gemini
Guest
« Reply #2134 on: April 07, 2011, 04:29:37 pm »

Yeah, that font is just a temporary solution for something that will come later. I'm planning to suppress the entire BG3 rendering used for the HUD and replace it with brand new code, which is more or less what TOSE did for FF4a.

EDIT: Just like I was saying...
« Last Edit: April 11, 2011, 07:43:39 am by Gemini »
Azkadellia
Guest
« Reply #2135 on: April 10, 2011, 11:03:17 pm »

Looks spiffy Gemini. The backgrounds make it look like a half-decent GBA game.
Gideon Zhi
Guest
« Reply #2136 on: April 12, 2011, 12:05:29 am »


With thanks to mopoz for the compression bypass.

Font isn't final - one of my chan regulars suggested Landstalker's font, which I think is a GOOD IDEA given the games' relationship. That style is what I was going for anyway when I picked the current font (it's from Twisted Tales of Spike McFang.)
Aerdan
Guest
« Reply #2137 on: April 12, 2011, 06:48:54 am »

Quote from: Gemini on April 07, 2011, 04:29:37 pm


Looking better and better every time I view the thread, man. I'd probably move the PC shit over to the right, though, if you're not going to put in ATB gauges, so you can reserve space for the primary action menus without overwriting monster names.
Gideon Zhi
Guest
« Reply #2138 on: April 12, 2011, 05:56:13 pm »


Now with more Landstalker font.
reyvgm
Guest
« Reply #2139 on: April 12, 2011, 07:58:23 pm »

I want this game. Landstalker font is better.
Talbain
Guest
« Reply #2140 on: April 13, 2011, 04:19:45 am »

Gideon, your images are the best images.
Numonohi_Boi
Guest
« Reply #2141 on: April 18, 2011, 08:02:26 pm »

Quote from: Gemini on April 06, 2011, 05:52:00 pm
Battle backgrounds redone using the PSP assets (conveniently edited to fit or to look better in a lower resolution):


And now it's also dynamically loading each, instead of hard-coding the entire process. Still need to fix HDMA scrolling used in Zeromus' BG.

that's awesome. Also was it always supposed to be Lidia instead of Rydia. Can't imagine how I've missed that all these years.

Do you have any plans to try to down-sample anything besides the backgrounds?
Aerdan
Guest
« Reply #2142 on: April 18, 2011, 08:12:05 pm »

Lydia makes more sense than Lidia, but they're both real names. Rydia, however, is not.
Celice
Guest
« Reply #2143 on: April 18, 2011, 09:27:26 pm »

リディア

Ridia, Lidia, meh.  I think Lydia was the name of some place, or some time of currency... as far as references go.
DarknessSavior
Guest
« Reply #2144 on: April 18, 2011, 09:50:23 pm »

Quote from: Celice on April 18, 2011, 09:27:26 pm
リディア

Ridia, Lidia, meh.  I think Lydia was the name of some place, or some time of currency... as far as references go.
I've always gone with Rydia simply because it looks more aesthetically appealing to me. But Lidia is an actual name. It's another "Terra" vs "Tina" argument, really. I like Rydia because it looks exotic, but it was likely meant to be "Lidia" because to the Japanese, it's an exotic English name.

~DS
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