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Author Topic: Screenshots  (Read 67890 times)
xdaniel
Guest
« Reply #2115 on: February 24, 2011, 04:08:57 pm »



64-bit floating point searching, negative value searching.
Mauron
Guest
« Reply #2116 on: February 24, 2011, 04:19:39 pm »

xdaniel: Looks very nice.
Zeemis
Guest
« Reply #2117 on: February 27, 2011, 02:29:46 pm »

Cecil: Lightbringerrrr!
Moulinoski
Guest
« Reply #2118 on: March 08, 2011, 10:23:59 am »

Quote from: Zeemis on February 27, 2011, 02:29:46 pm
Cecil: Lightbringerrrr!
[img]http://img687.imageshack.us/img687/2845/lightbringerf.png[/img

I'm curious as to what these screenshots are all about. I mean, I do see the cast of FF4 being thrown into FF6's world, but, what are you planing to do? Remake FF4 using FF6's engine? Or have I been missing something?
creatorofchaos
Guest
« Reply #2119 on: March 15, 2011, 03:10:35 pm »

Alpha Pokemon graphics unlocked!



« Last Edit: March 16, 2011, 08:19:55 am by creatorofchaos »
Zeemis
Guest
« Reply #2120 on: March 15, 2011, 04:09:55 pm »

Quote from: Garoth Moulinoski on March 08, 2011, 10:23:59 am
Quote from: Zeemis on February 27, 2011, 02:29:46 pm
Cecil: Lightbringerrrr!
[img]http://img687.imageshack.us/img687/2845/lightbringerf.png[/img

I'm curious as to what these screenshots are all about. I mean, I do see the cast of FF4 being thrown into FF6's world, but, what are you planing to do? Remake FF4 using FF6's engine? Or have I been missing something?

I hacked FFIV weapon animations into FFVI.
Also, great job creatorofchaos!
I.S.T.
Guest
« Reply #2121 on: March 15, 2011, 04:22:54 pm »

Ho-ly fuck. Never thought for a second I'd see something like that before, creator. Wonderful work there.
Gemini
Guest
« Reply #2122 on: March 20, 2011, 09:13:16 am »

Quote from: Vanya on January 10, 2011, 01:35:24 am
@Zeemis: They aren't easy to come by, but there's a Japanese cellphone version of FF4 that used some new and modified FF4tAY sprites that would be perfect for insertion into FF6. Some single sprites are posted at the FF Wikia page in each character's profile:

Any chances of grabbing a full spritesheet of each character? I can't seem to find anything complete.

EDIT:

I bet you see what I'm doing.
« Last Edit: March 21, 2011, 09:34:38 pm by Gemini »
DarknessSavior
Guest
« Reply #2123 on: March 22, 2011, 12:29:49 am »

If I had to guess, it looks like you're importing the new backgrounds into the original game. Doesn't look like you've messed with the character sprites.

~DS
Gemini
Guest
« Reply #2124 on: March 22, 2011, 04:38:16 am »

Let's pretend I did that as well:


In some cases (like for DK Cecil, Cain, Rydia, Cid, Fusuya, and Golbeza) I could rework the TAY sprites to look identical to those posted by Vanya, but others just have to be altered to much (Gilbart, Rosa, Paladin Cecil, etc...).
gadesx
Guest
« Reply #2125 on: March 22, 2011, 08:31:14 pm »

Quote from: Gemini on March 20, 2011, 09:13:16 am
Quote from: Vanya on January 10, 2011, 01:35:24 am

EDIT:

I bet you see what I'm doing.
About I see, its only need the sprites of every character with a shadow drawed, (like the enemies)
and it will look better :beer:
reyvgm
Guest
« Reply #2126 on: March 22, 2011, 09:53:38 pm »

Quote from: Gemini on March 22, 2011, 04:38:16 am

In some cases (like for DK Cecil, Cain, Rydia, Cid, Fusuya, and Golbeza) I could rework the TAY sprites to look identical to those posted by Vanya, but others just have to be altered to much (Gilbart, Rosa, Paladin Cecil, etc...).

WHAT THE HELL?Huh??

I don't even want to know. Don't tell me.
MegamanX
Guest
« Reply #2127 on: March 24, 2011, 04:32:26 am »



Edited Options menu.  Can't do much else at the moment except for editing the graphics.
creatorofchaos
Guest
« Reply #2128 on: March 24, 2011, 01:06:51 pm »

Goldenrod city alpha graphics


March 29, 2011, 07:12:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

Nearly done with this now.
« Last Edit: March 29, 2011, 07:12:05 pm by creatorofchaos »
Gemini
Guest
« Reply #2129 on: April 06, 2011, 05:52:00 pm »

Battle backgrounds redone using the PSP assets (conveniently edited to fit or to look better in a lower resolution):


And now it's also dynamically loading each, instead of hard-coding the entire process. Still need to fix HDMA scrolling used in Zeromus' BG.
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