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Author Topic: Screenshots  (Read 67890 times)
satsu
Guest
« Reply #2100 on: February 03, 2011, 03:28:48 am »

Quote from: Paul Jensen on February 02, 2011, 07:57:19 pm
Gideon, I'm impressed with the amount of tweaking you must've had to do to rearrange those menus.  Shocked

I've got a couple questions about the translation of the title, though. Shouldn't 転校生 be "Transfer Student"? Also, why was スクランブル translated as "Drama Bomb"?

Mixing up 転校生 and 留学生 is actually kind of a screw-up on my part that I didn't even think about until you mentioned it. I've been calling the subtitle "Exchange Student Scramble" for probably 10 years (since before I spoke Japanese), so it's basically down to a very old misunderstanding that I didn't think to question. During work on the game, I also named the character after myself with a Western name, which I'm sure reinforced this idea in my head. I'll consider changing this to Transfer Student - thanks for bringing it up.
Next gen Cowboy
Guest
« Reply #2101 on: February 03, 2011, 12:37:56 pm »

Pennywise: Your image is broken, just a heads up.
KingMike
Guest
« Reply #2102 on: February 03, 2011, 12:38:05 pm »

Good work, Gideon.
Just a couple nitpick things. Is it possible to space that stats a bit so the numbers aren't touching up to the text, like "Intelligence147". Just look nicer. Smiley
I also wonder if it would be better to use "soccer" instead of "football", just to make the distinction more internationally understood.
Gideon Zhi
Guest
« Reply #2103 on: February 03, 2011, 12:46:56 pm »

Unfortunately, I've already squeezed as much space as I can out of those stat windows. Understand that when you go to equip something, an arrow shows up and the stat modifications appear in the space to the right. We're pretty damn squished for space. As far as football/soccer goes, Hourai's going to be in British English, as per satsu. Changing it to soccer just wouldn't make any sense in that regard.

(Silly aside, I just typoed sense as snes. I *really* need a vacation.)
Aerdan
Guest
« Reply #2104 on: February 04, 2011, 04:27:41 am »

You could replace Intelligence with Intellect, perhaps.
Zeemis
Guest
« Reply #2105 on: February 04, 2011, 05:11:39 am »

The ban hammer is donned. Cid is happy. FF6.
Kagemusha
Guest
« Reply #2106 on: February 04, 2011, 03:01:12 pm »



I was initially hesitant in being able to fit Paul Jensen's translation in the given screen space, but as I found out I can have multiple screens of text per string. However, four lines of text is enough for a game like this.
Zeemis
Guest
« Reply #2107 on: February 06, 2011, 04:18:06 am »

::Spells::


::Weapons::

vivify93
Guest
« Reply #2108 on: February 06, 2011, 08:52:15 am »

You might wanna fix Rosa's bow. Just sayin'.
Zeemis
Guest
« Reply #2109 on: February 06, 2011, 02:49:50 pm »

If I could. I'm replacing the Auto-Crossbow and made it so it fires only one arrow and it's single target. The way the animation between frames are set up, it isn't easy to make it look much better than that.
xdaniel
Guest
« Reply #2110 on: February 22, 2011, 04:26:06 pm »



A binary wildcard searcher kinda thing; capable of searching through any given file using the given pattern. "!" statements define byte alignments the results have to adhere to (ex. "!8" means the result must be at an offset xxxxx0 or xxxxx8 in the file), "?" statements are wildcards of the specified length (ex. ?3 means three arbitrary bytes) and >, >=, < and <= are what you'd expect, with those placed in front of a constant byte, the result can be greater than, greater or equal, less than or less or equal the given value.

The results are also color-coded, with green bytes meaning a perfect match, orange ones a match found via greater/less/or equal searches and red ones are wildcard matches. In addition, right-clicking a result allows copying of either the offset where it was found, or the values themselves to the clipboard, ex. for use with a hex editor.

Is there any use for this, or am I wasting my evening? Tongue

(Oh, and also, with those explanations, can you deduct what I was looking for in those screenshots (the left being my test case, the right being a map from Zelda OoT)?)
messiaen
Guest
« Reply #2111 on: February 22, 2011, 09:59:28 pm »

That might be useful. Last time I really needed powerful relative searching the hex editors I was using couldn't  do it properly and I had to write some small program to do it.

Some useful feature might be looking for numbers in different formats (ie, 16-bit, 32-bit, signed or unsigned, and the most common floating point types).
xdaniel
Guest
« Reply #2112 on: February 23, 2011, 09:53:07 pm »

messiaen: Started implementing your ideas - so far, it's possible to search for numbers of up to 64-bit (that is anything between 0x0000000000000000 and 0xFFFFFFFFFFFFFFFF), 32-bit floating point searching works (like ex. "1.0f32", which in hex is 0x3F800000), for all of those, greater than/greater or equal/less than/less or equal/not equal can be specified, and you can mix and match hexadecimal, decimal and floating point searching in the pattern. In addition, the results can now be grouped together as 8-bit, 16-bit, 32-bit and 64-bit values or automatically, according to the lengths of the components you've searched for.

What's not done is searching for negative values, so something like "-123d" won't work yet and instead just spit out an error message, but that's how the statement will look like once it's implemented.

And here's a new screenshot of my test case v3.whatever - we're searching for 1.0 as a 32-bit float, 0x40, three unknown bytes, a value bigger than 0x400000, another unknown byte, 8.5 as a 32-bit float, and a value bigger than 0x03.


Gemini
Guest
« Reply #2113 on: February 23, 2011, 10:54:45 pm »

More Soul Hackers love:



All those horrible tile alignment issues caused by the VWF are starting to fade away. :3 Moar information here as usual.
« Last Edit: February 24, 2011, 08:03:52 am by Gemini »
Next gen Cowboy
Guest
« Reply #2114 on: February 24, 2011, 12:10:35 pm »

It's looking amazing, best of luck to you two!
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