Zeemis
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« Reply #2070 on: January 10, 2011, 02:42:30 am » |
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I thank you and have seen these but it's quite hard to work with one sprite. I love the colors they use, very vibrant. I don't think the multiple spriters on my site who helped me would want to re-do all of them although.
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DarknessSavior
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« Reply #2071 on: January 10, 2011, 05:05:10 am » |
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I thank you and have seen these but it's quite hard to work with one sprite. I love the colors they use, very vibrant. I don't think the multiple spriters on my site who helped me would want to re-do all of them although. You really aught to consider it. The quality difference from your set to the other one is pretty big. Plus the palettes look more natural. ~DS
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Zeemis
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« Reply #2072 on: January 10, 2011, 11:50:52 am » |
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If you can find me a few spriters willing to, than I'd gladly accept it but I don't think they'd do this. When they began spriting for my hack (I already had a few sheets done), I was going for a natural FFIV feel which I feel I've accomplished (meaning not a Locke or Sabin sprite edit). While these sprites are better looking, they would turn out like what I have because FFVI allows 11 colors for sprite sheets and those 11 colors must be shared between sprites meaning sprites share palettes. There are 16 colors on a sprite palette, four colors for NPC's and other things and 1 color for transparency. This leaves 11 colors total sadly and those 11 colors must be shared between characters. I have managed to manually hex edit a character to have him placed on an unused character palette however, but that only free's up one character.
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Kagemusha
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« Reply #2073 on: January 16, 2011, 03:23:59 pm » |
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Small text boxes begone!
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I.S.T.
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« Reply #2074 on: January 16, 2011, 05:50:31 pm » |
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...Is everyone translating this game all at once or something?
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rmco2003
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« Reply #2075 on: January 16, 2011, 06:40:15 pm » |
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yay duplicate projects! it's just like the 90s!
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BRPXQZME
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« Reply #2076 on: January 16, 2011, 07:15:27 pm » |
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oh god not the 90s again
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Normmatt
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« Reply #2077 on: January 16, 2011, 07:35:06 pm » |
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That font works quite well I think.
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I.S.T.
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« Reply #2078 on: January 16, 2011, 08:35:26 pm » |
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Is that one of those Bomberman adventure/RPG/whatever games?
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tc
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« Reply #2079 on: January 16, 2011, 08:38:49 pm » |
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Is that one of those Bomberman adventure/RPG/whatever games?
Well they only translated Bomberman Jetters for Gamecube. Not its PS2 version or the GBA relative.
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I.S.T.
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« Reply #2080 on: January 16, 2011, 08:40:24 pm » |
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You're forgetting the GB/C games...
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Gemini
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« Reply #2081 on: January 16, 2011, 08:59:46 pm » |
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Seems like more people are starting to use my fonts.
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Celice
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« Reply #2082 on: January 16, 2011, 09:14:54 pm » |
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Small text boxes begone! I don't remember about the chapter titles, but the text boxes for dialog always seemed to have their dimensions read directly before any text data--as in, just look a little before the first bit of text and you could set the dimensions to whatever. I think the text also seemed to adjust itself automatically too, which was cool. I don't know much more than what's from bad memory though, since I didn't feel like dealing with its stubborn text issues :/ Level data uncompressed was always a fun thought though. I had a whole tileset and terrain data arranged for a Link's Awakening tileset. That was gonna be fun to make...
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Normmatt
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« Reply #2083 on: January 16, 2011, 09:33:46 pm » |
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Is that one of those Bomberman adventure/RPG/whatever games?
Yes its Bomberman Jetters - Densetsu no Bomberman. Seems like more people are starting to use my fonts. Thats because your font is awesome.
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Spikeman
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« Reply #2084 on: January 24, 2011, 10:53:25 pm » |
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Might as well post this screen since Normmatt is showing off his vwf based on my code. :thumbsup: Before and After: This screenshot shows off so much work, yet there's so much to be done. The titles of each section were all hardcoded graphics so I added a routine to print strings instead. There are 3 different routines for 2, 3, and 5 digit numbers so the VWF code had to be reworked a bit. There's still a bit to be done, if you look closely there's a few glitches in the background, because a bunch of the original text was hardcoded graphics which is stored with custom compression that isn't trivial. So I need to fix the background, expand some of the strings (which all have hardcoded lengths!), and tweak the numbers a bit before this is complete - hard to believe how much work a simple stats screen can take. Edit: Also, more Gemini font love.
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