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Author Topic: Screenshots  (Read 67911 times)
Wareya
Guest
« Reply #1110 on: March 15, 2009, 06:42:31 pm »

Hacking 3D games is time consuming, to say the least. I think most people who played OoT remember this area, though I edited the landscape a lot(big pictures, thumbnails):

« Last Edit: March 15, 2009, 06:50:54 pm by Wareya »
Parasyte
Guest
« Reply #1111 on: March 16, 2009, 03:41:17 am »

Quote from: DarknessSavior on March 15, 2009, 12:30:22 am
Wouldn't that just create a similar problem in the opposite direction? And how come no one brought this up to me when I originally posted these shots months ago? >.>

Nope. Moving the window 8px to the right would put the far text edges on both sides of the screen at 16px away. Right now it's at 8px and 24px. The little window that says "Status" is already at 16px from the edge, though.

But like I said, just a nit. Smiley
Moulinoski
Guest
« Reply #1112 on: March 19, 2009, 12:39:37 pm »

Quote from: Wareya on March 15, 2009, 06:42:31 pm
Hacking 3D games is time consuming, to say the least. I think most people who played OoT remember this area, though I edited the landscape a lot(big pictures, thumbnails):



Wow, awesome! Link's holding an umbrella now?
Wareya
Guest
« Reply #1113 on: March 19, 2009, 05:35:10 pm »

That was the easy part. A model swap from Animal Crossing(same model system) and a pointer edit(overwrote a different model than the sword). If you look closely, his hand's missing. This is because the game developers weren't smart enough to make the hand a separate model/set from the weapons.

Right now, I'm trying to edit the exit from Kakariko Village to the Skulltula house to go to Link's house, and the exit from Link's house to the forest to go to Kakariko village. Of course the only tool that there is to do this doesn't work on my computer, so I'll need to look up the location for the exits.
Moulinoski
Guest
« Reply #1114 on: March 19, 2009, 08:49:11 pm »

Oh snap... So each time Link changes swords, his hand changes along with the sword?
GenoBlast
Guest
« Reply #1115 on: March 19, 2009, 08:52:45 pm »

Quote from: Garoth Moulinoski on March 19, 2009, 08:49:11 pm
Oh snap... So each time Link changes swords, his hand changes along with the sword?
You mean you haven't found the Michael Jackson sword, that changes Link's hand into a fancy glove, yet? (The sword itself is the one seen here.)
Moulinoski
Guest
« Reply #1116 on: March 19, 2009, 08:54:55 pm »

>_> C'mon... I bet hordes of people didn't know that!
Darkdata
Guest
« Reply #1117 on: March 21, 2009, 12:36:11 am »

Quote from: Wareya on March 19, 2009, 05:35:10 pm
That was the easy part. A model swap from Animal Crossing(same model system) and a pointer edit(overwrote a different model than the sword). If you look closely, his hand's missing. This is because the game developers weren't smart enough to make the hand a separate model/set from the weapons.

They did this as an easy way to avoid crashing polygons. It is smart in a time saving way.
Wareya
Guest
« Reply #1118 on: March 21, 2009, 04:08:37 pm »

Quote from: Garoth Moulinoski on March 19, 2009, 08:49:11 pm
Oh snap... So each time Link changes swords, his hand changes along with the sword?

It looks identical on an unedited ROM, but yes.

Quote from: Darkdata on March 21, 2009, 12:36:11 am
They did this as an easy way to avoid crashing polygons. It is smart in a time saving way.

If you mean that they intersect, the game does this a lot, and every time with the items. If not, could you explain?


On another note, I finished the tomb landscape. It's not very major, but the way that I did it makes it pretty hard if you're new to emulation and can't control very well. If you fall, you're dead.


And a few WIP shots:

« Last Edit: March 21, 2009, 11:19:10 pm by Wareya »
Darkdata
Guest
« Reply #1119 on: March 27, 2009, 10:02:13 am »

Quote from: Wareya on March 21, 2009, 04:08:37 pm

If you mean that they intersect, the game does this a lot, and every time with the items. If not, could you explain?

Quote from: Wareya on March 21, 2009, 04:08:37 pm
That was the easy part. A model swap from Animal Crossing(same model system) and a pointer edit(overwrote a different model than the sword). If you look closely, his hand's missing. This is because the game developers weren't smart enough to make the hand a separate model/set from the weapons.

I assumed you meant all weapons.

Edit: My second guess would be for more fluid animation on the sword, but that seems strange, meh.

I know they had a reason for it though, you don't model anything more in 3D than you have to, this is more true in these older games.
Moulinoski
Guest
« Reply #1120 on: March 27, 2009, 11:41:05 am »

Wareya, what do you intend to do? I spot ReDeads in Kakariko village, so my imagination's already brimming with Link fighting hordes of ReDeads and saving the town from Zelda-styled zombie apocalypse.
Wareya
Guest
« Reply #1121 on: March 28, 2009, 02:03:09 pm »

Think that the world is pretty much ending. I'm thinking of having link go through modified Dodongo's Cavern and Forest Temples. Haven't done much map editing recently, but at least I got the Stalchild spawner in Hyrule Field to spawn Wolfos.



That'll come in handy in some places. Tongue
Dragonsbrethren
Guest
« Reply #1122 on: June 21, 2009, 11:07:22 am »



Don't get too excited, I was just testing text file imports. I can't say whether or not the actual stage setup will be finished at this time. Even if it does get finished, it won't be nearly as complex as my last GoldenEye offering.
vivify93
Guest
« Reply #1123 on: June 21, 2009, 08:14:53 pm »

The J2e Translation's 8x16 font class changed!

Old Class: Hideously Eye-Bleeding (top)
New Class: Decent and Somewhat Pleasant (bottom)



New font is taken from the Seiken Densetsu 3 translation, which I believe is simply the DOS font. I kept the exclaimation mark and question mark the same though, as you can see.

EDIT: Corrected thanks to CaseCrash.
« Last Edit: June 21, 2009, 08:41:30 pm by vivify93 »
CaseCrash
Guest
« Reply #1124 on: June 21, 2009, 08:29:59 pm »

Quote from: vivify93 on June 21, 2009, 08:14:53 pm
16x8 (or is it 8x16?)

8x16, as it's always x, y, z. x = 8, y = 16

Also, nice font change, way more readable.
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