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Author Topic: Screenshots  (Read 67911 times)
Parasyte
Guest
« Reply #1050 on: March 06, 2009, 10:15:01 pm »

Quote from: smkd on January 22, 2009, 04:02:58 am
an in progress mega man x editor



edit: full size snap plus some glitches

http://img237.imageshack.us/img237/5876/level0eo5.png

<3!


Here is my entry; Syndrome, an editor for Megaman 7. These are re-posted from the ACMLM thread:







(Yes, that's the Firefox icon. Syndrome is built on XULRunner. The screen shot was taken with the editor running on Firefox 3's private XULRunner.)
KingMike
Guest
« Reply #1051 on: March 07, 2009, 01:03:42 am »


One Maka-Maka bug fixed.
After choosing a character to use a transformation skill outside of combat,
the game will refresh the skill menu. However, while the game backs up the selected character number before using the RAM offset for something else, it does not reload that backup before checking the character's available skills. As a result, all characters will attempt to use the main protagonist's skills.
Here is a demo of fixed behavior.

I hear this is only the first one many HOW DID THEY NOT CATCH IT!? bugs in the original game.
Guadozoku
Guest
« Reply #1052 on: March 07, 2009, 01:07:52 am »

Quote from: KingMike on March 07, 2009, 01:03:42 am

One Maka-Maka bug fixed.
After choosing a character to use a transformation skill outside of combat,
the game will refresh the skill menu. However, while the game backs up the selected character number before using the RAM offset for something else, it does not reload that backup before checking the character's available skills. As a result, all characters will attempt to use the main protagonist's skills.
Here is a demo of fixed behavior.

I hear this is only the first one many HOW DID THEY NOT CATCH IT!? bugs in the original game.
Awesome! I can't wait to show this translation off to everyone at school!  Wink
tc
Guest
« Reply #1053 on: March 07, 2009, 03:41:18 am »

Megaman 7, woah...  Shocked

Reminds me of my ultimate romhacking (pipe) dream. To finally have all its compressed graphics extracted.
Parasyte
Guest
« Reply #1054 on: March 07, 2009, 02:53:36 pm »

tc: Dumping all of the compressed graphics from Mega Man 7 would be fairly easy to do. There are a total of 184 compressed data sets. Here's the code that does the decompression: http://hg.kodewerx.org/index.cgi/syndrome/file/c127f7d9c201/src/chrome/content/mm7.js#l159

I could dump them, if you like. I just need to know what format you want... Raw tile data in one set per file (184 files total)? Raw tile data in one large file? Do you want them padded?

In fact, I'm not entirely sure if all 184 data sets are tiles. I guess it is possible for there to be some weird non-tile data in there somewhere.
tc
Guest
« Reply #1055 on: March 07, 2009, 06:46:25 pm »

Thanks. I admit I'm quite the noob. Not a programmer, so I wouldn't be able to actually execute that code. Sad

I suppose separate files. So I'll be able to take note of their contents easier.
GenoBlast
Guest
« Reply #1056 on: March 07, 2009, 07:29:29 pm »

Quote from: tc on March 07, 2009, 06:46:25 pm
Not a programmer, so I wouldn't be able to actually execute that code. Sad
I don't know how, either. It's Javascript... so confused. :banghead:
Parasyte
Guest
« Reply #1057 on: March 07, 2009, 10:25:34 pm »

Yes, it's JavaScript. (See above: XULRunner.) The program can be run using the Firefox -app command line switch, or by installing a stand-alone XULRunner. (Currently very user-unfriendly. It is still a very young project.)

Anyway, I can probably hack together a simple decompress/dumper and upload a zip of all the stuff, for you.
GenoBlast
Guest
« Reply #1058 on: March 07, 2009, 10:34:51 pm »

Quote from: Parasyte on March 07, 2009, 10:25:34 pm
Yes, it's JavaScript. (See above: XULRunner.) The program can be run using the Firefox -app command line switch, or by installing a stand-alone XULRunner. (Currently very user-unfriendly. It is still a very young project.)
I tried it with xulrunner before, but it seems that it needs to be made into some kind of package before it can be used. I tried "firefox -app mm7.js" just now, and it just opened firefox.
* Killa B shrugs.
Parasyte
Guest
« Reply #1059 on: March 08, 2009, 12:57:08 am »

You need to point Firefox to the application.ini file with the -app argument: https://developer.mozilla.org/en/XULRunner_tips#Using_Firefox_3_to_run_XULRunner_applications

You could also use XULRunner, giving it application.ini as an argument: xulrunner.exe application.ini

Or if you really wanted to create a XUL package: https://developer.mozilla.org/en/XUL_Application_Packaging (Basically: Zip everything in the 'src' dir (not the dir itself, just everything inside it) and pass the zip file to XULRunner with the -install-app argument)

Note: You probably want to download the full source (zip, gz, bzip...) from http://hg.kodewerx.org/
KingMike
Guest
« Reply #1060 on: March 08, 2009, 02:59:20 pm »

Aw, looks like that Maka-maka fix breaks it in battle. Oh well, guess that means I just need to detect whether the menu is being accessed inside or outside of battle.
I suppose the simple way might be to detect the window position, since the battle window is much lower on the screen.
aishsha
Guest
« Reply #1061 on: March 08, 2009, 08:09:30 pm »

Hack is mostly bongo's - I've only tweaked some cursors and windows Smiley
RedComet
Guest
« Reply #1062 on: March 08, 2009, 09:43:58 pm »

Quote from: aishsha on March 08, 2009, 08:09:30 pm
Hack is mostly bongo's - I've only tweaked some cursors and windows Smiley

What game is that?
aishsha
Guest
« Reply #1063 on: March 08, 2009, 09:52:26 pm »

Silva Saga. The 2nd Smiley
Nightcrawler
Guest
« Reply #1064 on: March 09, 2009, 08:32:05 am »

It's certainly nice to see some work being done on Silva Saga 2 again. In another life with more time, I'd have done something with that game myself. Looks good! I hope you'll see it to completion. It's a nice little game.
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