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Author Topic: The FF6 Hack....Demo!  (Read 3963 times)
Numonohi_Boi
Guest
« Reply #45 on: February 12, 2007, 03:36:43 pm »

true Aerdan, but he's new, cut him some slack. Just double check your emu and rom DarkS.
ArmorVil
Guest
« Reply #46 on: February 12, 2007, 07:30:24 pm »

Looks like I'm the only one who noticed the Flawless Victory bonuses  Tongue
That's pretty amazing, it reminds me of the Shadow Hearts series. I managed to defeat the Guard x2, Vommamoth x2 formation without anyone being hit, and I obtained an Assassin Dagger as a reward  Smiley
A little overpowered this early in the game, but pleasant nonetheless.

This adds another interest in battling. I was using the NoiseBlaster a lot to try and win flawless victories. But I recall beating the Cirpius x2 formation in Mt Koltz without being hit, and I didn't obtain an item for my efforts  Sad
Is it an oversight ?
r0xm2n
Guest
« Reply #47 on: February 12, 2007, 07:33:54 pm »

I got a star pendant from the rats in the Narshe mines once. My quess is, enemies have multiple drops, as well as multiple steals.

I think you get 3x EXP when getting a Flawless Victory.
 Cool
Aerdan
Guest
« Reply #48 on: February 12, 2007, 10:11:27 pm »

Quote from: ArmorVil on February 12, 2007, 07:30:24 pm
Looks like I'm the only one who noticed the Flawless Victory bonuses  Tongue

Just because no one mentions it doesn't mean no one noticed it. :p
Imzogelmo
Guest
« Reply #49 on: February 13, 2007, 01:09:05 am »

The way the Flawless Victory stuff works will remain a secret for now, but suffice to say that it is not as simple as you may first imagine. It's just a little something extra for job well done, and the specifics of it may be subject to further tweaking before the final release.
Numonohi_Boi
Guest
« Reply #50 on: February 13, 2007, 01:31:20 am »

I noticed flawless victory right off the bat and loved it. Very cool, gives you that kickass feeling from like a fighting game.

it's just so great, there are things that just weren't effective before that I never used. I used to ALWAYS use the autocrossbow and now I find myself using the bioblaster a lot more. POISON RULES!
Jishuku
Guest
« Reply #51 on: February 13, 2007, 05:51:31 am »

Yeah, I noticed the flawless victory too. I also like the extra victory animation. (the laughing)
Numonohi_Boi
Guest
« Reply #52 on: February 13, 2007, 09:41:47 am »

this is the best when you ambush someone, it's flipping hilarious, you just slaughter em and start laughing, good stuff.
DarknessSavior
Guest
« Reply #53 on: February 13, 2007, 09:46:39 am »

Yeah, I noticed the Flawless Victory stuff too. I just couldn't figure out what it does (I thought of the EXP thing too, but I'm pretty sure the EXP is the same).

~DS
bobonga
Guest
« Reply #54 on: February 14, 2007, 09:24:05 am »

- The second textbox in the intro ("When the terrible conflict...") disappears too quickly, i.e. immediately after appearing.

- Naming inconsistency: in dialogue, people say "Magitech", but the description of the Pendant rare item says "Magitek", the battle command is named "MagiTek" with a capital T, and the enemies are called M.TekArmor.

- You can't cast magic attacks on your allies Sad

- Typo: People often speak about Magitech Armor clearly in the plural form ("their wrath", etc.), yet Armor is never written with an S.

- In Arvis' house, if you open the menu and close it, the music will change.

- If you have the Rune Armor equipped during the flashback scene in which Terra kills one out of 3 Returners, she'll have Protect or whatever it is (green glow).

- Plot-hole(?): Locke says to Arvis they've been searching for the sorceress for many years, yet Arvis then says the sorceress didn't join the Empire willingly... My point is, if they initially thought she were willingly helping the Empire, why were they "searching" her for? They should have considered her a normal enemy, and hunted her, tried to kill her, or something like that.

- Locke initially has a knife equipped on his left hand, but the Optimum command always makes him equip weapons on the right hand. (Was Locke left-handed in the original game anyway?)

- Plot-hole(?): Terra says she doesn't remember anything about the moogles helping them, and Locke concludes that she has amnesia. But she was unconscious when the moogles were there! Of course she doesn't remember them helping them...

- Typo: In Figaro Castle, a Sentry says the castle has the "most advanced devices in existance."

- When Kefka visits Figaro Castle and exits after saying "You best hope nothing happens to your kingdom", his 2 soldiers move in a funky way (the make a very fast step in diagonal, diagonal is not the problem but their step is very fast, it's not the normal speed).

- When Locke and Edgar do Rock Paper Scissors, the sentence "Heh can't win them all" disappears too quickly for it to really be readable.

- Then when Edgar says "I lost my composure", some white buggy bars appear at the left of the textbox.

- In the same scene, when Terra winks and Edgar and Locke fall down under the textbox, they appear above the textbox and their heads continue moving without their bodies o_O

- Naming inconsistency: Chocobo keeper and innkeepers still speak about GP instead of Gil.

- Typo: In the textbox "Head over to Narche and protect Banon at all cost", the lines have different indents.

- The Nautiloid in Lethe River has an attack which has an empty name (it shows an empty textbox).

- Finally, not important at all since it's only in the demo but... on the ending screen, you can open the menu and see Mog in your party.
ArmorVil
Guest
« Reply #55 on: February 14, 2007, 09:37:37 am »

Quite a good number of those remarks also apply to the original, or are just emulator-specific (like the heads separating from their bodies in the "M-M-Magic!" sequence).
bobonga
Guest
« Reply #56 on: February 14, 2007, 01:06:38 pm »

Quite a good number doesn't apply to the original too. Any other constructive comment on your part?
KingMike
Guest
« Reply #57 on: February 14, 2007, 01:20:51 pm »

Pretty sure the music-changing-when-opening-the-menu bug is in the original.
Lenophis
Guest
« Reply #58 on: February 14, 2007, 02:17:06 pm »

Quote from: bobonga on February 14, 2007, 09:24:05 am
- The second textbox in the intro ("When the terrible conflict...") disappears too quickly, i.e. immediately after appearing.
Yeah, there's a timing issue with the first box that we're still working out.

Quote
- Naming inconsistency: in dialogue, people say "Magitech", but the description of the Pendant rare item says "Magitek", the battle command is named "MagiTek" with a capital T, and the enemies are called M.TekArmor.
Magitech/Magitek is going to have a space issue no matter how we approach it. And if I hear one person say "VWF," there will be pain and suffering. We're still deciding which way to go with it.

Quote
- You can't cast magic attacks on your allies Sad
Like Fire? Roll Eyes

Quote
- If you have the Rune Armor equipped during the flashback scene in which Terra kills one out of 3 Returners, she'll have Protect or whatever it is (green glow).
That'll be a demo-only problem.

Quote
- Plot-hole(?): Locke says to Arvis they've been searching for the sorceress for many years, yet Arvis then says the sorceress didn't join the Empire willingly... My point is, if they initially thought she were willingly helping the Empire, why were they "searching" her for? They should have considered her a normal enemy, and hunted her, tried to kill her, or something like that.
Did you forget about that enslavement circlet already?

Quote
- Locke initially has a knife equipped on his left hand, but the Optimum command always makes him equip weapons on the right hand. (Was Locke left-handed in the original game anyway?)
To give him some uniqueness, (is that even a word?) a weapon was to be in his left hand. However, since everybody in this game is automatically ambidextorous, there's not much we can do to make anybody unique. Optimum always favors right hand first.

Quote
- Plot-hole(?): Terra says she doesn't remember anything about the moogles helping them, and Locke concludes that she has amnesia. But she was unconscious when the moogles were there! Of course she doesn't remember them helping them...
Ok, that one is on us. Our plot hole detection machine must've been broken there. Cry

Quote
- Typo: In Figaro Castle, a Sentry says the castle has the "most advanced devices in existance."
"Typo happens." *hides*

Quote
- In Arvis' house, if you open the menu and close it, the music will change.

- When Kefka visits Figaro Castle and exits after saying "You best hope nothing happens to your kingdom", his 2 soldiers move in a funky way (the make a very fast step in diagonal, diagonal is not the problem but their step is very fast, it's not the normal speed).
These are present in the original game.

Quote
- In the same scene, when Terra winks and Edgar and Locke fall down under the textbox, they appear above the textbox and their heads continue moving without their bodies o_O
As noted already, an emulator problem. They should go behind that window.

Quote
- When Locke and Edgar do Rock Paper Scissors, the sentence "Heh can't win them all" disappears too quickly for it to really be readable.
*checks* Sad No pause, no "wait for input." Mmmmmmblah!

Quote
- Then when Edgar says "I lost my composure", some white buggy bars appear at the left of the textbox.
When reformatting the in-battle dialogue, it wasn't checked to make sure it wouldn't wrap. If you're seeing white it means it's too close to the side. I hate the in-battle dialogue sometimes...

Quote
- Naming inconsistency: Chocobo keeper and innkeepers still speak about GP instead of Gil.
We hadn't gotten to the stables yet.

Quote
- The Nautiloid in Lethe River has an attack which has an empty name (it shows an empty textbox).
I thought I gave all monsters special attack names up to that point... Undecided\

Quote
- Finally, not important at all since it's only in the demo but... on the ending screen, you can open the menu and see Mog in your party.
Undecided\

I thank you for the input. Once we get done tinkering with the core changes we can concentrate on everything else.
« Last Edit: February 14, 2007, 04:00:24 pm by Lenophis »
Numonohi_Boi
Guest
« Reply #59 on: February 14, 2007, 03:36:58 pm »

yeah, to remove one or two of those bugs, use bsnes, as it is more accurate, if your machine isn't fast enough, sorry.
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