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Author Topic: The FF6 Hack....Demo!  (Read 3963 times)
Lenophis
Guest
« on: February 07, 2007, 04:13:00 am »

Yep, that title is correct. A demo. I bet nobody saw that coming. Cheesy Now onto the goodies:

You can play The FF6 Hack up until you can't. [/wiseass]

Keep all demo-related discussion in this thread, or suffer the wrath of mod power (please?).

Now, to make sure that we don't cross wires, these are things that are known issues:

* Items lie to you, more specifically the Hi Potion. It says it restores 500 HP, it really restores 250.
* The "MP needed" display in battle uses the wrong font.
* Switching fonts will still use the wrong ATB bar for that font. Just trust me. Undecided\
* Tents aren't centered on the world map.
* Learning spells by leveling up through fighting won't let you use the learned magic in battle. (See Basuna)

In short, don't tell us about these.

Instructions: Patch either to v1.0 of the US rom. If your rom has a header, use the patch that says "header" and visa versa. Enjoy.

This demo is quite generous in the items it gives you. When you get to Arvis' house, check your inventory and esper list as one example.
« Last Edit: February 07, 2007, 05:12:54 pm by Lenophis »
Disch
Guest
« Reply #1 on: February 07, 2007, 04:19:36 am »

I must renew my objection to the name given to this hack.

It's generic and pretentious.  You might as well be calling it "Teh Greatest Hax0r ever!!!" or "A Hack".


Seriously... virtually anything else would be a better name.
Imzogelmo
Guest
« Reply #2 on: February 07, 2007, 04:37:26 am »

We have discussed the name, but to encompass our goals, and yet not overstate the aim of the project, is a bit difficult. We are aware of other FF6 hacking projects, and this is not intended to cast those into disrepute. It's just that a subtitle can sometimes sound, well, tangential to the original, whereas we are staying fairly true to the original, while renovating the weak areas. 

Needless to say, the title may be subject to change before final release.
Dragonsbrethren
Guest
« Reply #3 on: February 07, 2007, 04:39:24 am »






DeeMer
Guest
« Reply #4 on: February 07, 2007, 07:40:42 am »

I thought Edgar's class was "Engineer."
Moulinoski
Guest
« Reply #5 on: February 07, 2007, 08:43:27 am »

YES!!! IT IS TIME!!! *pops out his...*

...
...
...
...
...
...
...

*... FFVI rom and patches it... Tongue*

Quote from: DeeMer on February 07, 2007, 07:40:42 am
I thought Edgar's class was "Engineer."

He's a king, actually... And... Was he truly an Engineer? I know his limits consisted of... Machinery... but... Eh, whatever. Don't bite the hand that feeds you... I've found that out a few times on the other The FFVI Hack topic...
Aerdan
Guest
« Reply #6 on: February 07, 2007, 09:25:12 am »

Quote from: DeeMer on February 07, 2007, 07:40:42 am
I thought Edgar's class was "Engineer."

Nope. Machinist, at least in the original Katakana and in FF6A.

On a related note...
Gemini
Guest
« Reply #7 on: February 07, 2007, 09:44:39 am »

Quote from: Aerdan on February 07, 2007, 09:25:12 am
Nope. Machinist, at least in the original Katakana and in FF6A.
Actually the official site and katana say an engrishy "Machinery".
Lenophis
Guest
« Reply #8 on: February 07, 2007, 01:54:28 pm »

Quote from: DeeMer on February 07, 2007, 07:40:42 am
I thought Edgar's class was "Engineer."
For the original game, maybe. But this is not the original game. When you play this, approach it as if it's a new game entirely.

Aerdan: Shocked Oops, I guess we couldn't find them all. Undecided\
Ryusui
Guest
« Reply #9 on: February 07, 2007, 02:04:34 pm »

Quote from: Aerdan on February 07, 2007, 09:25:12 am

Yes. Yes I do notice the typo.
Lenophis
Guest
« Reply #10 on: February 07, 2007, 02:30:28 pm »

I'm surprised nobody's posted about the........wait, no I'm not surprised at all. Terra's palette was changed, nobody noticed. Edgar's palette was changed, nobody noticed. I practically told you guys about Heartless Angel's new effect and it would appear that nobody has picked up on that yet.

Since it's painfully obvious yet nobody's picked up on them yet, it'll remain secret until somebody actually figures it out. Tongue

Ryusui
Guest
« Reply #11 on: February 07, 2007, 02:51:17 pm »

Terra looks...a bit more colorful on close inspection, but it's not very noticeable IMHO unless you're looking for it.
Shinrin
Guest
« Reply #12 on: February 07, 2007, 05:48:36 pm »

I looked at the screen shot earlier and noticed that terra looked diffrent. but was at college, and the net was running like a snail. Sad
Aerdan
Guest
« Reply #13 on: February 07, 2007, 05:59:25 pm »

Mmm. Are Blitzes supposed to be able to miss? And why does a successful one not result in the end of Vargas' battle and instead in the Blitz Usage dialog?
Lenophis
Guest
« Reply #14 on: February 07, 2007, 07:33:06 pm »

Quote from: Aerdan on February 07, 2007, 05:59:25 pm
Mmm. Are Blitzes supposed to be able to miss? And why does a successful one not result in the end of Vargas' battle and instead in the Blitz Usage dialog?
Are they supposed to miss? Originally, no. But now they can in an attempt to not make your entire team powerhouses from the word "go." Remember, one of the goals of this project was to completely rebalance the entire game out.

As for the second, I tweaked Vargas' AI a little bit so that you must go through the Blitz tutorial before a Blitz will end the battle. Why? First, the idiots asking the "OMG HOW DO U BLITZ" questions. We intend to address every aspect of everything we possibly can. This, of course, means many pages of painful text for both the writers (us) and the players (you). Cry
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