Quote from: bobonga on February 14, 2007, 09:24:05 am
- The second textbox in the intro ("When the terrible conflict...") disappears too quickly, i.e. immediately after appearing.
Are you sure you aren't hitting the confirm button? Those can be closed just like any other textbox. That will be changing next time I insert the script, those are going to lose a little detail (Honestly only the first and second boxes needed second pages, I overwrote the others for consistency) and go back to one page.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Naming inconsistency: in dialogue, people say "Magitech", but the description of the Pendant rare item says "Magitek", the battle command is named "MagiTek" with a capital T, and the enemies are called M.TekArmor.
A. Magitech has been changed back to Magitek.
B. We never touched the rare item descriptions.
C. We didn't expand the command names.
D. Enemy names aren't yet final.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- You can't cast magic attacks on your allies
"Dammit, I can't kill my entire party with Thundara!"
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Typo: People often speak about Magitech Armor clearly in the plural form ("their wrath", etc.), yet Armor is never written with an S.
If I'm not mistaken, the plural form of "armor" is "armor."
Quote from: bobonga on February 14, 2007, 09:24:05 am
- In Arvis' house, if you open the menu and close it, the music will change.
That's normal.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- If you have the Rune Armor equipped during the flashback scene in which Terra kills one out of 3 Returners, she'll have Protect or whatever it is (green glow).
Same thing happens in any battle scene. The Rune Armor is demo-only, so it won't happen in the final.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Plot-hole(?): Locke says to Arvis they've been searching for the sorceress for many years, yet Arvis then says the sorceress didn't join the Empire willingly... My point is, if they initially thought she were willingly helping the Empire, why were they "searching" her for? They should have considered her a normal enemy, and hunted her, tried to kill her, or something like that.
The Returners already knew about Terra rebelling against the Empire, even though it isn't stated until the Returners Hideout. The whole Arvis event may be tweaked next time I work on the script.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Locke initially has a knife equipped on his left hand, but the Optimum command always makes him equip weapons on the right hand. (Was Locke left-handed in the original game anyway?)
Technically everyone in FF6 is ambidextrous, as stupid as that is. In the hack Locke (and a few characters you haven't met yet) is left-handed, but that has no effect on gameplay or the Optimum command.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Plot-hole(?): Terra says she doesn't remember anything about the moogles helping them, and Locke concludes that she has amnesia. But she was unconscious when the moogles were there! Of course she doesn't remember them helping them...
Blame the original script and maybe a flaw in my writing, basically Terra is saying she doesn't remember the moogles or anything else that happened to her. I'll try to clarify that line when I edit the script again.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Typo: In Figaro Castle, a Sentry says the castle has the "most advanced devices in existance."
I wrote that line just before inserting the script and didn't even notice the typo.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- When Kefka visits Figaro Castle and exits after saying "You best hope nothing happens to your kingdom", his 2 soldiers move in a funky way (the make a very fast step in diagonal, diagonal is not the problem but their step is very fast, it's not the normal speed).
We didn't change anything here.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- When Locke and Edgar do Rock Paper Scissors, the sentence "Heh can't win them all" disappears too quickly for it to really be readable.
The "wait for confirmation" code probably got cut while the line was being reformatted.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Then when Edgar says "I lost my composure", some white buggy bars appear at the left of the textbox.
Never noticed this.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- In the same scene, when Terra winks and Edgar and Locke fall down under the textbox, they appear above the textbox and their heads continue moving without their bodies o_O
You've never played FF6 on ZSNES before, have you? That happens in the original as well, easily the best emulation glitch ever.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Naming inconsistency: Chocobo keeper and innkeepers still speak about GP instead of Gil.
Those lines we never rewritten (You'll notice they don't have quotation marks around their lines either).
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Typo: In the textbox "Head over to Narche and protect Banon at all cost", the lines have different indents.
Intentional. An alternative to centering I was trying.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- The Nautiloid in Lethe River has an attack which has an empty name (it shows an empty textbox).
I guess everyone killed them too fast, I never saw it use its special.
Quote from: bobonga on February 14, 2007, 09:24:05 am
- Finally, not important at all since it's only in the demo but... on the ending screen, you can open the menu and see Mog in your party.
Hey, it's better than Umaro
Now, something I bet no one here ever noticed before, I didn't until FF6 Advance brought it to my attention. Watch the opening scene with Biggs and Wedge (Doesn't matter if it's FF3us or the hack), Wedge magically becomes Biggs after the first two textboxes. The Japanese version doesn't give them names here, for whatever reason.