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Topic: Anyone Interested in Doing "SMB Special" for NES? (Read 18 times)
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Karatorian
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« Reply #360 on: May 04, 2008, 08:39:55 pm » |
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Hmm, I thought Frantik fixed those. I'll have to check if I'm using the latest patches.
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frantik
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« Reply #361 on: May 04, 2008, 08:41:53 pm » |
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no i missed them. ill fix em
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Karatorian
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« Reply #362 on: May 04, 2008, 09:03:37 pm » |
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I have a little question that hopefully some Mario fan can answer. It's a borderline translation thing. In the credits to SMBS, the enemy names are untranslated or partially translated. They're written in romaji (sp?), so there's no "super fun kanji idenetification game" or any of that, I just can't figure out what some of them referer to. (My Japanese is almost none. Furthermore, I'm not sure knowing Japanese would help much in this case.) Here's the relevant section of the credits and the translations (more like US names, really) I've been able to find: - KURIBOU (Goomba)
- NOKONOKO RED (Red Koopa)
- NOKONOKO GREEN (Green Koopa)
- PATAPATA RED (Red Parakoopa)
- PATAPATA GREEN (Green Parakoopa)
- MET (Buzzy Beetle)
- HUMMER BROS (Hammer Brothers)
- JUGEMU (Lakitu)
- TOGEZOU (Spiny)
- PAKKUN FLOWER (Piranha Plant)
- PAIPO (Spiny Egg)
- KILLER (Bullet Bill)
- PUKUPUKU (Cheep Cheep)
- GESSO (Blooper)
- BUBBLE (Podobo)
- CHOKICHOKI (Side Stepper)
- NAKAJI (Fighter Fly)
- TARUSAR (Barrel)
- SIGEBOU (Trouble Bug)
- TSURARA (Icicle)
- KUPPA (Bowser)
Enemies in the game that I have yet to ID in the above list are:
So, can anyone help me out here?P.S. You should see the Engrish in the rest of the credits, it's pretty bad. Edit: That's all of them. Thanks guys.
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« Last Edit: May 05, 2008, 02:35:11 am by Karatorian »
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hybrid
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« Reply #363 on: May 04, 2008, 09:32:28 pm » |
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Paipo=Spiney Egg Killer= Bullet Bill TSURARA= Icicle
this is all i could find
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« Last Edit: May 04, 2008, 10:00:44 pm by hybrid »
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Googie
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« Reply #364 on: May 04, 2008, 09:42:03 pm » |
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I hope this'll help you out Karatorian, it's a Mario wiki with every enemy, with somma'em with their Japanese names. ^^'
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Karatorian
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« Reply #365 on: May 04, 2008, 10:20:06 pm » |
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I hope this'll help you out Karatorian, it's a Mario wiki with every enemy, with somma'em with their Japanese names. ^^' He he. That's where I got what I've found so far. But, thanks anyways. Hybrid, thanks. Every little bit helps.
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UglyJoe
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« Reply #366 on: May 04, 2008, 10:32:02 pm » |
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- CHOKICHOKI (...)
- NAKAJI (...)
- SIGEBOU (...)
- TARUSAR (...)
From http://osaka.cool.ne.jp/k1/mariosp.htmlChokichoki = crab Nakaji = jumping bee thing from Mario Bros Sigebou = fire (from DK?) Tarusar = barrel
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deespence2929
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« Reply #367 on: May 04, 2008, 10:54:28 pm » |
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Jumping bee thing is called Fighter Fly.
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frantik
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« Reply #368 on: May 05, 2008, 12:08:11 am » |
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that site looks like it might explain what the Hudson bee does. also the "unknown" power up isnt listed in the table....
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Spikeman
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« Reply #369 on: May 05, 2008, 12:23:47 am » |
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å–ã‚‹ã¨ï¼‹ï¼˜ï¼ï¼ï¼ç‚¹ã€‚ãƒãƒ‰ã‚½ãƒ³ã®ãƒã‚´ã§ã—ょ。
Receive 8000 points. It's the Hudson logo you know.
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Karatorian
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« Reply #370 on: May 05, 2008, 02:29:36 am » |
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During the credits sequence, all the new power ups and thier applications are listed, so I have a better idea of what they do now. He're the text of the relevant bit:
NEW CHARCTERS!
HACHISUKE - 8000 POINTS HUMMER - HIT ENEMY CLOCK - TIME 100 UP WING - FLY SKY LUCKY STAR - KILL ENEMY
SEARCH THESE CHARACTERS! PUSH BUTTON
Hey UglyJoe, thanks a bunch.
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« Last Edit: May 05, 2008, 02:37:08 am by Karatorian »
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frantik
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« Reply #371 on: May 05, 2008, 03:11:44 am » |
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HUMMER - HIT ENEMY so now we gotta put in humvees too? :banghead: so it sounds like unknown power up isn't used or what? (atom) or is that the "lucky star" ? i would assume starman is the lucky star since it "kill enemy"
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Karatorian
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« Reply #372 on: May 05, 2008, 04:25:04 am » |
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I would assume the same thing, but none of the other SMB power ups are on the chart. The "Atom" is used in one level and may actually "kill enemies". I didn't do a whole lot of testing, but I do rember some strange behavior when I was researching the power ups.
When you grabbed the atom, if there was another power-up on the screen, it'd disappear and you'd get it. Now, if the game is coded such that grabbing a power up and killing an enemy use a shared code path, this could simply be a side effect.
If that's the case, it kills everything on the screen, or within a given distance, or something. I'll have to test this theory out and see what happens.
Edit:
I just tested it out and I've confirmed that it seems to kill all enemies on the screen at the time you grab it. It appears about halfwaty through 4-1 in an area that's pretty heavily populated with enemies. Also, there is a Lakitu on that level which could lead to even more enemies about by the time the player gets to that point.
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« Last Edit: May 05, 2008, 04:38:15 am by Karatorian »
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frantik
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« Reply #373 on: May 05, 2008, 11:27:54 am » |
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That was the other thing i was thinking it might do..
I think there's already a routine to kill all enemies in the game so that might not be too hard to implement. really the hammer is the only one which seems somewhat tricky, especially for all the collision detection and whatnot. I like your idea of treating it like a fireball though..
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Karatorian
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« Reply #374 on: May 05, 2008, 12:43:57 pm » |
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so now we gotta put in humvees too? Of course, how else would the "HUMMER BROS" get around? Yeah, the routine is called "KillEnemies" or something. I think it takes an arguement and only kills enemies of the specified type though. (I'm not entirely sure, I didn't check it out very closely.) I guess it'd just be a matter of a simple loop then. It's used so that there aren't any Piranha Plants in the Warp Zone pipes and in a few other places.
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