SMB2J-2Q
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« on: February 06, 2008, 11:26:50 am » |
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Hi, Is anyone interested in hacking the NES Super Mario Brothers to make it look like Super Mario Brothers Special that was released for the NEC PC-8801 in 1986? I would love to see it when it is done! For those in the know, here are some samples: World 1: http://www.youtube.com/watch?v=BAZnxPoqKJYWorld 2, part 1: http://www.youtube.com/watch?v=jJ4Vv10DaXAWorld 2, part 2: http://www.youtube.com/watch?v=ENuvrRJtFPYWorld 3, part 1: http://www.youtube.com/watch?v=PsXGE8esXT4World 3, part 2: http://www.youtube.com/watch?v=1z3F3JE2QscWorld 4: http://www.youtube.com/watch?v=HzQbj-DXj64EDIT:*I want the NES SMB's scrolling to remain intact. *I want the NES SMB's half-way points to remain intact. ~Ben (SMB2J-2Q)
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« Last Edit: March 15, 2008, 03:10:47 pm by SMB2J-2Q »
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FinalMinuet
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« Reply #1 on: February 06, 2008, 12:36:16 pm » |
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Sounds like you just volunteered yourself.
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Googie
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« Reply #2 on: February 06, 2008, 04:01:25 pm » |
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Word, yeah Ben make this a project you can work on. I didn't see all of videos, but in World 1 I saw some upside down pipes. There's a Japanese patch for that, if you do work on this I'll help with the title screen... ^^
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MathOnNapkins
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« Reply #3 on: February 07, 2008, 07:55:34 am » |
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I watched some videos of.... either world 8-2 or maybe it was 8-3, and it had some enemies that SMB 1 didn't have. If a full conversion was done I'd probably give it a whirl. Playing it on the original platform looks to be a subpar experience.
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frantik
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« Reply #4 on: February 07, 2008, 04:22:36 pm » |
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it would be a lot easier to do if all the levels were screen capped first.. course that would be a pain the ass to do lol
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SMB2J-2Q
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« Reply #5 on: February 07, 2008, 04:53:29 pm » |
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it would be a lot easier to do if all the levels were screen capped first.. course that would be a pain the ass to do lol
That's what I did to get the idea for what the levels would look like. However, the resolution for the PC-8801 is 320x200 while the NES' rez is 256x224, if that will help you...
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Disch
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« Reply #6 on: February 07, 2008, 05:01:45 pm » |
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the NES' rez is 256x240
fixed
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SMB2J-2Q
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« Reply #7 on: February 07, 2008, 06:21:10 pm » |
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There's one thing the SMBS for the PC-8801 lacks: scrolling.
While the 256x240 display rez may have been standard for the NES, typically many games for NTSC-based systems had an effective display rez of only 256x224, as the top and bottom eight scanlines were not visible on many TV sets.
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Disch
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« Reply #8 on: February 07, 2008, 06:46:57 pm » |
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This I know. But the operative word there is "many" (as in, not "all").
The NES (regardless of your TV) always output 240 scanlines to the TV. Whether or not the TV displayed all of them depended on the TV and its settings.
</overly anal>
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frantik
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« Reply #9 on: February 07, 2008, 06:54:59 pm » |
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the screen resolution doesn't really matter that much.. super mario special has a wider but shorter screen. The height will fit on the NES SMB engine and the width will just spill out into the horizontal scroll. That's what I did to get the idea for what the levels would look like. post up your screen shots if you've got them. that will aide in encouraging people to make levels for it edit: well here's 1-1.. it's kinda of tedious to do though :\\ plus it's missing whatever is in between the underground part big image of 1-1
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« Last Edit: February 07, 2008, 08:45:27 pm by frantik »
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deespence2929
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« Reply #10 on: February 07, 2008, 09:32:21 pm » |
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If the emulator has a pause feature then it would probably be alot easier to just eye it rather than screen capture. I mean you can count the floor blocks to see how many more until you set up the next part of the level. I just hope that there would be enough blocks tho to complete the levels, cause I heard if you use too many blocks in one level, then it takes away blocks used in the next.
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frantik
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« Reply #11 on: February 07, 2008, 10:27:40 pm » |
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ok well i got the game and emu and played it to find out the maps for that part and it's damn hard so good luck to anybody who can actually play it well enough to get the entire thing mapped out. the video on utube doesn't show all of the secret stuff either i think someone needs to hack the level format or something if a true conversion is to be made.. unless someone's really good at the game and wants to find everything here's the rest of level 1-1
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Kitsune Sniper
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« Reply #12 on: February 07, 2008, 10:32:41 pm » |
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I tried it, once. But I couldn't make heads or tails out of SMB1 editors, so I stopped.
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frantik
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« Reply #13 on: February 08, 2008, 03:01:33 am » |
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Space King
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« Reply #14 on: February 08, 2008, 04:48:47 am » |
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The emulator didn't appear to have a save state function, and that's when the idea of this project died for me. i think someone needs to hack the level format or something if a true conversion is to be made.. That's what it'd take - playing the thing is too masochistic for normal humans.
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