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Author Topic: Screenshots  (Read 67900 times)
Gemini
Guest
« Reply #1815 on: May 24, 2010, 11:46:56 pm »

Textured Buster Sword experiment:

Status: Complete Success!

So yeah, apparently FF7 is able to support fully textured models in battle, and the funny fact about it is that a colored triangle takes more space than a textured one. The Buster Sword in the pictures uses a 128x128 texture with 128 colors (exactly like in Vagrant Story) and was made by Millenia. This was also a nice occasion for writing a .3ds->.p converter. Next step: texturing Cloud and making each weapon model+texture use an external file (currently they're all embedded inside the character's model data).
rmco2003
Guest
« Reply #1816 on: May 25, 2010, 01:08:48 am »

awesome :thumbsup: are you planning on doing a re-translation of FF7 with your tools at some point?
justin3009
Guest
« Reply #1817 on: May 25, 2010, 08:29:32 am »

Looks great, except in the second image it looks like he'd smack them with something blunt, not something to slice.  That's just an odd view though, and even still you did an amazing job with this.  Definite congrats on that.
creatorofchaos
Guest
« Reply #1818 on: May 25, 2010, 12:33:04 pm »

 I figured I would show just how much this hack has changed since I started it back in november.

Before


After
Vanya
Guest
« Reply #1819 on: May 26, 2010, 06:17:47 pm »

Quote from: Gemini on May 24, 2010, 11:46:56 pm
Textured Buster Sword experiment:
PICTURES OF AWESOMENESS!!
Status: Complete Success!

So yeah, apparently FF7 is able to support fully textured models in battle, and the funny fact about it is that a colored triangle takes more space than a textured one. The Buster Sword in the pictures uses a 128x128 texture with 128 colors (exactly like in Vagrant Story) and was made by Millenia. This was also a nice occasion for writing a .3ds->.p converter. Next step: texturing Cloud and making each weapon model+texture use an external file (currently they're all embedded inside the character's model data).

That is freakin' sweet! I wish you luck!
Gemini
Guest
« Reply #1820 on: May 27, 2010, 04:29:00 am »

Quote from: Rhys on May 25, 2010, 01:08:48 am
are you planning on doing a re-translation of FF7 with your tools at some point?
The only retranslation I've personally planned is for the Italian version, the very same you see in those screenshots. As for English, somebody else is already working on it, tho I'm not entirely sure how it will turn out or if it will be ever completed.
DarknessSavior
Guest
« Reply #1821 on: May 27, 2010, 03:06:08 pm »

Quote from: Gemini on May 27, 2010, 04:29:00 am
Quote from: Rhys on May 25, 2010, 01:08:48 am
are you planning on doing a re-translation of FF7 with your tools at some point?
The only retranslation I've personally planned is for the Italian version, the very same you see in those screenshots. As for English, somebody else is already working on it, tho I'm not entirely sure how it will turn out or if it will be ever completed.
No one's planning a PSX one yet, though. However, once Gemini releases his italian re-translation and his completed tools, I might pick it up.

~DS
Celice
Guest
« Reply #1822 on: May 28, 2010, 01:18:56 am »

Quote from: creatorofchaos on May 25, 2010, 12:33:04 pm
I figured I would show just how much this hack has changed since I started it back in november.

Before


After
What's the hack about?
creatorofchaos
Guest
« Reply #1823 on: May 28, 2010, 09:06:08 am »

 Well, after final fantasy 3 was made, square planned on making a 4Th final fantasy game on the NES, while the FF4 we all know would have been FF5, they scrapped the game during the concept stage, and I've loosely based the gameplay and graphics on that concept, here's the magazine scan.

KingMike
Guest
« Reply #1824 on: May 28, 2010, 10:50:36 am »

That was later revealed to be a fake (the translator of the FF2 NES proto said it was, but couldn't remember if it was made up by Square or the magazine, but that about half the features (no further elaboration) were actually planned), but if it gives you ideas for your hack, I guess it doesn't matter. Smiley

A gigantic battleship that fills 1/3 of the screen? Can the NES even do that? Cheesy
creatorofchaos
Guest
« Reply #1825 on: May 28, 2010, 10:57:53 am »

 Yeah, I'm just sticking to 2x2 airships, those would probably be impossible to do without removing the entire overworld. Grin
Celice
Guest
« Reply #1826 on: May 28, 2010, 05:16:39 pm »

That sounds awesome--your hack idea Smiley  Can't wait for more details on it Wink
eleventhirtyfour
Guest
« Reply #1827 on: May 28, 2010, 06:51:18 pm »

Yeah, give Dragoon X Omega II a run for it's money!


(which is no money, as it was free)
RedComet
Guest
« Reply #1828 on: May 31, 2010, 05:24:01 pm »



I'd get more done if I'd stop inserting stupid lines in place of the translation.  :laugh:
Gemini
Guest
« Reply #1829 on: June 01, 2010, 01:13:52 am »

Quote from: DarknessSavior on May 27, 2010, 03:06:08 pm
No one's planning a PSX one yet, though. However, once Gemini releases his italian re-translation and his completed tools, I might pick it up.
Seifer said he wanted to give it a try when his PC retranslation is done and my tools are stable enough. No need to reinvent the wheel.
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