Author
|
Topic: Screenshots (Read 67907 times)
|
Tauwasser
Guest
|
|
« Reply #1605 on: February 20, 2010, 10:31:34 am » |
|
Aside from the fact that it wouldn't work out that way. What Gemini either doesn't know (or does and didn't mention), is that the price number and party gil number are connected. If I move one, the other one moves with it. So, you would have to actually hack the menu routine so that the stuff is not depending on each other's location. That's really a common scenario: compute location, print text there, add offset to original location, print other text there. If you aim for quality, might as well aim for the highest possible degree of freedom in placing text where you want it. cYa, Tauwasser
|
|
|
|
Gemini
Guest
|
|
« Reply #1606 on: February 20, 2010, 11:07:15 am » |
|
Aside from the fact that it wouldn't work out that way. What Gemini either doesn't know (or does and didn't mention), is that the price number and party gil number are connected. If I move one, the other one moves with it. That's why intensive hacks exist (even though this isn't the case). Reprogram it so that it'll work separately from the rest of the hardcoded stuff.
|
|
|
|
I.S.T.
Guest
|
|
« Reply #1607 on: February 20, 2010, 11:08:20 am » |
|
DS' method looks better to my eyes.
|
|
|
|
Tauwasser
Guest
|
|
« Reply #1608 on: February 20, 2010, 12:57:01 pm » |
|
DS' method looks better to my eyes.
Ifthislooksbetterthan this, get your eyes checked out ASAP.--> <--You might be confusing the order in which DS put the screens. The one we're talking about are the two last ones, specifically the left one of those. In my opinion Gemini's show means less clutter by far, though I would leave the top right menu the same size as the top left menu, or move them around, depending on the rest of the menu style (No use in overlaying everything a dozen times when stuff can be displayed properly). cYa, Tauwasser
|
|
|
|
Nightcrawler
Guest
|
|
« Reply #1609 on: February 20, 2010, 03:56:48 pm » |
|
That's one reason why hacks take so long. There could be many hacks necessary just to alter the layout of a single menu screen sufficiently. It's a rarity that something actually can't be done. Instead, it's always a matter of input vs. output and whether the time spent is worth it.
|
|
|
|
I.S.T.
Guest
|
|
« Reply #1610 on: February 20, 2010, 04:07:12 pm » |
|
DS' method looks better to my eyes.
Ifthislooksbetterthan this, get your eyes checked out ASAP.--> <--You might be confusing the order in which DS put the screens. The one we're talking about are the two last ones, specifically the left one of those. In my opinion Gemini's show means less clutter by far, though I would leave the top right menu the same size as the top left menu, or move them around, depending on the rest of the menu style (No use in overlaying everything a dozen times when stuff can be displayed properly). cYa, Tauwasser This: http://dsrh.charsisforge.org/ffivitemshop1.pngis what I mean. I like it all on one line.
|
|
|
|
Kajitani-Eizan
Guest
|
|
« Reply #1611 on: February 20, 2010, 05:02:21 pm » |
|
yeah, i'm going to have to agree and say i don't like gemini's layout much. maybe if it were more like this: oh yeah, and i thought the left- and right-most columns of the SNES screen could be cut off? might be better to leave them black and move everything to the right a bit. that way the cursor won't be overlapping the item names quite as much either. so perhaps something like: ?
|
|
« Last Edit: February 20, 2010, 05:09:53 pm by Kajitani-Eizan »
|
|
|
|
DarknessSavior
Guest
|
|
« Reply #1612 on: February 20, 2010, 05:19:51 pm » |
|
Honestly, I think moving the Gil around looks kinda stupid. >_>;
As far as the expansion of the menu borders go, I tested it out on a crappy old SDTV, via my Wii. It looked fine, nothing was cut off or anything. Tested it on bsnes, too, on my old CRT monitor. I would, however, still like someone with a flash cart to test it on real hardware.
~DS
|
|
|
|
KingMike
Guest
|
|
« Reply #1613 on: February 20, 2010, 05:55:08 pm » |
|
Or could you cut the "Gil" off? It's obvious enough what the numbers mean without it. Maybe move the characters and that window border closer together and you can get a couple more tiles if you need them (or put them in a single column and use up that empty space in the bottom corner). Just some ideas if they're feasible.
|
|
|
|
Tauwasser
Guest
|
|
« Reply #1614 on: February 21, 2010, 02:14:09 am » |
|
I quite like that layout, too. Yet, I also like Gemini's layout and had to implement a similar layout in some games, too. Your layout works fine for anything up to 12 characters (which touches the price). However, after that, it won't work anymore and Gemini's option then looks cleaner. Of course, it also depends how high the price can get -- if it can grow another digit (maybe on another item currently not on the screen), then you only have 11 chars to work with for the name for sane implementations. cYa, Tauwasser
|
|
|
|
Spikeman
Guest
|
|
« Reply #1615 on: February 21, 2010, 03:14:45 am » |
|
This is really minor but I'm going to say I think "Quantity?" is much better than "How many?"
|
|
|
|
DarknessSavior
Guest
|
|
« Reply #1616 on: February 21, 2010, 03:40:57 am » |
|
This is really minor but I'm going to say I think "Quantity?" is much better than "How many?"
Yeah, I can't get that to work anyway. It's staying "Qty?" for now, most likely for good unless I feel like ripping the routine apart limb from limb to make things stop moving with eachother. ~DS
|
|
|
|
Kagemusha
Guest
|
|
« Reply #1617 on: February 21, 2010, 08:19:09 am » |
|
I remember I was bored a couple weeks ago and did this quick hack.
|
|
|
|
justin3009
Guest
|
|
« Reply #1618 on: February 21, 2010, 10:52:51 am » |
|
Some more Chrono Trigger blahness. - 13 letter items without VWF. There's still some bugs in the menu as the menu is based off the 7th letter thing. - 13 letter tech names as well. - And just show casing all of the junk. - This isn't too much but finally found the friggin location for the X/Y coordinates of the item descriptions. Was able to nudge them over 1 to create just enough room for maybe 1-3 letters more. Really not too much, but it's something.
|
|
|
|
|
|