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Author Topic: Screenshots  (Read 67908 times)
Talbain
Guest
« Reply #1575 on: January 20, 2010, 11:57:30 am »

FOR AOLERL!!!!

(if you decrypt, you get a cookie. Smiley)
Zeemis
Guest
« Reply #1576 on: January 22, 2010, 10:08:13 am »

Quote from: Neil on January 20, 2010, 08:19:41 am
I like how you all moved from criticizing the artwork to criticizing the file format. What's next? A lengthy discussion of filenames?

We weren't criticizing the artwork, but giving details on how to make it better. (Constructive Criticism) Tongue
The file format distorted the art because it was converted. I like to use photobucket or this.
Those two don't force an image format conversion on you, they keep the image the way it was (depending on the files format, some formats aren't liked).
creatorofchaos
Guest
« Reply #1577 on: January 25, 2010, 04:05:47 pm »

 Okay,I applied a  6-letter name patch to my ff1 hack.But it's a little glitchy.

Yeah..

On these the x-position of their name and class is wrong.

And their names in battle are very glitchy.

 This is the hex edit.
$2cf28-5b -- text change (add space to HP display in battle)
FF 00 8E A1 99 FF B8 B3
00 92 B1 A8 A9 A9 A8 A6 B7 AC B9 A8 FF B1 B2 BA
00 9C AC AF A8 B1 A6 A8 00 90 B2 FF B0 A4 A7 00
99 B2 AC B6 B2 B1 FF B6 B0 B2 AE A8

$2cff0-8 -- pointer change (add space to HP display in battle)
1A 8F 21 8F 31 8F 39 8F 40

$32acb-d0:
0A EA EA EA A0 0D

$32b17: 06

$39938: 09

$39940: 0f

$39b40: 44

$39ba2: 0b

$39c3f-54
A0
00 BD 28 61 99 5A 00 E8 C8 C0 06 D0 F4 EA EA EA
EA EA EA A9 5A

$39cef-d06
A9
06 48 BD 01 03 99 28 61 E8 C8 68 38 E9 01 D0 F1
EA EA EA EA EA EA EA

$39d70-8a
64 85 65 A9 00 85 62 20 02 9C 20 B0 9F 20 7D 9F
EA EA EA EA EA EA EA EA EA EA EA

$39e22: 06

$39e2e: 01

$39ea5-c2
A1 9E A5 1F 18 69 10 85 1F 60 EA
EA A6 1F BD 0C 03 85 38 BD 0D 03 85 39 A9 20 85
3C A9 1C

$39f07-1a
A0 00 BD 01 03 99 5A 00 E8
C8 C0 06 D0 F4 CA CA CA CA CA EA

$39f26: 5a

$39f8f-a8
A0
00 BD 01 03 99 5A 00 E8 C8 C0 06 D0 F4 EA EA EA
EA EA EA A9 00 85 3F A9 5A

$39fb2: 0d

$39fef: 0c

$39ff7: 08

$3a9c1: 14

$3a9d0: 13

$3a0d6: 12

$3a0e6: 04

$3a0f6: 12

$3b40c-f
08 40 78 B0

$3b437: 03

$3b4ae-ba -- spacing in magic/item use window
11 00
FF 12 00 FF 13 00 00 00 00 00 00

$3b509: a1

$3b646: 84 -- main menu sprite 1 x-position

$3b64a: 23

$3b653: d4 -- main menu sprites 2&4 x-position

$3b65c: 93

$3b665: 84 -- main menu sprite 3 x-position

$3deee-f06
A0 00
BD 28 61 99 5A 00 E8 C8 C0 06 D0 F4 EA EA EA EA
EA EA 20 3E E0 A9 5A

 If you know how to fix any of these problems please tell me.
« Last Edit: January 25, 2010, 06:23:17 pm by creatorofchaos »
aishsha
Guest
« Reply #1578 on: January 25, 2010, 08:45:28 pm »

Quote from: creatorofchaos on January 25, 2010, 04:05:47 pm
If you know how to fix any of these problems please tell me.
I'm not sure how good you are with ASM and whether you checked that or not but the first one looks like the coordinate of the name for PPU is calculated incorrectly and you may also want to change the number of spaces printed between the name and the class (Fighter)... It may be easy or not (game-dependent) but in any way you will have to debug and probably localize the printing routine. All your other problems seem to be related as well...
creatorofchaos
Guest
« Reply #1579 on: January 25, 2010, 10:07:10 pm »

 Well I just copied this from the bug fixes and enhancements forum on gamefaqs.I copied it into the hex editor perfectly.If this doesn't work,then how do other people put 6-letter character names into there hacks?
DarknessSavior
Guest
« Reply #1580 on: January 25, 2010, 10:10:05 pm »

Personally, I would just apply the six-character-name patch to a normal FF ROM first, and THEN try and put your hack in (by hand). That way, you know the six character stuff works first, and you can base what you need to change for your hack to work off of the already working code.

Or you can try and debug it, like aishsha said.

~DS
aishsha
Guest
« Reply #1581 on: January 26, 2010, 09:13:49 am »

Quote from: creatorofchaos on January 25, 2010, 10:07:10 pm
.If this doesn't work,then how do other people put 6-letter character names into there hacks?
Errr... By hacking, actually. That could a very tedious task sometimes. And this is definately not just change a pair of numbers as this specific parameter usually influences hella lot of things. Like printing of spaces, positions of a character's stats and so on and so forth. But I don't know this particular game interior at all.
Celice
Guest
« Reply #1582 on: January 26, 2010, 12:34:30 pm »

On an old archive of acmlm, there was a lot of hacking information up about Final Fantasy 1.  If you can't get it to work and can't bother to learn how, you could try checking that archive and seeing if they had a similar tweak available.
creatorofchaos
Guest
« Reply #1583 on: January 26, 2010, 03:09:37 pm »

 @Celice.I already looked at that thread and didn't find anything.I did manage to fix 1 problem though.



 I looked at the bugfix thread,and found the data for where the class name is printed on the status screen.I fiddled with the data right before that,and sure enough.That was what determined where to draw the player name on the status screen.Heres my hex edits,yay.

$388b7

10 00 00 ff

$388bd

10 01 00 00

I think I'm just going to try and fix the data myself.

EDIT:I fixed everything except for the glitchy battle names,honestly,that's beyond me.If anyone else has any idea how to fix it I'm all ears.Also,no matter what you name the characters,it always shows those 4 glitched characters.

January 27, 2010, 03:54:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry for the double post,but I have a real problem now.I've fixed everything except for this 1 problem.For whatever reason,the first time you enter a battle the names show up correctly,but for every subsequent battle after that,the 6th letter in your name is replaced with a random character.And apparently,after I beat "garland" the game froze.I'm not sure if this stemmed from the 6-letter names,but I really need help.
« Last Edit: January 27, 2010, 03:54:38 pm by creatorofchaos »
Moulinoski
Guest
« Reply #1584 on: January 28, 2010, 10:09:32 am »

Don't hold it against me if I'm wrong, but I think you will have more luck getting help if you make a thread either in General Romhacking or in Personal Projects.
creatorofchaos
Guest
« Reply #1585 on: February 09, 2010, 08:27:00 pm »

 Okay,2 things.One,WHAT HAPPENED TO THE THREAD?It was 40 pages long before.And two,I wanted some critique on a boss for my ff1 hack,it took forever to sprite.
Azkadellia
Guest
« Reply #1586 on: February 09, 2010, 08:33:46 pm »

Well, The board was pruned (meaning cleaned up). And as for your sprite, not bad.
DarknessSavior
Guest
« Reply #1587 on: February 09, 2010, 10:15:39 pm »

Kinda looks like a baby Leviathan.

~DS
Lenophis
Guest
« Reply #1588 on: February 10, 2010, 01:16:55 am »

Quote from: Celice on January 26, 2010, 12:34:30 pm
On an old archive of acmlm, there was a lot of hacking information up about Final Fantasy 1.  If you can't get it to work and can't bother to learn how, you could try checking that archive and seeing if they had a similar tweak available.
That archive gave a hack to expand names to 5 letters, unless it was updated after I saw/grabbed it. There's actually a lot of nifty crap in there, though it could probably stand a rewrite because of the clutter and how unorganized it was. :crazy:
Moulinoski
Guest
« Reply #1589 on: February 10, 2010, 10:48:13 am »

Quote from: creatorofchaos on February 09, 2010, 08:27:00 pm
Okay,2 things.One,WHAT HAPPENED TO THE THREAD?It was 40 pages long before.And two,I wanted some critique on a boss for my ff1 hack,it took forever to sprite.
[IMG]http://i50.tinypic.com/ftlkg.png/img]

It looks nice, but when I saw it, I thought it was just a random enemy... so I don't know how effective it is as a boss. Still, not all bosses have to be visually imposing, so it can still work.
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