Author
|
Topic: Screenshots (Read 67907 times)
|
GenoBlast
Guest
|
|
« Reply #1590 on: February 10, 2010, 03:02:14 pm » |
|
Kinda looks like a baby Leviathan. I thought the same thing. I want to pat it on the head. :3
|
|
|
|
Moulinoski
Guest
|
|
« Reply #1591 on: February 10, 2010, 05:45:42 pm » |
|
It looks nice, but when I saw it, I thought it was just a random enemy... so I don't know how effective it is as a boss.
I want to pat it on the head. :3
My point exactly. I want to put it on a leash rather than dig my sword through it. ...Then again, the same is true for Slimes and Dragonlord (DQ)...
|
|
|
|
Celice
Guest
|
|
« Reply #1592 on: February 10, 2010, 10:26:47 pm » |
|
On an old archive of acmlm, there was a lot of hacking information up about Final Fantasy 1. If you can't get it to work and can't bother to learn how, you could try checking that archive and seeing if they had a similar tweak available. That archive gave a hack to expand names to 5 letters, unless it was updated after I saw/grabbed it. There's actually a lot of nifty crap in there, though it could probably stand a rewrite because of the clutter and how unorganized it was. :crazy: Eh, I think all of it was even niftier when it was still new, rather than sitting in archive mode. It would've been cool if that sort of interest never died (acmlm was so cool back then... active threads with new stuff all the time... damn aging demographic).
|
|
|
|
creatorofchaos
Guest
|
|
« Reply #1593 on: February 10, 2010, 10:41:20 pm » |
|
So what details should I add to the sprite?It's not supposed to look menacing,it just doesn't have a lot of detail. Oh and I have a link to that thread,I used quite a lot of the information in it. http://acmlm.kafuka.org/archive2/thread.php?id=1199&ppp=20&page=0
|
|
|
|
UglyJoe
Guest
|
|
« Reply #1594 on: February 11, 2010, 01:11:02 am » |
|
So what details should I add to the sprite?It's not supposed to look menacing,it just doesn't have a lot of detail.
I think it's fine as it is. Aside from Chaos and the four fiends, all the bosses in FF1 looked like regular enemies (or were actually palette-swapped versions of later enemies). It doesn't need to look like a boss, it just has to attack like a boss.
|
|
|
|
BRPXQZME
Guest
|
|
« Reply #1595 on: February 11, 2010, 05:43:37 am » |
|
Boss music would drive in the point, but FF1 didn’t even have boss music. Not until the remake(s), anyhoo.
|
|
|
|
Moulinoski
Guest
|
|
« Reply #1596 on: February 11, 2010, 09:36:25 am » |
|
Then it's fine. If it's not supposed to look menacing, that is. I suppose it's like a "SURPRISE, I'M HERE TO KILL YOU WHILE YOU WERE BUSY ADORING ME" boss?
|
|
|
|
BRPXQZME
Guest
|
|
« Reply #1597 on: February 11, 2010, 07:01:16 pm » |
|
FF1 is also from before ATB, so I suppose that isn’t a concern no matter how badass the sucker is :<
|
|
|
|
|
Gil Galad
Guest
|
|
« Reply #1599 on: February 15, 2010, 06:07:20 pm » |
|
Hey, nice screen shots, DS. I'm curious though, what is the item "Ougi Boo", and what does it do?
|
|
|
|
KingMike
Guest
|
|
« Reply #1600 on: February 15, 2010, 08:40:25 pm » |
|
It's not the ...adult... book, is it? Then again, if it was, I think it should be usable. The only other book I know of is the one that does a random summon.
|
|
|
|
DarknessSavior
Guest
|
|
« Reply #1601 on: February 15, 2010, 10:01:03 pm » |
|
Hey, nice screen shots, DS. I'm curious though, what is the item "Ougi Boo", and what does it do?
It's not the ...adult... book, is it? Then again, if it was, I think it should be usable. The only other book I know of is the one that does a random summon.
Haha. No. It's not the adult book. It's "Ougi Book". The translation is going to change, I'm likely going to go with "Grimoire", and yes, it does a random summon. They drop more frequently in Easy Type, for some reason. I was only at Kaipo for a little bit before I got my first one. Edit: I've hacked the item shops to hell. This is what they looked like before I did almost anything: This is what J2e's version of one screen looks like: And this is what my hack looks like: The first screenshot shows that I've finally fixed a bug I had. Once item price went over 1 million gil at a shop, you would no longer see the full item price. Now, if for one reason or another you really want those 72+ Flame Swords, you can see how much you're spending. :laugh: Also, I dunno why j2e just copied the "Which one?" from FF2US instead of writing something better. ~DS
|
|
« Last Edit: February 19, 2010, 10:42:12 pm by DarknessSavior »
|
|
|
|
Gemini
Guest
|
|
« Reply #1602 on: February 20, 2010, 06:36:24 am » |
|
I'd change the first layout to something like this:
|
|
|
|
justin3009
Guest
|
|
« Reply #1603 on: February 20, 2010, 09:05:05 am » |
|
Oh that looks so much better.
|
|
|
|
DarknessSavior
Guest
|
|
« Reply #1604 on: February 20, 2010, 09:42:30 am » |
|
Aside from the fact that it wouldn't work out that way. What Gemini either doesn't know (or does and didn't mention), is that the price number and party gil number are connected. If I move one, the other one moves with it.
Another thing that wouldn't work: Any text boxes with just the one line of text, and no filler spaces. If you do that, the menu boxes won't form correctly (as the borders for that are a border at the correct position in the 8x8 tile, and the rest being filler space).
Also, I actually think have the top four boxes be different sizes is kinda ugly. >_>;
Though, I might see if I can move the "qty?" up a line, and make it "How many?" like I originally wanted.
Edit: That won't work for two reasons: the text box thing from above (I'd have to make the quantity window one tile taller, which would make everything look ugly), and the quantity string is connected to the "1" you see as well. So when I move the position where "Qty?" is stored, the "1" goes with it.
~DS
|
|
« Last Edit: February 20, 2010, 10:16:36 am by DarknessSavior »
|
|
|
|
|