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Author Topic: Screenshots  (Read 67908 times)
creatorofchaos
Guest
« Reply #1560 on: January 18, 2010, 04:35:52 pm »

 Well,it's been a while.But I think I'm satisfied with the edits I made to my hawk enemy.

The one on the left is still the oldest,the middle is before,and the one to the right is the new one.
Zeemis
Guest
« Reply #1561 on: January 18, 2010, 06:25:00 pm »

Quote from: creatorofchaos on January 18, 2010, 04:35:52 pm
Well,it's been a while.But I think I'm satisfied with the edits I made to my hawk enemy.

The one on the left is still the oldest,the middle is before,and the one to the right is the new one.

It looks good, although can you not use jpg? Use png or gif or something, jpg distorts the image.
Bond697
Guest
« Reply #1562 on: January 18, 2010, 07:46:36 pm »

there is no way jpeg is distorting that image.  here's a nice list i stole from here of when to use what:


    * JPEG:
          o Good:
                + Photographs
                + Game screenshots
                + Movie stills
                + Desktop backgrounds
          o Bad:
                + Windows application screenshots
                + Line art and text
                + Comic strips
                + Anywhere where fine lines or sharp color contrast is needed
    * PNG:
          o Good:
                + Text, line art, comic-style drawings, general web graphics
                + Windows application screenshots
                + When accurate reproduction (lossless) is required (24 bit PNG)
                + When alpha channel support is required
                + As a general replacement for anything that is a non-animated GIF
          o Bad:
                + Photos, in-game screenshots (only when quality is not important and you're looking for small files)
                + Disappointing browser support for 32 bit PNGs from Microsoft and others
    * GIF:
          o Good:
                + Where animations are required
                + Widespread browser support
          o Bad:
                + Large file sizes compared to PNG for the same quality
                + Often limited to 256 colors (8 bit)
BRPXQZME
Guest
« Reply #1563 on: January 18, 2010, 07:51:14 pm »

Quote from: Bond697 on January 18, 2010, 07:46:36 pm
          o Bad:
                + Anywhere where fine lines or sharp color contrast is needed
and that’s a big difference between most 2D games and most 3D games.
Celice
Guest
« Reply #1564 on: January 18, 2010, 07:57:06 pm »


Distortion.
Quote from: Bond697 on January 18, 2010, 07:46:36 pm
there is no way jpeg is distorting that image.  here's a nice list i stole from here of when to use what:


    * JPEG:
          o Good:
                + Photographs
                + Game screenshots
                + Movie stills
                + Desktop backgrounds
          o Bad:
                + Windows application screenshots
                + Line art and text
                + Comic strips
                + Anywhere where fine lines or sharp color contrast is needed
    * PNG:
          o Good:
                + Text, line art, comic-style drawings, general web graphics
                + Windows application screenshots
                + When accurate reproduction (lossless) is required (24 bit PNG)
                + When alpha channel support is required
                + As a general replacement for anything that is a non-animated GIF
          o Bad:
                + Photos, in-game screenshots (only when quality is not important and you're looking for small files)
                + Disappointing browser support for 32 bit PNGs from Microsoft and others
    * GIF:
          o Good:
                + Where animations are required
                + Widespread browser support
          o Bad:
                + Large file sizes compared to PNG for the same quality
                + Often limited to 256 colors (8 bit)

Bond697
Guest
« Reply #1565 on: January 18, 2010, 08:56:33 pm »

yes, little bits of distortion.  not enough to ruin the picture.  i could see bitching if the image was completely ruined and you could barely make it out, but it's fine.

i should have said, "there's no way jpeg is distorting that image in a way that's bothering you/affecting making out what the image is in any way."

if it was me, i'd have just used png in the first place,(because i just use png 98% of the time without thinking about it) but it's not killing anyone, nor the image.
creatorofchaos
Guest
« Reply #1566 on: January 18, 2010, 09:18:56 pm »

 Actually,it was a bitmap.But my image hosting site converts them to jpegs.
Bond697
Guest
« Reply #1567 on: January 18, 2010, 09:26:39 pm »

yeah, one thing i would think we would all agree on is that you should really never post a bitmap.  do yourself(and us) the favor and convert it to png if you need it to be lossless.

does your image host convert everything to jpeg, or just bmps?  i take it that it's the latter?
KingMike
Guest
« Reply #1568 on: January 19, 2010, 12:35:29 am »

I'd generally only use JPEG on high-color games (generally 32-bit+)
For 16-bit and below, I'd use PNG. At that color quality, the JPEG format's compression savings over PNG are trivial and it causes major color bleeding.
creaothceann
Guest
« Reply #1569 on: January 19, 2010, 06:15:05 am »

Quote from: Bond697 on January 18, 2010, 07:46:36 pm
Disappointing browser support for 32 bit PNGs from Microsoft and others
What mainstream browser except IE has trouble handling PNGs?
Kajitani-Eizan
Guest
« Reply #1570 on: January 19, 2010, 11:25:28 am »

Quote from: Bond697 on January 18, 2010, 08:56:33 pm
yes, little bits of distortion.  not enough to ruin the picture.  i could see bitching if the image was completely ruined and you could barely make it out, but it's fine.

i should have said, "there's no way jpeg is distorting that image in a way that's bothering you/affecting making out what the image is in any way."

if it was me, i'd have just used png in the first place,(because i just use png 98% of the time without thinking about it) but it's not killing anyone, nor the image.

i noticed the distortion when i saw the image without having to specifically look for it. sure, we can make out what it is, but that doesn't diminish the point that jpeg is an extremely poor choice of image format for this sort of image. so is bmp, for that matter... windows XP and above should have the ability to save as png from mspaint.
BRPXQZME
Guest
« Reply #1571 on: January 19, 2010, 11:37:22 am »

Quote from: creaothceann on January 19, 2010, 06:15:05 am
Quote from: Bond697 on January 18, 2010, 07:46:36 pm
Disappointing browser support for 32 bit PNGs from Microsoft and others
What mainstream browser except IE has trouble handling PNGs?
Old versions of some browsers (including Opera)... some IE-based browsers... I suppose the lack of APNG and MNG support is a disappointment. Really, that page dates back to at least 2002, so think Opera 6, IE4, and pre-Firefox Firefox (it was still called Phoenix and kind of experimental, really; not the production software you get when you download it today... no really, I used it back then, and I was not impressed at the time. Still not impressed, but it’s better now, I’ll give it that) and most people still using dial-up.
Celice
Guest
« Reply #1572 on: January 20, 2010, 02:16:50 am »

Quote from: Kajitani-Eizan on January 19, 2010, 11:25:28 am
i noticed the distortion when i saw the image without having to specifically look for it. sure, we can make out what it is, but that doesn't diminish the point that jpeg is an extremely poor choice of image format for this sort of image. so is bmp, for that matter... windows XP and above should have the ability to save as png from mspaint.
What's worse are graphics that have more than four colors, especially if there are high contrasts.  Lots of newer Fire Emblem fans who sprite/splice make the mistake of saving in lossy formats which just smash the colors in their graphics to smudges and blurs--it's completely obvious that there's a mess there, which ruin the ability to critique, due to a lack of distinguishable detail.  Not to mention converting the image in question into the graphics format the game uses!

(but this is enough about nothing else something)
Neil
Guest
« Reply #1573 on: January 20, 2010, 08:19:41 am »

I like how you all moved from criticizing the artwork to criticizing the file format. What's next? A lengthy discussion of filenames?
BRPXQZME
Guest
« Reply #1574 on: January 20, 2010, 08:41:28 am »

Keyboard layout holy war.
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