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Author Topic: Screenshots  (Read 67911 times)
Hamlet
Guest
« Reply #1305 on: September 26, 2009, 05:08:37 pm »

Quote from: Kitsune Sniper on September 26, 2009, 04:44:19 pm
Quote from: KC on September 25, 2009, 10:07:42 am

Is that... the final font?

I don't like it. No offense. It's just too fat for an RPG, in my opinion.

I disagree, I really like it. This game, at least judging by the graphics, has a kind of "cuteness"-appearance and therefore IMHO font really fits.
KaioShin
Guest
« Reply #1306 on: September 26, 2009, 05:33:14 pm »

Quote from: Hamlet on September 26, 2009, 05:08:37 pm
Quote from: Kitsune Sniper on September 26, 2009, 04:44:19 pm
Quote from: KC on September 25, 2009, 10:07:42 am

Is that... the final font?

I don't like it. No offense. It's just too fat for an RPG, in my opinion.

I disagree, I really like it. This game, at least judging by the graphics, has a kind of "cuteness"-appearance and therefore IMHO font really fits.

Exactly why it was chosen.
Kagemusha
Guest
« Reply #1307 on: September 26, 2009, 06:10:20 pm »

BRPXQZME
Guest
« Reply #1308 on: September 26, 2009, 06:24:03 pm »

Although the typeface Hobo is 99 years old, it still reminds me of the psychedelic era more than anything else.
Dragonsbrethren
Guest
« Reply #1309 on: September 27, 2009, 10:54:27 am »

Quote from: KaioShin on September 26, 2009, 05:33:14 pm
Quote from: Hamlet on September 26, 2009, 05:08:37 pm
I disagree, I really like it. This game, at least judging by the graphics, has a kind of "cuteness"-appearance and therefore IMHO font really fits.

Exactly why it was chosen.

Yeah, I agree. It's nice to see a font that really fits the game, rather than something generic. It looks great alongside the edited DW NES menu font, too.
Piotyr
Guest
« Reply #1310 on: September 27, 2009, 10:56:40 am »

Love the font myself. Also yay I got to see two male ninja washing each other today... I am so glad.......
GenoBlast
Guest
« Reply #1311 on: September 27, 2009, 04:47:13 pm »

Quote from: Piotyr on September 27, 2009, 10:56:40 am
Also yay I got to see two male ninja washing each other today... I am so glad.......
Whatchu talkin' about, Piotyr?

P.S. I also like the font. <3
Piotyr
Guest
« Reply #1312 on: September 27, 2009, 09:20:41 pm »

Quote from: Pennywise on September 26, 2009, 06:10:20 pm

This is what I am talking about.
EmotionCorrupts
Guest
« Reply #1313 on: September 27, 2009, 10:07:06 pm »

Quote from: Hamlet on September 26, 2009, 05:08:37 pm
Quote from: Kitsune Sniper on September 26, 2009, 04:44:19 pm
Quote from: KC on September 25, 2009, 10:07:42 am

Is that... the final font?

I don't like it. No offense. It's just too fat for an RPG, in my opinion.

I disagree, I really like it. This game, at least judging by the graphics, has a kind of "cuteness"-appearance and therefore IMHO font really fits.

I think it looks great. =D S'nice to see a somewhat unusual font like that one.
DarknessSavior
Guest
« Reply #1314 on: September 28, 2009, 03:56:27 pm »

Well, it's not much, but I just got finished coding part of my item expansion code for Estpolis Denki II:



I have a few things I need to fix before it's perfect. But at least it's loading. Before when I tried doing this, it wouldn't even load past the title screen and I'd have to load a state past that in order to breakpoint my code and see what the hell was going on.

I need to change the weapon/item ID loading routine (the routine that determines what text is loaded to go with what weapon or item), since right now it's just loading the "Nothing" slot over and over (I changed the text to "Insect Killer" to show that the items can be up to 12 characters currently).

I also need to find a new place in RAM to store/load the item names, since after the 8 allotted spaces in RAM there's a bit of data that has to do with a few important things: character names, and stats. When my longer names override them, ATP and MGR jump to 999, and the character name changes.

I also need to see why it's loading an empty space in the first slot.

But once I get all of that done, I'll have 14 characters for item names. ^^;

~DS

Moulinoski
Guest
« Reply #1315 on: September 28, 2009, 04:36:14 pm »

Quote from: Kitsune Sniper on September 26, 2009, 04:44:19 pm
Quote from: KC on September 25, 2009, 10:07:42 am

Is that... the final font?

I don't like it. No offense. It's just too fat for an RPG, in my opinion.

I like it. It's big and easy to read.
Hamlet
Guest
« Reply #1316 on: September 30, 2009, 08:17:48 am »

Quote from: DarknessSavior on September 28, 2009, 03:56:27 pm
Well, it's not much, but I just got finished coding part of my item expansion code for Estpolis Denki II:



I have a few things I need to fix before it's perfect. But at least it's loading. Before when I tried doing this, it wouldn't even load past the title screen and I'd have to load a state past that in order to breakpoint my code and see what the hell was going on.

I need to change the weapon/item ID loading routine (the routine that determines what text is loaded to go with what weapon or item), since right now it's just loading the "Nothing" slot over and over (I changed the text to "Insect Killer" to show that the items can be up to 12 characters currently).

I also need to find a new place in RAM to store/load the item names, since after the 8 allotted spaces in RAM there's a bit of data that has to do with a few important things: character names, and stats. When my longer names override them, ATP and MGR jump to 999, and the character name changes.

I also need to see why it's loading an empty space in the first slot.

But once I get all of that done, I'll have 14 characters for item names. ^^;

~DS



DS!!! WOW, someone is working on a Lufia game, that is so great to hear/see, Lufia II is my favourite game.
I have used the search function of RHDN and checked out Your site but could not find any project info on this one. Is there a post somewhere, where I could check out what Your plans with this game are?
DarknessSavior
Guest
« Reply #1317 on: September 30, 2009, 09:02:05 am »

Well, the only post I made previous to this was another screenshot showing off the fact that I was able to move the equipment categories off of the line where the items are, and move the item names back a bit.

My intent? I plan on eventually re-translating the game. The English release had alot of bugs (which I'm not sure are in the Japanese release or not, but I don't think they are), the game translated alot of things incorrectly, and made up it's own set of spell names (granted, the ones in Japanese are pretty made up as well. But so are spells in any of the Megami Tensei games and Phantasy Star games, so...).

I still have alot of work to do before my work is even close to release, since I have to change the font system a bunch. The rest shouldn't be too terrible though. Alot of menu work similar to what I did in FFIV.

~DS
Nightcrawler
Guest
« Reply #1318 on: September 30, 2009, 09:12:56 am »

Most bugs in the English release were likely fixed with this:

http://www.romhacking.net/hacks/229/
Gemini
Guest
« Reply #1319 on: September 30, 2009, 09:15:17 am »

Quote from: DarknessSavior on September 30, 2009, 09:02:05 am
granted, the ones in Japanese are pretty made up as well. But so are spells in any of the Megami Tensei games and Phantasy Star games, so...).
Erm, no. Most are based on real stuff.
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