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Author Topic: YouTube/Google Video thread  (Read 19382 times)
Special T
Guest
« Reply #330 on: July 10, 2010, 09:18:05 am »

Quote from: Piotyr on July 10, 2010, 02:17:23 am
Check out the pc versions mod already on this site. It does the same thing and also lets you use sub weapons as zero. I would love it if you would release an snes version of the same hack (You got it half way done).

Maybe I'm crazy but I can't seem to find the PC version hack of MegaMan X3 here on Romhacking.net?
justin3009
Guest
« Reply #331 on: July 12, 2010, 07:01:50 pm »

The PC version hack is where I got the idea and I do also want to implement the Sub tank, sub weapons, etc..but I'm pretty sure that's way out of my league.

Edit: http://www.youtube.com/watch?v=UsCrxcJAF7o - Another Megaman X3 video.  NOP'd out a function so you can always play as Zero even when he does die.  With that, I think I found a whole slew of text related things and have them somewhat labeled.  I'll probably get to that later, but for right now it's in my log.

Edit 2: http://www.youtube.com/watch?v=1su-71VXDSc - Once again another.  I had to re-do just a little bit of code for Zero's portrait so it wouldn't ever call the static screen when you switch to him.  With that, you can now play as him ALWAYS even if he dies, but you can't switch to him during scenes you shouldn't be able to, AKA Boss fights or the introduction level.
« Last Edit: July 16, 2010, 09:01:08 am by justin3009 »
Seeeeph
Guest
« Reply #332 on: July 18, 2010, 02:59:37 pm »

Post apocalyptic Zelda 3 in motion...

http://www.youtube.com/watch?v=nyNqbZfrtgU

Changed the trees, tell me what y'all think of them... I have yet to comply to all demands such as restoring the hearts, but thanks for all your constructive criticisms it helped me regain motivation to continue further.
justin3009
Guest
« Reply #333 on: July 18, 2010, 09:40:23 pm »

I really like that.  That looks pretty great so far.
KaioShin
Guest
« Reply #334 on: July 19, 2010, 02:39:37 am »

<3

I hope the dungeons will be as interesting as the overworld :thumbsup:
bobonga
Guest
« Reply #335 on: July 19, 2010, 06:07:15 am »

That looks awesome. Seeeeph does what Nintendon't!
z01
Guest
« Reply #336 on: July 19, 2010, 03:05:03 pm »

Quote from: Seeeeph on July 18, 2010, 02:59:37 pm
Post apocalyptic Zelda 3 in motion...
http://www.youtube.com/watch?v=nyNqbZfrtgU
That looks simply wonderful. The only minor issue I have is that everyone seems to be able to walk over those mounds of sand like they're flat ground and this kinda ruins any illusion of volume. Hey, I understand it's in pre-alpha phase, just had to get that off my mind.


Piotyr
Guest
« Reply #337 on: July 19, 2010, 10:25:27 pm »

Quote from: Seeeeph on July 18, 2010, 02:59:37 pm
Post apocalyptic Zelda 3 in motion...

http://www.youtube.com/watch?v=nyNqbZfrtgU

Changed the trees, tell me what y'all think of them... I have yet to comply to all demands such as restoring the hearts, but thanks for all your constructive criticisms it helped me regain motivation to continue further.

I have some suggestions.
One you should make it so the mounds slow you a little bit, that way its like you are climbing a hill.
Second you need to edit links clothes a bit. Just as his clothes changes from OOT to Twilight you need to change it here. Something like a leatherish look or something. Keep the hat but add some postapoc punk stuff to it. Check out the clothes from shadow run and fallout and see what you can do to make the clothes fit.
Seeeeph
Guest
« Reply #338 on: July 22, 2010, 08:42:40 pm »

Quote from: KaioShin on July 19, 2010, 02:39:37 am
<3

I hope the dungeons will be as interesting as the overworld :thumbsup:

I'll start doing dungeons this weekend.. I'll start by changing the graphics then slowly build the new dungeon rooms. So that the next playable version is a little more interesting then just wandering around overworlds.

Quote from: z01 on July 19, 2010, 03:05:03 pm
That looks simply wonderful. The only minor issue I have is that everyone seems to be able to walk over those mounds of sand like they're flat ground and this kinda ruins any illusion of volume. Hey, I understand it's in pre-alpha phase, just had to get that off my mind.

Quote from: Piotyr on July 19, 2010, 10:25:27 pm
I have some suggestions.
One you should make it so the mounds slow you a little bit, that way its like you are climbing a hill.
Second you need to edit links clothes a bit. Just as his clothes changes from OOT to Twilight you need to change it here. Something like a leatherish look or something. Keep the hat but add some postapoc punk stuff to it. Check out the clothes from shadow run and fallout and see what you can do to make the clothes fit.

Yeah I kinda agree with the sand dunes, I'll edit the tiles so that they work like stairs do, that way it'll both slow down when you walk on them and make the world less flat.

As for Link's clothes, well let's say you won't play Link in this hack. He's only a placeholder until I get a better sprite replacement. In fact in that alternate universe you won't go save Zelda either. In short, you'll come to this world from a portal, wander in that desolated world for sometime until you meet a certain Link and from there many more things will happen. That's also why it's ''The Legend of Link'' instead of ''The Legend of Zelda'' Smiley
DarknessSavior
Guest
« Reply #339 on: July 22, 2010, 10:06:01 pm »

Does this mean you're making new monsters too? I was going to comment that the monsters looked out of place, but I kinda figured you'd make new ones.

~DS
RedComet
Guest
« Reply #340 on: July 23, 2010, 08:23:07 am »

http://www.youtube.com/watch?v=Zq_V68bwuRw
KaioShin
Guest
« Reply #341 on: July 23, 2010, 09:51:14 am »

Quote from: RedComet on July 23, 2010, 08:23:07 am

 :thumbsup:
Gemini
Guest
« Reply #342 on: July 25, 2010, 06:42:01 am »

There's an error in the way the VWF works with scrolling: the way characters appear doesn't follow the text, but instead it still follows the tile grid. To make things clearer to understand:


It's not a major bug, of course, but it's kinda annoying to see especially when you consider how much effort you put into this.
Trax
Guest
« Reply #343 on: August 02, 2010, 11:05:31 am »

Examples of ASM Hacking in Zelda II: The Adventure of Link...
Kajitani-Eizan
Guest
« Reply #344 on: August 10, 2010, 04:19:20 pm »

it almost looks better that way, though. that way the width scrolled per second is constant. letters per second being constant is nice but it can look a bit odd sometimes due to very thin letters (e.g. i, l) and very thick letters (e.g. m, w) appearing in the same amount of time Tongue

maybe if you really want to fancy it up, add a line of dark grey at the right edge of the scrolling text so the letter doesn't look as "cut off" with the white interior touching the black background?
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