ChronoMoogle
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« Reply #255 on: June 28, 2011, 05:50:55 pm » |
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Nankoku Shounen Papuwa-kun (SFC) A pause function for the running game plus the ability to exit a level to the world map any time if you already beat it.
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creeperton
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« Reply #256 on: July 01, 2011, 02:57:27 pm » |
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Final Fantasy: Mystic Quest hack:
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Jorpho
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« Reply #257 on: July 12, 2011, 04:17:26 pm » |
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Y'know, with all the SMB hacking that's been going on, why has more not been done with SMA4? It has both the Cape Feather and the vegetables in the code; it seems like there is a lot of potential there to make some fancy cross-generational thing. Or are those objects not easily manipulated?
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creeperton
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« Reply #258 on: July 18, 2011, 10:18:46 am » |
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A thorougly bad hack idea: Alternately, a Rocky Horror Picture Show hack. Of any game.
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« Last Edit: July 19, 2011, 12:30:01 pm by creeperton »
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Moulinoski
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« Reply #260 on: July 25, 2011, 03:16:14 pm » |
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A thorougly bad hack idea: Oh God, the horror. The horror! It burns my mind as if my eyes were seeing it!!
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beelzebub06660
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« Reply #261 on: July 27, 2011, 04:31:10 am » |
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A thorougly bad hack idea: Your wish came true more than ten years ago in the form of Sewer Shark for the Sega CD. :laugh:
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creeperton
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« Reply #262 on: July 27, 2011, 06:30:54 pm » |
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A thorougly bad hack idea: Another idea: instead of a racecar or what have you, you are a gerbil. A racing gerbil.
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extra_anchovy
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« Reply #263 on: July 27, 2011, 10:08:48 pm » |
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MY IDEAS - (feel free to steal them)
modification for Shadowrun (SNES):
ability to use knives like some of the enemies, like the first opponent in the arena. still have the crosshair but when you press A on a target Jake will run right up to them and slash em. once he's right next to them each time you press A he will slash just like he shoots everytime you press A.
have it as a skill set (like melee weapons) so you can upgrade using karma and have a couple different knives for sale in the firearm store in the empty display cases. maybe first one = pocket knife, second one = stilleto switchblade, third one = balisong / butterfly knife
modification for The Firemen (SNES):
incorporate 2 player co-op mode so that the second player can control the dude with the axe. this would make the game much more fun
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« Last Edit: July 27, 2011, 10:24:11 pm by extra_anchovy »
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KiddoCabbusses
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« Reply #264 on: July 28, 2011, 12:38:13 pm » |
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I could theoretically make a load of Satellaview-based proposals, but for now...
I'm thinking "Take the 'Jewel of Live' ROM and figure out how to convert it into a RPG Tsukuru SUPER DANTE save file. A fan translation would be nice, too."
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Vehek
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« Reply #265 on: July 28, 2011, 01:30:46 pm » |
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Hey, Kiddo. Jewel of Live stores its game data at the same place the regular RPG Tsukuru Super Dante stores its sample RPG data. I found that I could replace the sample RPG with Jewel of Live. From there, the editing tools can be used to copy its data.
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Recca
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« Reply #266 on: July 28, 2011, 07:00:37 pm » |
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Adding a CPU 2-player auto play like the one in Final Fight 3 for the Snes would be interesting for Final Fight 1 and 2 as well as the Streets of Rage and Golden Axe series (Gens). I'm aware that there's been some kind of fan remake of Streets of Rage, but I meant to the actual games (without slowdowns).
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ChronoMoogle
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« Reply #267 on: July 29, 2011, 05:34:38 pm » |
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A Radical dreamers Text- and Eventeditor. The Chrono Compendium did some neat scripts for new storylines...
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zstandig
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« Reply #268 on: July 29, 2011, 06:29:35 pm » |
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The BSX game LoZ Ancient Stone tablets had some nice upgrades for A Link to the Past. namely, 1: The ability to change direction while dashing with the Pegasus boots 2: A sideways magic meter similar to the one in OoT, MM, and WW I thought it would be pretty cool to backport? those aspects of AST into ALttP
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Moulinoski
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« Reply #269 on: July 31, 2011, 12:11:04 pm » |
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The BSX game LoZ Ancient Stone tablets had some nice upgrades for A Link to the Past. namely, 1: The ability to change direction while dashing with the Pegasus boots 2: A sideways magic meter similar to the one in OoT, MM, and WW I thought it would be pretty cool to backport? those aspects of AST into ALttP That may actually be feasible, I think. Would just require some ASM coding... Edit: Quote failure. Can't believe it took this long for me to notice!
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« Last Edit: August 06, 2011, 10:10:41 pm by Garoth Moulinoski »
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