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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 7 times)
ChronoMoogle
Guest
« Reply #255 on: June 28, 2011, 05:50:55 pm »

Nankoku Shounen Papuwa-kun (SFC)
A pause function for the running game plus the ability to exit a level to the world map any time if you already beat it.
creeperton
Guest
« Reply #256 on: July 01, 2011, 02:57:27 pm »

Final Fantasy: Mystic Quest hack:
Jorpho
Guest
« Reply #257 on: July 12, 2011, 04:17:26 pm »

Y'know, with all the SMB hacking that's been going on, why has more not been done with SMA4?  It has both the Cape Feather and the vegetables in the code; it seems like there is a lot of potential there to make some fancy cross-generational thing.  Or are those objects not easily manipulated?
creeperton
Guest
« Reply #258 on: July 18, 2011, 10:18:46 am »

A thorougly bad hack idea:

Alternately, a Rocky Horror Picture Show hack.  Of any game.
« Last Edit: July 19, 2011, 12:30:01 pm by creeperton »
Jedi QuestMaster
Guest
« Reply #259 on: July 24, 2011, 11:11:00 pm »

Quote from: creeperton on July 18, 2011, 10:18:46 am
Kind of a Parodius-like game. Grin

Except this game would resemble Gyruss.  So it'd be called something like Vulgaruss. Shocked
Moulinoski
Guest
« Reply #260 on: July 25, 2011, 03:16:14 pm »

Quote from: creeperton on July 18, 2011, 10:18:46 am

Oh God, the horror. The horror! It burns my mind as if my eyes were seeing it!!
beelzebub06660
Guest
« Reply #261 on: July 27, 2011, 04:31:10 am »

Quote from: creeperton on July 18, 2011, 10:18:46 am

Your wish came true more than ten years ago in the form of Sewer Shark for the Sega CD.  :laugh:
creeperton
Guest
« Reply #262 on: July 27, 2011, 06:30:54 pm »

Quote from: creeperton on July 18, 2011, 10:18:46 am
Another idea: instead of a racecar or what have you, you are a gerbil.  A racing gerbil.
extra_anchovy
Guest
« Reply #263 on: July 27, 2011, 10:08:48 pm »

MY IDEAS - (feel free to steal them)

modification for Shadowrun (SNES):

ability to use knives like some of the enemies, like the first opponent in the arena. still have the crosshair but when you press A on a target Jake will run right up to them and slash em. once he's right next to them each time you press A he will slash just like he shoots everytime you press A.

have it as a skill set (like melee weapons) so you can upgrade using karma and have a couple different knives for sale in the firearm store in the empty display cases. maybe first one = pocket knife, second one = stilleto switchblade, third one = balisong / butterfly knife

modification for The Firemen (SNES):

incorporate 2 player co-op mode so that the second player can control the dude with the axe. this would make the game much more fun

« Last Edit: July 27, 2011, 10:24:11 pm by extra_anchovy »
KiddoCabbusses
Guest
« Reply #264 on: July 28, 2011, 12:38:13 pm »

I could theoretically make a load of Satellaview-based proposals, but for now...

I'm thinking "Take the 'Jewel of Live' ROM and figure out how to convert it into a RPG Tsukuru SUPER DANTE save file. A fan translation would be nice, too."
Vehek
Guest
« Reply #265 on: July 28, 2011, 01:30:46 pm »

Hey, Kiddo.
Jewel of Live stores its game data at the same place the regular RPG Tsukuru Super Dante stores its sample RPG data. I found that I could replace the sample RPG with Jewel of Live. From there, the editing tools can be used to copy its data.
Recca
Guest
« Reply #266 on: July 28, 2011, 07:00:37 pm »

Adding a CPU 2-player auto play like the one in Final Fight 3 for the Snes would be interesting for Final Fight 1 and 2 as well as the Streets of Rage and Golden Axe series (Gens). I'm aware that there's been some kind of fan remake of Streets of Rage, but I meant to the actual games (without slowdowns).
ChronoMoogle
Guest
« Reply #267 on: July 29, 2011, 05:34:38 pm »

A Radical dreamers Text- and Eventeditor. The Chrono Compendium did some neat scripts for new storylines...
zstandig
Guest
« Reply #268 on: July 29, 2011, 06:29:35 pm »

The BSX game LoZ Ancient Stone tablets had some nice upgrades for A Link to the Past.

namely,

1: The ability to change direction while dashing with the Pegasus boots

2: A sideways magic meter similar to the one in OoT, MM, and WW

I thought it would be pretty cool to backport? those aspects of AST into ALttP

Moulinoski
Guest
« Reply #269 on: July 31, 2011, 12:11:04 pm »

Quote from: zstandig on July 29, 2011, 06:29:35 pm
The BSX game LoZ Ancient Stone tablets had some nice upgrades for A Link to the Past.

namely,

1: The ability to change direction while dashing with the Pegasus boots

2: A sideways magic meter similar to the one in OoT, MM, and WW

I thought it would be pretty cool to backport? those aspects of AST into ALttP




That may actually be feasible, I think. Would just require some ASM coding...

Edit: Quote failure. Can't believe it took this long for me to notice!
« Last Edit: August 06, 2011, 10:10:41 pm by Garoth Moulinoski »
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