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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 8 times)
danwaleby
Guest
« Reply #225 on: May 21, 2008, 11:54:43 pm »

Well, Im working on a hack of SMW called <nooriginality>blood ocean,</nooriginality> basically i changed the water pallete to red and then im working on the levels themselves but progress is slow.
Googie
Guest
« Reply #226 on: May 24, 2008, 11:14:14 pm »

Woulda been pretty neat if there was a complete graphics hack of SMB3, but it'll have to involve an alien invasion. All of the enemy sprites would look like aliens, I've been playing "Super Monk Bros." too much today lol! ^_^'
Hitoshura
Guest
« Reply #227 on: May 28, 2008, 08:10:15 am »

Okay, this may be somewhat of an odd request but... I'm sure some of you have heard of the game Etrian Odyssey.  The sequel is looming right around the corner (June 12th) and I stumbled upon a rather interesting image:



If you watch Sayonara Zetsubou Sensei, then you'll get why this is pretty cool.  My idea is this: When Etrian Odyssey II comes out June 17th, might somebody be able to hack in these artworks? 
Yukidaru
Guest
« Reply #228 on: November 28, 2008, 08:17:13 pm »

Well, I looked around the forum and couldn't find a hack request thread, and I'm not looking for a translation in first place. This topic seemed to be the closer of what I was looking for, so I guess this is the place! Tongue

Well, my hacking idea is somewhat simple, I guess... last year came out a DS puzzle game that I randomly discovered, and soon afterwards it became one of my favorite puzzlers ever: Picross DS.

Fun, easy to pick up and perfectly suited for a portable game, it kept me (gladly) occupied for a looong time, and a year later I finally finished every puzzle on it.  Grin
Lurking around a bit more, I discovered the Picross series is around Nintendo systems for quite a long time, having two games on the Gameboy (Mario's Picross and Picross 2) and NINE games on Snes (Mario's Super Picross and Picross NP Vol.1-8)


I've tried the games out, and even though they don't really stray off the original formula, something kept bugging me... namely one or another gameplay element that has been upgraded in the DS counterpart. From my head I can remember only two, though (guess Picross fans will get this): the fact that you CAN unmark or X-mark a once correct-marked tile even on Normal Mode - something that's useful on Free Mode, but makes no sense whatsoever in Normal Picross except getting in the way. Another one is the fact that complete lines/columns won't give you any warning after they've been completed (on the DS version, the numbers became faded), though they can be manually-checked on Picross 2 GB.

So, I was wondering if any Picross fan who understands about romhacking more than me ( Sad )would be interested in hacking any of these games, or only the Gameboy ones. The fading numbers on the completed lines/columns isn't even that much important, but I think making the right-marked tiles "unremarkable" would be a simple improvement that would make a GREAT difference in the whole gameplay, and (even though I don't know much about romhacking) I'd guess this really isn't something very hard to do.

Well, that's my idea. Hope there's someone out there who also cares about this series and would like to see it happen!  Thanks for the attention! Wink
Wareya
Guest
« Reply #229 on: November 29, 2008, 01:55:47 am »

Take an N64 game and put a NES emulator in it, then add a NES ROM into the N64 ROM for it to point to.


Have fun!
 :banghead:
MegaMatt.EXE
Guest
« Reply #230 on: December 07, 2008, 04:06:16 pm »

Quote from: tc on April 23, 2008, 07:56:14 am
A VWF for the main dialog of the Mega Man Battle Network games.

I've done some hacking in that series. If I recall correctly, it can be done, but you need the right Translhextion table to decode the dialog, and some lines just can't be changed for some reason. For anyone really interested in doing this, I do know that the guys at TREZ should know something suitably helpful.
slimjim
Guest
« Reply #231 on: March 08, 2009, 04:46:48 pm »

I would like to see mgs1 hack so i could play as Vulcan Raven or Psycho Mantis in the main game. It would be so awesome to use the minigun

sorry for posting in an old thread
BRPXQZME
Guest
« Reply #232 on: March 22, 2009, 04:18:19 pm »

:cookie: for anyone who hacks a decent rotation system into one of the NES Tetris games. Different country themes would also be cool.
CANS
Guest
« Reply #233 on: April 14, 2011, 10:14:09 am »

I brainstormed this idea right now and I think it's genius, if I do say so myself. I think somebody should make this.

It's simple, change them to Koch Bros., David and Charles (David is the Mario, Charles is the Luigi always overlooked), then the enemies are all teamsters or something, and bowser is changed to a really fat teamster, or something. Then when you go to every castle (except the last, of course), it says "sorry David, but our Governor Walker is in another castle".
Jedi QuestMaster
Guest
« Reply #234 on: April 14, 2011, 04:53:53 pm »

Sounds promising.  Why don't you go ahead & make it?
« Last Edit: April 14, 2011, 08:29:58 pm by Jedi QuestMaster »
Ryusui
Guest
« Reply #235 on: April 14, 2011, 05:17:07 pm »

If he says "I was hoping one of you would latch onto this idea and make it for me," I reserve the right to chainsaw him.
KingMike
Guest
« Reply #236 on: April 14, 2011, 07:00:55 pm »

Didn't we have a "hack ideas" thread already, or did that get deleted from lack of use? Yes, we did. Moving.

Okay, I came up with my own stupid idea I had to share. Cheesy
I know how much the Japanese love danmaku shooters. Well, has anyone yet made a Dai makku shooter? (okay, I realize they probably actually call it ビッグマック but anyways...)
So like you play as the sandwich and I don't know... shoot ingredients at things...
It's definitely a um... half-baked... idea.
« Last Edit: April 16, 2011, 11:34:38 am by KingMike »
radaral
Guest
« Reply #237 on: May 11, 2011, 11:00:48 am »

I played the game. I almost liked it. Anyways I'm thinking that would be a good game to hack to make it dragon ball themed. Replace the characters you use with dragon ball ones like master Roshi, Bulma, Goku, The Ox King might work in that timeline, and make the enemy probably the red ribbon army. and instead of collecting things you need to summon and kill the dragon, make it so you collect dragon balls and the idea is you're summoning the dragon there but right before you can you get attacked by one final boss. Could be the African dude in the giant Mech maybe? but yes have other items in there, like the nimbus cloud and such. But it could also work as anouther mario game too but I think Dragon Ball would be cooler as it hasn't been done as much.
Ryusui
Guest
« Reply #238 on: May 11, 2011, 02:43:59 pm »

Go right ahead. We won't hold your hand during this process, but you're free to peruse the documentation we have on hand and take a crack at it yourself. :3
radaral
Guest
« Reply #239 on: May 14, 2011, 06:46:43 pm »

No no that's not my field. but it would be really cool if somebody made such a thing.
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