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Topic: Hack ideas: for those without the skill but with all the ideas. (Read 7 times)
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Moulinoski
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« Reply #240 on: May 20, 2011, 07:18:03 am » |
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Didn't we have a "hack ideas" thread already, or did that get deleted from lack of use? Yes, we did. Moving. Okay, I came up with my own stupid idea I had to share.  I know how much the Japanese love danmaku shooters. Well, has anyone yet made a Dai makku shooter? (okay, I realize they probably actually call it ビッグマック but anyways...) So like you play as the sandwich and I don't know... shoot ingredients at things... It's definitely a um... half-baked... idea. I will name my second born "King Mike". (The first one is reserved for a couple of other people... That kid's going to have one long name...) I've thought of having Advance Wars get to a giant robot strategy game... Like the infantry could be Gundams and the tanks could be Mazingers... Yeah, so bad, so bad... XD
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Cryomancer
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« Reply #241 on: May 20, 2011, 07:03:41 pm » |
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My bad idea: Take whichever Megaman ZX it is with the missions and the weapon swap ring thing.
Replace the different weapon suits with classic anime characters from space settings, like the Dirty Pair, Cobra, Lum, the Daicon IV girl, etc. Hack in new dialog as needed.
Call it DISCO SPACE.
Alternatively, Dirty Pair themed Metroid hack.
Bonus extra bad idea: Megaman hack based on the Brazilian comic book.
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Nosuch
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« Reply #242 on: May 20, 2011, 10:31:06 pm » |
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Alternatively, Dirty Pair themed Metroid hack. Somebody did do this once. Unfortunately, the only place I could think of that actually had it posted it as a pre-patched ROM, so I can't link to it.
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Moulinoski
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« Reply #243 on: May 26, 2011, 07:16:46 am » |
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Bonus extra bad idea: Megaman hack based on the Brazilian comic book.
For love of God, don't anyone do this. XD
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Cryomancer
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« Reply #244 on: May 27, 2011, 01:03:23 am » |
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What, you don't want to fight MAYOR MAN? Or run around as naked Roll??
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fairdenizen
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« Reply #245 on: June 05, 2011, 10:48:48 pm » |
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Go right ahead. We won't hold your hand during this process, but you're free to peruse the documentation we have on hand and take a crack at it yourself. :3
It's a thread, on a message board, literally titled 'Hack ideas: for those without the skill but with all the ideas.' and that's your response? June 05, 2011, 10:52:47 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
How hard is hacking reduced encounter rate/increased drop rates in RPG's? I'm sure it differs for every RPG but can someone give an idea how difficult it is compared to other areas of hacking. I'm just unsure why we never see a reduction in the amount of time you're in battle in these old school RPG's you guys take so much time to translate.
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MathOnNapkins
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« Reply #246 on: June 05, 2011, 11:54:39 pm » |
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@fairdenizen: Relative to a lot of things you could do to modify a game, that would be on the low end of difficulty, on average. Such changes are bound to be isolated and not have impacts on other parts of the game code. Finding out how they work and / or where that information is stored would be the hardest part, but after you get that out of the way it probably wouldn't be too hard to modify.
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fairdenizen
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« Reply #247 on: June 06, 2011, 12:26:00 am » |
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So for games like Final Fantasy 6 or ToP, would you think there are already tools to assist in this to the point you probably wouldn't even need any knowledge of hacking?
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Legend
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« Reply #248 on: June 20, 2011, 08:39:19 pm » |
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A hack for the American version of Contra Hardcorps that adds the 3 life points and unlimited continues that were in the original japanese release. Or even add those two features as options in the options menu.
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zstandig
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« Reply #249 on: June 27, 2011, 12:51:31 pm » |
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-Uncensored Zombies Ate My Neighbors: The SNES version has a purple game over screen while the Genesis has a cool bloody red game over screen.
-MegaMan Wily Wars Speedup: For some reason this game feels slower than the NES counter parts.
-Strider (genesis): The crappy sequel "Strider Returns" has a cool sword animation that would look cool in the original Strider.
-Moonwalker (genesis): As we all know the king of pop wears his smooth criminal getup in this game, a talented sprite artist could possibly render MJ in his other costumes.....not really a big deal, but MJ had one hell of a wardrobe.
-A Link to the Past/4swords: Nintendo in their infinite wisdom decided to give Link his annoying shrieks in this GBA version of ALttp, someone make a "duct tape" mod. (and unlock the temple of the 4 sword too please...)
-MegaMan (NES): As we all know the powerups in MegaMan look inconsistent with the powerups in his 5 NES sequels. Would it be possible to switch in the graphics for the powerups from MegaMan 2?
-Universal Soldier (Genesis): This game is really a horrible mutilation of the classic game Turrican 2, is it possible to rip out the Turrican sprite from Turrican or Mega Turrican and put it in this game in place of the generic soldier guy?
-Last Starfighter (NES): This game is actually a graphic hack of the game Uridium, any way to switch it back?
-Duck Hunt (NES): Anyone who lived near a duck pond knows that ducks don't look like the ducks in duck hunt. The males have green and purple heads like in duck hunt...but there are also female ducks that are completely brown that are not in Duck Hunt at all. For the sake of gender equality female mallards must appear in Duck Hunt.....well...they don't have too...but it would be nice.
-I like many retro enthusiasts have a PowerPak for my NES, but to my dismay I cannot get NWC '90 and the famous Mario Adventure romhack to work on real hardware. I know that NWC '90 is sold as a repro as is Mario Adventure. That means someone somewhere knows how to get them to work. The use of dipswitches isn't all that important, but just being able to press "start" to get past the title screen would be enough.
-BS Zelda on NES: BS Zelda is a 16 bit pseudo remake of LoZ on the SNES, they are effectively known as quest 3 and 4. The overworld is significantly smaller smaller so putting that on the NES would be tricky. But I bet the dungeons of quest 3 and 4 could be switched into the game overwriting the quest 1 and 2 dungeons. -On a somewhat related note, because BS Zelda has new dungeons it isn't a true remake of The Legend of Zelda.....unless if someone really generous would be willing to put quest 1 and 2 onto BS zelda in place of quests 3 and 4.
-Super Mario World (SNES): There is a version of Super Mario All Stars that contains Super Mario World, it would appear to be a straight port, until you get a buddy to play as Luigi, then you will notice that Nintendo was kind enough to give Luigi a unique sprite. But what about all those people who only have Super Mario World and are stuck with a green Mario? Can someone put in Luigi's SMAS/World sprites into SMW?
-Super Mario All Stars (SNES): If anyone plays Lost Levels or Super Mario Bros, they will notice that Mario and Luigi's shirts and overalls have switched colors (mario has a blue shirt and red overalls and luigi has a blue shirt and green overalls) anyone want to modify their sprits to have red shirt/blue overalls, green shirt/blue overalls like they have in later games?
-Yoshi's Island (SNES): Baby Mario is loud...Baby Mario is annoying.....someone make a "Pacifier Mod"....please....
-The FDS versions of Castlevania and Kid Icarus allow saving...but it's kinda hard to use since it's all Japanese. Someone did a similar translation for Metroid, so any one up to translating the save screens of Kid Icarus and Castlevania?
yep, those are all the hack ides I can think of.
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tc
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« Reply #250 on: June 27, 2011, 01:50:11 pm » |
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How about fixing the Sonic Rush level layouts? So gorgeous to watch in motion during the regular stages, but those cheap deaths (blind pits pits pits!) have GOT to go. When a game's sight-seeing is more enjoyable than playing you know it has a serious problem.
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Jorpho
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« Reply #251 on: June 27, 2011, 02:35:31 pm » |
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A hack for the American version of Contra Hardcorps that adds the 3 life points and unlimited continues that were in the original japanese release. Or even add those two features as options in the options menu. It might just be easier to make a translation that inserts the US script into the Japanese version. (If there was an easier way of doing it, someone probably would have already done it already.) June 27, 2011, 02:39:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
-Uncensored Zombies Ate My Neighbors: The SNES version has a purple game over screen while the Genesis has a cool bloody red game over screen.
-Moonwalker (genesis): As we all know the king of pop wears his smooth criminal getup in this game, a talented sprite artist could possibly render MJ in his other costumes.....not really a big deal, but MJ had one hell of a wardrobe.
-MegaMan (NES): As we all know the powerups in MegaMan look inconsistent with the powerups in his 5 NES sequels. Would it be possible to switch in the graphics for the powerups from MegaMan 2?
-Universal Soldier (Genesis): This game is really a horrible mutilation of the classic game Turrican 2, is it possible to rip out the Turrican sprite from Turrican or Mega Turrican and put it in this game in place of the generic soldier guy?
-Duck Hunt (NES): Anyone who lived near a duck pond knows that ducks don't look like the ducks in duck hunt. The males have green and purple heads like in duck hunt...but there are also female ducks that are completely brown that are not in Duck Hunt at all. For the sake of gender equality female mallards must appear in Duck Hunt.....well...they don't have too...but it would be nice.
-Super Mario All Stars (SNES): If anyone plays Lost Levels or Super Mario Bros, they will notice that Mario and Luigi's shirts and overalls have switched colors (mario has a blue shirt and red overalls and luigi has a blue shirt and green overalls) anyone want to modify their sprits to have red shirt/blue overalls, green shirt/blue overalls like they have in later games? I'm going to go out on a limb here and say that unless the graphics are compressed, these would probably be not too difficult even for someone with relatively limited experience. -BS Zelda on NES: BS Zelda is a 16 bit pseudo remake of LoZ on the SNES, they are effectively known as quest 3 and 4. The overworld is significantly smaller smaller so putting that on the NES would be tricky. But I bet the dungeons of quest 3 and 4 could be switched into the game overwriting the quest 1 and 2 dungeons. LoZ is extensively documented and there are editing tools available, so this might be reasonably feasible too.
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Jedi QuestMaster
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« Reply #252 on: June 28, 2011, 01:31:51 am » |
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-MegaMan Wily Wars Speedup: For some reason this game feels slower than the NES counter parts.
I read this recently at NESDev: There is a rumor that Mega Man The Wily Wars was programmed in C for Genesis and is the explanation for why the game suffers from A LOT of slowdown compared to the NES versions. Seriously the game slows down while fighting CutMan if he throws his projectile as I recall which the NES version didn't.
That's not to say that you couldn't make a decent game in C for Genesis. Maybe 68000 compilers generate better code today too. But as with any system certain things will discourage homebrew development such as Sound & Music tools as well as alternative development platforms that may be more appealing or easier.
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Jorpho
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« Reply #253 on: June 28, 2011, 09:33:28 am » |
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Mightn't it have been transcoded the same way as that homebrew SMB port from a while ago? (Of course said port was ultimately the result of hundreds of hours of work, but in theory an in-house Capcom developer might have had access to documented ASM source for the original Mega Man games.)
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KingMike
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« Reply #254 on: June 28, 2011, 09:35:22 am » |
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The Yellow Devil in Mega Man 1 prooves it does FEEL slower, it IS slower.  (making that boss nowhere near the nightmare it is on the NES. And of course I mean beating it without the pause glitch.)
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