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Topic: Hack ideas: for those without the skill but with all the ideas. (Read 6 times)
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KiddoCabbusses
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« Reply #270 on: August 04, 2011, 11:11:41 pm » |
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Being able to backport all the maps and events would be great, too. I know one person in a certain community who's said he'd pay money to whoever could get all of the Sekiban data in one fully playable game ROM, although I kinda question that he'd really do it. Still, It'd be neat to see. (As it currently is, using the current ROMs with their patches would make for a filesize that is unrealistic for accomplishing this.)
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zstandig
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« Reply #271 on: August 17, 2011, 03:54:42 pm » |
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I just remembered that Punch Out NES was censored slightly.
In the Arcade version there is a fighter called "Vodka Drunkenski", while the home version has the same fighter renamed "Soda Popinski".
Not a big deal, I just hate censorship, it would just be a simple text modification.
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Jonesy47
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« Reply #272 on: August 20, 2011, 07:41:47 pm » |
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I plan on trying out all of these ideas at some point or another but here ya go. If any of you are capable of accomplishing these goals right now, feel free to try! :laugh:
Port ideas Game to Port Roms to Hack Port into Metroid II(GB) Metroid(NES)/Super Metroid(SNES)/Metroid Fusion(GBA)/Metroid Zero Mission(GBA) Super Mario Land(GB) Super Mario Bros.(NES)/Super Mario Bros. 3(NES) Super Mario Land 2(GB) Super Mario Bros. 3(NES)/Super Mario World(SNES) Metal Gear 2(MSX2) Snake's Revenge(NES)/I cant think of a game to port it to, but If someone has more knowledge than me, this would preferably get ported to SNES or the Genesis in some way. New Super Mario Bros. Wii(Wii) New Super Mario Bros.(DS)/Super Mario World(SNES) Final Fantasy VIII(PSX) Final Fantasy VI(SNES)/Chrono Trigger(SNES) LOZ:Link's Awakening(GB) LOZ: A Link to the Past(SNES) MegaMan 7(SNES)8(PSX)9,10(Wii) Mega Man 4, 5, or 6(NES)
Hack Ideas Games to Hack What to Change Super Mario Bros 2 Japan(FDS) Background, Mario, and enemy graphics be replaced with graphics from Super Mario USA Earthbound(SNES) Add back Mother 2 title screen and all uncensored graphics. Donkey Kong Country 1-3(SNES) Change All graphics, background and sprites, into hand-drawn. I'd do this easily If i knew how to write graphics compressor/recompressor programs. Chrono Trigger(SNES) Hack one or all paths of Radical Dreamers Paths/Storylines into Chrono Trigger, basing the environments and enemies on what info is given in Radical Dreamers.
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« Last Edit: August 20, 2011, 08:04:02 pm by Jonesy47 »
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psychosis090
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« Reply #273 on: August 21, 2011, 04:31:09 am » |
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Recently, I've had this idea for a translation hack of Castlevania: Harmony of Dissonance for the GBA.
Basically, it involves replacing all instances of 'Harmony of Dissonance' with 'Concerto of Midnight Sun' (or 'Concerto of the/a Midnight Sun', if you prefer). Minor mistranslations like 'Cipher's Charm' and 'Bullet Tip' would be changed to 'Sypha's Crystal' and 'Christopher's Soul', in order to tie them more closely to other games in the series (and to be slightly more correct, of course).
Likewise, area names would be replaced by their English equivalents present in the Japanese version. Eg. 'Shrine of the Apostates' would become 'Heretic's Grave', 'The Wailing Way' would become 'The Approach to Deplore', 'Luminous Cavern' would be called 'Moss-Grown Cave', etc. The font used for each of these short messages would ideally be the same one used in the Japanese version.
In the interest of thoroughness, a small handful of mistranslated monster names (from memory, probably less than 6) would most likely be changed to better reflect the intentions of the Japanese developers (or at least conform to established naming conventions in the franchise, if applicable). 'Simon Wraith' would mostly likely remained untouched, as that one's a minefield.
Everything else, including the game script and the majority of items and their descriptions are, at least to my understanding, correct (in essence, at the very least) and are in no need of modification.
You're probably asking why I'd suggest something so cosmetic. Well, like all other rom hacks, it would be purely optional and may serve as a refreshing change for people who've already played and finished the game a number of times. It's always nice to have an alternative, I always say. The real question is whether to edit the US or Japanese rom.
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« Last Edit: August 21, 2011, 05:05:39 am by psychosis090 »
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MontyMole
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« Reply #274 on: August 21, 2011, 08:35:18 am » |
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I've had this idea for a while, and it wouldn't take much doing. Bubble Bobble for the NES had a few levels based on the enemies in game instead of the regular arcade levels (9 and 24 spring to mind though theres probably more) and all I really would like is to change those few levels so that they are accurate to the arcade game. That and nothing else. Failing that, change them so they have the much better colours and saving instead of using passwords.
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KingMike
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« Reply #275 on: August 21, 2011, 12:07:06 pm » |
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I think the FDS version allowed you to save to disk. I suppose the only problem with that is that since (I'm guessing) such a small amount of data was needed (does it save just the level number?), how would you verify it was a valid save and not just uninitialized SRAM. (I'd guess that since save files on the FDS had a header, it was easier to verify as valid data.)
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Gil Galad
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« Reply #276 on: August 21, 2011, 12:38:55 pm » |
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Make sure that it's a mapper that has provisions for SRAM. Of course for a iNES ROM image, you must set battery backed in the header. As far as the hardware is concerned, it's pretty simple it's data loaded into cartridge WRAM area $6000 - $7FFF. Software, it's all programmer configured. When you have a save option, to reload the game from the previous point, a variable or set of variables would probably need to be set. Then again, it's all up to the programmer on how to implement it.
For FDS saving, it's about the same way except that you designate a particular file for saving and configure it much the same way. That particular file is loaded based on the boot ID of the file, preferably right when the disk is booted.
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KingMike
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« Reply #277 on: August 21, 2011, 11:12:43 pm » |
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I read that, for FDS, the save file (possibly) needs to be the last file on the disk side. Some time ago, I read a post from a guy who had some experience playing around with unlicensed graphics hacking disks and said that when saving a hacked graphics file to an original disk, it would only save files up to the one hacked, and not files after, possibly (always?) corrupting an original disk. I don't recall if he said it was fault of the software, or limitations of the FDS hardware or the BIOS.
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MattTheSpratt
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« Reply #278 on: September 06, 2011, 02:47:00 pm » |
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I've had an idea concerning Jaleco's Super EDF.
I played the arcade version first and loved the music, but when shifting to Super Nintendo I feel they messed up on the instrumentation a fair bit, which is a shame because the game is otherwise gold. That's why I had the idea to expand the ROM size and swap out the crap instrument samples for DPCM samples of the FM synth instruments used in the arcade edition. That, and re-introduce the arcade's Stage 3 music which is freaking beautiful. Essentially, Super EDF Gold Label editon.
I just don't know where to start, old bean!
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treos
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« Reply #279 on: September 13, 2011, 03:07:30 pm » |
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don't know if its been asked about yet or not but i was looking at some castlevaina 64/legacy of darkness pics here http://www.castlevaniadungeon.net/Games/cv64weird.html and was wondering, between the 2 games 3 of the 4 planned characters are playable (Schneider, Carrie, and Cornell). i wonder if it might be possible to make the 4th, Corler (the frankenstein type monster with the chainsaw in the hedge maze whos also seemingly immortal) playable, i mean hes already in the game just not as a playable character. actually hes in both games in the same areas i just figured that after playing through with all 3 characters it might be interesting to see what a shotgun/chainsaw wielding monster like Corler would be like to play as
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johnny
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« Reply #280 on: September 17, 2011, 11:27:20 am » |
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I would say a converter that can go from Master System/Genesis/32X to Sega CD would be nice. This way games can use MP3s rather than chip tunes. Would be a lot easier to put the music you like into a game if something like that is possible and also expand the possibilities in a ROM hack as well by changing it into an ISO with Sega CD resources at hand. An example would be this: http://www.youtube.com/watch?v=4IvnRaCU7OQOnly a Sega CD version of that kind of work and not Turbo Duo. Sonic Megamix is also a good example of a Genesis to Sega CD conversion. Though a Master System to Sega CD conversion would be really interesting. Especially playing Zillion with an updated soundtrack and other stuff updated in it. Also another interesting twist would be Knuckles Chaotix without that attached ring system. The second character would just follow behind the main character and attack as Tails does in Sonic the Hedgehog 2. This game also being with a Sega CD soundtrack would be very interesting as you would not only have 32X Graphics but better quality sound.
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« Last Edit: September 17, 2011, 11:49:40 am by johnny »
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tc
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« Reply #281 on: September 17, 2011, 02:23:40 pm » |
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A whole ton of Mega Man games seem like they could use balance fixes. Numerous instances of irritating level design, over or under powered abilities and enemies too. Elecman anyone? Or MM3 Rush Jet? The positively infuriating layouts of the GB games, MM&B, and X6...
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Spooniest
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« Reply #282 on: September 18, 2011, 02:17:22 pm » |
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SE would Cease-And-Desist it before we could say hex editor, but a hack of Chrono Trigger that changes it into Final Fantasy VII would be the freakin' bomb.
Of course, it'd take years. And I wish they'd just remake Final Fantasy VII in the style of Chrono Trigger themselves, and put it up as DLC on VC, PSN and XBLA. Totally would rock to see Nomura's take on these characters in 2-D.
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Mauron
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« Reply #283 on: September 18, 2011, 02:36:29 pm » |
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SE would Cease-And-Desist it before we could say hex editor, but a hack of Chrono Trigger that changes it into Final Fantasy VII would be the freakin' bomb.
Of course, it'd take years. And I wish they'd just remake Final Fantasy VII in the style of Chrono Trigger themselves, and put it up as DLC on VC, PSN and XBLA. Totally would rock to see Nomura's take on these characters in 2-D.
The C&D of the last big CT hack was partly because someone lied to them, saying it was going to be sold for profit. The free distribution on sites like this one has never seemed to be much of a threat (There were a few hacks mentioned in the C&D, not just Crimson Echoes). From a technical perspective, CT's engine only allows for 7 PCs, 8 if we finish up one hack. So at the very least one character would have to be cut.
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Spooniest
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« Reply #284 on: September 18, 2011, 06:08:53 pm » |
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I think one character WAS cut from Final Fantasy 7 at the end of Disc One, if I'm not mistaken...
...God, I'm mean.
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