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Author Topic: Titlescreens: Screenshots & Edits [Constructive Criticism Only]  (Read 19 times)
Kitsune Sniper
Guest
« Reply #570 on: December 06, 2009, 04:08:19 pm »

And since he was kind enough to let me swipe the title screen, I'll be handing him a copy of the original English script so he can translate that to French.

We need more international collaborations, people. ;P
« Last Edit: December 06, 2009, 06:11:59 pm by Kitsune Sniper »
FlashPV
Guest
« Reply #571 on: December 30, 2009, 06:33:48 am »

WIP
KingMike
Guest
« Reply #572 on: December 30, 2009, 09:42:57 am »

A couple that still have awhile to go before completion, but I thought I'd request them.


The Legend of Peach Boy


Nadia - The Secret of Blue Water
(sorry if the image is kind of crappy. I believe the game uses the 256 pixel wide mode, but Kega Fusion stretches it to 320x240, and stored the screenshot at double size. So, I tried to reverse it.)
(somebody able to do better at converting the official logo?)
« Last Edit: December 30, 2009, 09:54:35 am by KingMike »
RedComet
Guest
« Reply #573 on: December 30, 2009, 11:57:00 am »

Quote from: KingMike on December 30, 2009, 09:42:57 am
(sorry if the image is kind of crappy. I believe the game uses the 256 pixel wide mode, but Kega Fusion stretches it to 320x240, and stored the screenshot at double size. So, I tried to reverse it.)

Take the picture with Gens. Smiley
FlashPV
Guest
« Reply #574 on: December 31, 2009, 10:58:20 am »

It's done!  Grin
KingMike
Guest
« Reply #575 on: December 31, 2009, 12:05:19 pm »

That looks awesome.
I.S.T.
Guest
« Reply #576 on: December 31, 2009, 12:08:33 pm »

Indeed!
Jedi QuestMaster
Guest
« Reply #577 on: January 01, 2010, 12:14:52 am »

Quote from: KingMike on December 30, 2009, 09:42:57 am

Nadia - The Secret of Blue Water
(sorry if the image is kind of crappy. I believe the game uses the 256 pixel wide mode, but Kega Fusion stretches it to 320x240, and stored the screenshot at double size. So, I tried to reverse it.)
(somebody able to do better at converting the official logo?)

Wow - 16-bit Nadia! I'm planning on redoing the NES title screen using the same logo. Maybe you can go off that? Maybe not. Lips sealed
Kitsune Sniper
Guest
« Reply #578 on: January 01, 2010, 02:11:08 am »

I used Gens to get a screenshot.



I know it's halfassed, but I can't make it bigger without knowing just how many tiles I have available, or if I can only use one color or more. The font (Georgia) is similar, but not exactly the same. I can still do more things to it, like reducing the space between the letters, or making them a bit more streamlined.
DarknessSavior
Guest
« Reply #579 on: January 01, 2010, 02:14:06 am »

Is it worth mentioning that the title says ふしぎのうみのナディア (Nadia of the Mysterious Sea)? >_>"";

~DS
BRPXQZME
Guest
« Reply #580 on: January 01, 2010, 04:06:34 am »

Georgia isn’t really made for logos. Trajan or Caslon would be more like it.

Even better would be imitating the Japanese logo’s style, but that does take a good deal of artistic vision. Kind of wispy, that brush work.

Quote from: DarknessSavior on January 01, 2010, 02:14:06 am
Is it worth mentioning that the title says ふしぎのうみのナディア (Nadia of the Mysterious Sea)? >_>"";

~DS
They pulled stuff like that a lot back when Anno directed stuff. Evangelion has it for nearly every term of import (n番目の適格者 = nth Children, 使徒 = Angel, most episode titles have either a slightly-off translation or a tangentially-related term instead of a translation, etc.). For Eva in particular, the blame lies mostly in Anno’s vision for the series.
creaothceann
Guest
« Reply #581 on: January 01, 2010, 10:06:36 am »

Quote from: BRPXQZME on January 01, 2010, 04:06:34 am
Georgia isn’t really made for logos. Trajan or Caslon would be more like it.

Even better would be imitating the Japanese logo’s style, but that does take a good deal of artistic vision. Kind of wispy, that brush work.
How about these?

edo.ttf
GOTHIRUS.TTF
BRPXQZME
Guest
« Reply #582 on: January 01, 2010, 11:55:52 am »

Most of these logos are done with actual, physical ink and a brush, and are executed by master calligraphers who do it for a living. Digital fonts are right out!
KingMike
Guest
« Reply #583 on: January 01, 2010, 02:41:59 pm »

Quote from: Kitsune Sniper on January 01, 2010, 02:11:08 am
I used Gens to get a screenshot.



I know it's halfassed, but I can't make it bigger without knowing just how many tiles I have available, or if I can only use one color or more. The font (Georgia) is similar, but not exactly the same. I can still do more things to it, like reducing the space between the letters, or making them a bit more streamlined.

AFAIK, Genesis tiles use a 4bpp format.
My count is about 232 8x8 tiles available. (still need to work on compression, seems to be a different format than the compressed sprite and font tiles). I'm sure I can do it, just been working on formatting the scripts.)
(Looking at a Gens savestate, uses almost a full page of 256 tiles - 2 16 tile rows - 6 tiles on another - a couple blank tiles to be safe)
creaothceann
Guest
« Reply #584 on: January 01, 2010, 06:41:01 pm »

Quote from: BRPXQZME on January 01, 2010, 11:55:52 am
Most of these logos are done with actual, physical ink and a brush, and are executed by master calligraphers who do it for a living. Digital fonts are right out!
*shrug* They could be used as a starting point.
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