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Topic: Titlescreens: Screenshots & Edits [Constructive Criticism Only] (Read 20 times)
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Snatcher
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« Reply #210 on: June 01, 2007, 03:34:04 pm » |
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Can't you just vectorize it like this: Would that image look the same when import into a ROM? Thats why I was redoing it by hand. Didn't think you could do it that way.
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Maegra
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« Reply #211 on: June 01, 2007, 03:41:16 pm » |
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sorry i have to post and say that the SW stuff made me laugh fairly hard. making a vector really takes all the fun out of pixel art, and doesn't give you the experience you need to learn. if i'd try to pixel art something like the mario screen, i'd go into PS make a new layer, crop image to the right size, and trace it pixel by pixel. but for stuff that has no reference, or does, but can't be adequately used in that fashion, it becomes a serious learning tool when you complete it (proportioning etc.)
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Snatcher
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« Reply #212 on: June 01, 2007, 04:40:51 pm » |
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Well I fixed my Mario up. He's starting to look better. It still needs some more work, but I like how it's turning out. I was looking at the peace sign Mario was making and it gave me a funny idea. I am not a crook!I made a little Nixon parody.
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Zuqkeo
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« Reply #213 on: June 01, 2007, 04:42:53 pm » |
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Well, yes the image above is a regular bitmap created from the vector. The only thing is that I don't know how many color you are allowed to use. This image has 16 colors, but if you are only allowed to use 2, 4 or 8 colors then it can be redone for that amount. Maegra, it makes me laugh just as well . It may take some fun out of creating pixel art, but creating vector art can be much fun alike (I can testify to that). Both types have their pros and cons to use. Eventhough the machine vectorized it, it can only give nice output if you give it a suitable input and apply an appropriate tracing function to it. There's more to it then just pressing 1 or 2 buttons. It requires the right skills to use them, just like when doing good pixel art. Just don't underestimate the power of the vector . Personally, I use both of them as some things can be done better in bitmap and other way around. Currently, I'm working on the English "Panel de Pon" logo for my translation hack. It's not done yet, but I can say that I've use both formats to get the desired result.
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Maegra
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« Reply #214 on: June 01, 2007, 05:34:12 pm » |
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i wouldn't mind learning how to use vectoring, the classes we had at Highschool just taught the very basics of Photoshop, most of the things i know, i've learned from years of messing up, i have an old 5.0.2 version of photoshop, but i'm just to cheap to go buy a new one.
Does anyone have a good online guide for pixel art?
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Spikeman
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« Reply #215 on: June 01, 2007, 05:36:08 pm » |
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Maegra
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« Reply #216 on: June 01, 2007, 06:56:15 pm » |
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1) 2) 3) THE CHOICE IS YOURS. whichever you all like the most is the one i send to Satsu, it will be my final draft +/- some spacing. i know the L looks funky, but i tried to keep it as faithful as possible. and my only regret, the ETERNAL is almost stealing the attention away from Filena
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« Last Edit: June 01, 2007, 08:42:44 pm by Maegra »
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creaothceann
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« Reply #217 on: June 01, 2007, 07:00:07 pm » |
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#2, but on the actual title screen another one might look better.
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Maegra
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« Reply #218 on: June 01, 2007, 07:02:19 pm » |
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#2, but on the actual title screen another one might look better.
want me to mock it up on the title screen then?
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Snatcher
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« Reply #219 on: June 01, 2007, 07:02:42 pm » |
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I think number 2 is the best.
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Digital Pikachu Saga
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« Reply #220 on: June 01, 2007, 08:11:30 pm » |
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#2's really the best I see.. because the words are even and not much attention is dragged to either word.
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Spikeman
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« Reply #221 on: June 01, 2007, 08:31:54 pm » |
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Right now I'd say #3, but first mock them up on the title screen.
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Moulinoski
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« Reply #222 on: June 01, 2007, 08:33:32 pm » |
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i wouldn't mind learning how to use vectoring, the classes we had at Highschool just taught the very basics of Photoshop, most of the things i know, i've learned from years of messing up, i have an old 5.0.2 version of photoshop, but i'm just to cheap to go buy a new one.
Does anyone have a good online guide for pixel art?
Be happy you were even able to learn that. Although I consider myself lucky to have been able to learn to use Visual Basic (in Highschool) even VB isn't the greatest programming language ever...
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Maegra
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« Reply #223 on: June 01, 2007, 08:43:37 pm » |
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i wouldn't mind learning how to use vectoring, the classes we had at Highschool just taught the very basics of Photoshop, most of the things i know, i've learned from years of messing up, i have an old 5.0.2 version of photoshop, but i'm just to cheap to go buy a new one.
Does anyone have a good online guide for pixel art?
Be happy you were even able to learn that. Although I consider myself lucky to have been able to learn to use Visual Basic (in Highschool) even VB isn't the greatest programming language ever... i took a 'comp tech' class, i learned how to ayer an image, and how to make a powerpoint presentation... the best thing EVER in that class: Photoshopping a pic of me, at the beach, with godzilla coming at me (looked damn good to, wish i had it still.) we never learned any basic, never learned how to send an SOS in basic, but i can try: 10101 or -_-_- anyways here are the mockups, i'll also edit the other post and add them: 1) 2) 3) however after mocking them up, i must say 2 does look rather nice seeing the english title screen in game is going to look awsome, the background waves and the light gets bent as if it were underwater. If you haven't seen i i suggest finding the ROM and checking it out. long page is looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong
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Spikeman
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« Reply #224 on: June 01, 2007, 09:03:49 pm » |
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Seeing the mockups, I'd say #1 actually looks the best, because it's underwater and it looks like seaweed.
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