+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Final Fantasy VII NES Project
Pages: 1 ... 15 16 [17] 18 19 ... 25
Author Topic: Final Fantasy VII NES Project  (Read 5 times)
Lugia2009
Guest
« Reply #240 on: September 20, 2011, 04:17:16 pm »

The rest of Don's mansion, the train graveyard, and the area right before wall market are done.



Area right before wall market



Train Graveyard



room in don's mansion



don's mansion basement



Don's room
SargeSmash
Guest
« Reply #241 on: September 22, 2011, 09:45:13 am »

Oh, wow.  Didn't know this was going.  Very nice!
Lugia2009
Guest
« Reply #242 on: September 22, 2011, 08:15:30 pm »

Thanks Smiley

Here's the area leading to Shinra HQ (The top part of the map just repeats over and over)

Spooniest
Guest
« Reply #243 on: September 23, 2011, 06:16:23 am »

It's the Golden Shiny Wire of Hope!(c)
Lugia2009
Guest
« Reply #244 on: September 26, 2011, 07:22:39 pm »

Everything up to the shinra HQ is completed. New NPCs have been created based off their PS1 counterparts. My next goal is to complete everything up to the world map.

Here's the roof of the pillar before and after the explosion starts:






Here's the new patch: http://www.mediafire.com/?qual34l99dvrhi9
« Last Edit: September 26, 2011, 07:52:47 pm by Lugia2009 »
Spooniest
Guest
« Reply #245 on: September 26, 2011, 07:56:55 pm »

I think you win the award for "most anticipated hack" right now, unless I'm seriously out of the loop on something.
DarknessSavior
Guest
« Reply #246 on: September 26, 2011, 08:55:03 pm »

I'm actually looking forward to this too, provided you're also including stuff like gameplay tweaks. That original difficulty and whatnot is bastardly hard.

~DS
Lugia2009
Guest
« Reply #247 on: September 26, 2011, 09:27:50 pm »

Quote
I think you win the award for "most anticipated hack" right now, unless I'm seriously out of the loop on something.

Thank you very much Smiley

Quote
I'm actually looking forward to this too, provided you're also including stuff like gameplay tweaks. That original difficulty and whatnot is bastardly hard.

~DS

So far the only game play tweaks that have been done over the original Chinese version Is that the Battles go much faster, the enemies are a bit easier (I think they do less damage), characters gain levels faster which helps since their health and MP are restored on each level up, and the way materia levels up has been changed. You no longer have to gain 10 levels before a new spell is learned. I almost learned all of the spells for the Bolt materia before I even got to the Shinra HQ. :thumbsup: now, at times, it seems almost too easy.
Gmegaman35
Guest
« Reply #248 on: October 01, 2011, 11:51:15 pm »

Pretty damn awesome looks better than the original!
Nerd42
Guest
« Reply #249 on: October 02, 2011, 04:14:48 pm »

I need to put more time in my life for RPGs Cheesy
Lugia2009
Guest
« Reply #250 on: October 03, 2011, 06:23:49 pm »

Here's the area outside of Shinra HQ




October 07, 2011, 02:12:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the Shinra HQ Lobby:



October 07, 2011, 06:07:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the floor above the lobby:

« Last Edit: October 07, 2011, 06:07:58 pm by Lugia2009 »
Lugia2009
Guest
« Reply #251 on: October 11, 2011, 04:34:51 pm »

Here's the never-ending staircase:

Nerd42
Guest
« Reply #252 on: October 11, 2011, 08:41:17 pm »

Wow that's awesome  Cheesy
ded302
Guest
« Reply #253 on: October 12, 2011, 12:40:40 am »

Keep this up.
Mauron
Guest
« Reply #254 on: October 12, 2011, 12:45:24 am »

Aw, a giant teddy bear!

(No offense intended towards the artist, but the limitation of NES graphics and the two instances of black merging make him look like a teddy bear.)

On a serious note, would it be possible to move him a little so the black colors don't merge like that?
Pages: 1 ... 15 16 [17] 18 19 ... 25  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC