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Topic: Final Fantasy VII NES Project (Read 6 times)
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Lugia2009
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« Reply #195 on: July 22, 2011, 05:25:08 pm » |
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If we make a new music engine, can we make the sound engine accept DPCM sounds? The DPCM channel is for voices right? That would be cool to have voiced over dialogue during the cutscenes. Or have the characters say something during battle when they use a limit break or help an ally for example.
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Chpexo
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« Reply #196 on: July 22, 2011, 07:38:55 pm » |
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The DPCM channel is for voices right? That would be cool to have voiced over dialogue during the cutscenes. Or have the characters say something during battle when they use a limit break or help an ally for example.
DPCM is basically a low quality WAV sound. Yes, it is commonly known for voices but is used for complex sounds. Some games like Zelda, Battletoads, and Hebereke use it.
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halkun
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« Reply #197 on: July 23, 2011, 02:02:26 am » |
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I'm working with the NesDev guys to get a good engine template going. My first mission when I get the toolchain set up is to redo the menu. I want to make this (Within reason) pretty on par with the PSX FF7 experience, with materia-slotted weapons and armor and such. I'm pretty sure I will be cutting some of the more nuanced materia combos that require battle scripting and wait states. But should land about 80% of it.
Keep hacking the current rom though. The idea is to be able to import what you guys did into a better engine.
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Lugia2009
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« Reply #198 on: July 23, 2011, 07:45:39 am » |
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Keep hacking the current ROM though. The idea is to be able to import what you guys did into a better engine. Okay, We'll keep working on the maps. Even if the map layouts will change with the new rom, at least we'll have a general idea of what they should look like. I also have a program that lets me look at the character models of the NPCs and main characters of the PS1 version, so it's easy to make all the characters resemble their PS1 counterparts. Do you want me to continue making the music for this sound engine, or will the new rom have a different sound engine? July 23, 2011, 08:35:56 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I also thought about the cut scenes. How about having some still images with dialogue under them for the more important scenes. Like the NES remake of Resident Evil or Mega Man. It'll be easier for this game to have the emotional impact the original had. Here's some screenshots of the opening for Resident Evil and Mega Man for the NES to give an idea of what I mean.
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« Last Edit: July 23, 2011, 08:42:28 am by Lugia2009 »
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I.S.T.
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« Reply #199 on: July 23, 2011, 11:48:31 am » |
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I'm having trouble here...
Why devote so much energy to make the game like the original FF7? Y'all are making a brand new ROM for this to duplicate the FF7 experience.
I mean, I rather like FF7 too. I've beaten it two or three times, and played several saves otherwise. I just have trouble understanding the reason behind this.
I'm sorry if this seems like trolling. I'm not. I just am asking what the reason behind this effort is.
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Nerd42
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« Reply #200 on: July 23, 2011, 12:11:03 pm » |
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I'm having trouble here...
Why devote so much energy to make the game like the original FF7? Y'all are making a brand new ROM for this to duplicate the FF7 experience.
I mean, I rather like FF7 too. I've beaten it two or three times, and played several saves otherwise. I just have trouble understanding the reason behind this.
I'm sorry if this seems like trolling. I'm not. I just am asking what the reason behind this effort is. How many of the Final Fantasy titles have you played? The point of this is to remake Final Fantasy VII in the style of Final Fantasy I-III. It's trying to combine the FF7 story with an art style closer to the roots of the series. That's what's interesting here. Fundamentally, it's an art project.
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I.S.T.
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« Reply #201 on: July 23, 2011, 12:24:20 pm » |
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Almost all of them. Only skipping 11 12 13 14.
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DarknessSavior
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« Reply #202 on: July 23, 2011, 01:18:27 pm » |
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Almost all of them. Only skipping 11 12 13 14.
Also known as "you aren't missing much". Except maybe 12, if you can get into the fighting style. ~DS
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BRPXQZME
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« Reply #203 on: July 23, 2011, 01:25:48 pm » |
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Oh-ho, but FFXI is actually a pretty fulfilling MMO in some respects (at the end of the day, it is an MMO). Whether you like XII or XIII is up to the individual, and XIV is still not worth the undisclosed sum of money with which I have funded it beyond a disappointingly short exposure of eye candy.
Despite having played all these but XIII (as well as playing X-2) and even enjoying all of them (except XIV), I stubbornly maintain my “the series ended with X†point of view. The gameplay is just not the same anymore. Well, except XIII. What the crap is with all these excep[/pointlessdiscourse]
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Lugia2009
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« Reply #204 on: July 23, 2011, 04:10:36 pm » |
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I'm having trouble here...
Why devote so much energy to make the game like the original FF7? Y'all are making a brand new ROM for this to duplicate the FF7 experience.
I mean, I rather like FF7 too. I've beaten it two or three times, and played several saves otherwise. I just have trouble understanding the reason behind this.
I'm sorry if this seems like trolling. I'm not. I just am asking what the reason behind this effort is. People like the whole retro feel of old games, as do I. I grew up playing the old systems (I still do now). I still have my Atari, and I add to my collection of old systems whenever I can. Although I do like the new systems and am still amazed at the technology that is coming out now, older games really take you back to when you were young. If I had to choose between say Final Fantasy 3 for the DS or Final Fantasy 3 for the NES I wouldn't hesitate to choose the NES version. Same for Pokemon, Pokemon Silver is my favorite of the series and I would choose Silver over Soul Silver any-day. It's the whole Retro feel. I'm not the only one though. Look at the people who made Mega Man 7 NES style. Or Final Fantasy X NES version. I know that Final Fantasy X NES not an actual demake, just screen mockups, but people were for the idea and excited at the thought of it. And the many other demakes out there. It's an interesting idea to take a modern game and make it for an old system. To give it that retro feel, but have the same enjoyment as the original. It kinda even makes the game more enjoyable.
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« Last Edit: July 23, 2011, 04:30:55 pm by Lugia2009 »
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syntax error
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« Reply #205 on: July 23, 2011, 05:51:48 pm » |
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You would have liked the grandtheftendo,too.
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Nerd42
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« Reply #206 on: July 24, 2011, 08:04:35 am » |
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You would have liked the grandtheftendo,too. grandtheftendo sold out to The Man, man. Now it's called "retro city rampage" and it mostly ditched the "retro"
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I.S.T.
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« Reply #207 on: July 24, 2011, 07:39:45 pm » |
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grandtheftendo sold out to The Man, man. Now it's called "retro city rampage" and it mostly ditched the "retro" Are you being sarcastic? The trailer for that game is as NES as it gets aside from apparently unlimited lives, not entirely terrible colors and no sprite flickering/slowdown.
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Chpexo
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« Reply #208 on: July 25, 2011, 05:41:48 pm » |
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I got new mugshots. RedXIII Don Corneo
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halkun
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« Reply #209 on: July 25, 2011, 08:22:01 pm » |
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Good news everybody!
I now have my NES toolchain up, and in the process of reversing and recoding the original FF7NES rom. I've *just* began, so the only thing I've got is a working memory model and a scant bit of the initialization code, but it's compiling forward and backwards. I'm gonna try and pull some help from the team and star getting this in my wiki. The faster I can get the original code disassembled, the faster I can re-code the bits to make the engine better.
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