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Author Topic: Screenshots  (Read 67874 times)
DarknessSavior
Guest
« Reply #630 on: August 25, 2008, 01:53:24 pm »

That's why I stopped at like...5. Something told me someone would work on it, and I'd rather read the story. >.>

Awesome work, KC! =D

~DS
Moulinoski
Guest
« Reply #631 on: August 25, 2008, 07:34:48 pm »

Quote from: KC on August 25, 2008, 01:52:31 pm
Hacking on SRWJ is pretty much done, only minor things left. Can't be a bad thing to beat SRWW once though, as the final chapter will be different the second time.
Real work on SRWW will only start after translating SRWJ is done (not to be confused with the actual release of the translation). I'm only doing preliminary work now, like compressions, text systems, and VWF, so basically only a fraction of the actual work.

And yeah, guess I'll change it to Duo again.

Ah, so you're just setting it up for when the time comes, like how you sorta did with J. I see... To save up time I guess?

Meh, I guess I'll go through the game again... I'm sad that I had to choose between Mazinkaiser's route and Gundam Wing's route. D: So maybe I'll replay it for that.

DS: Curse your psychicness... But at least this way, I don't feel so bad about cheating Cheesy (I cheated since supposedly, it's easy to max out your money anyway. And I turned 2x exp on for like the first two- three chapters so I don't have to level grind at the beginning...)
KC
Guest
« Reply #632 on: August 26, 2008, 06:25:35 am »

Yeah. Everything's ready for later. Text is dumped as well (even more than in J...).
Without text, you can't hack the menus (which are about 80% of the work), and as the text is quite massive this time... further hacking will have to wait.
I.S.T.
Guest
« Reply #633 on: August 26, 2008, 08:37:50 am »

Quote from: Normmatt on August 23, 2008, 11:37:10 pm




I can't believe no one is freaking out about this.
DarknessSavior
Guest
« Reply #634 on: August 26, 2008, 01:48:06 pm »

If I knew what that was, I'd have said something. It reminds me of Phoenix Wright, but I'm probably way off base.

Also, I fixed two of the three bugs from expanding character classes and moving everything around. Character names and classes properly display in the equipment and status menu (j2e couldn't get the character name to display in it's proper place! I dunno why. >.>). Ignore the rest of the incomplete status menu. =P



~DS
Dragonsbrethren
Guest
« Reply #635 on: August 26, 2008, 02:07:08 pm »

Do you plan on actually displaying the character's level there? Always bugged me that J2e (presumably) forgot to move it and the character classes covered it up.
DarknessSavior
Guest
« Reply #636 on: August 26, 2008, 02:11:37 pm »

Quote from: Dragonsbrethren on August 26, 2008, 02:07:08 pm
Do you plan on actually displaying the character's level there? Always bugged me that J2e (presumably) forgot to move it and the character classes covered it up.

I've been thinking about what to do with that. I've been thinking I want to just take the "LEVEL" from the main menu and store it next to the character name. It'd be as simple as just taking the routine to write that out, moving it somewhere else, and adding a second set of STAs. >.>

~DS
Gemini
Guest
« Reply #637 on: August 26, 2008, 03:11:43 pm »

You should also start using xkas to throw in completely translated menu strings, instead of just overwriting Japanese text. I remember I did the same with FF2u and xkas made it soooo easy using define word (or whatever the command was called here) and labels.
Moulinoski
Guest
« Reply #638 on: August 26, 2008, 07:05:17 pm »

Quote from: KC on August 26, 2008, 06:25:35 am
Yeah. Everything's ready for later. Text is dumped as well (even more than in J...).
Without text, you can't hack the menus (which are about 80% of the work), and as the text is quite massive this time... further hacking will have to wait.

Hmm... Bigger and badder, I guess. But what does this mean? "Without text, you can't hack the menus" What do you mean you can't hack the menus without text? Does it have to do with expanding the pop-up menu to allow English letters in? (I'm asking an honest question btw since I have no idea about hacking text other than graphically changing the characters like I did in SR Pinball)
KaioShin
Guest
« Reply #639 on: August 27, 2008, 04:39:25 am »

Quote from: Garoth Moulinoski on August 26, 2008, 07:05:17 pm
Quote from: KC on August 26, 2008, 06:25:35 am
Yeah. Everything's ready for later. Text is dumped as well (even more than in J...).
Without text, you can't hack the menus (which are about 80% of the work), and as the text is quite massive this time... further hacking will have to wait.

Hmm... Bigger and badder, I guess. But what does this mean? "Without text, you can't hack the menus" What do you mean you can't hack the menus without text? Does it have to do with expanding the pop-up menu to allow English letters in? (I'm asking an honest question btw since I have no idea about hacking text other than graphically changing the characters like I did in SR Pinball)

You can't adjust windows sizes for text that you don't have. You can't redesign menus to display strings you don't have. You need the finished translation of the menu text to know what kind of modifications are necessary.  No menu hacking without menu translation first.

People often think a game translation is pretty much done hacking wise when you can dump and insert the script. That might count for very simple games, but in RPGs, menus are THE big workload that take months to complete. If you go the extra mile and hack them properly. The alternative is a shoddy translation with 2 letter abbreviations everywhere instead of readable English.
Gemini
Guest
« Reply #640 on: August 27, 2008, 06:38:03 am »

Quote from: KaioShin on August 27, 2008, 04:39:25 am
You can't adjust windows sizes for text that you don't have. You can't redesign menus to display strings you don't have. You need the finished translation of the menu text to know what kind of modifications are necessary. 
And memory issues, too. You can never know how big a menu (and not only that) script is gonna be until you actually insert it back. X_x
Moulinoski
Guest
« Reply #641 on: August 27, 2008, 07:39:30 am »

Quote from: KaioShin on August 27, 2008, 04:39:25 am
Quote from: Garoth Moulinoski on August 26, 2008, 07:05:17 pm
Quote from: KC on August 26, 2008, 06:25:35 am
Yeah. Everything's ready for later. Text is dumped as well (even more than in J...).
Without text, you can't hack the menus (which are about 80% of the work), and as the text is quite massive this time... further hacking will have to wait.

Hmm... Bigger and badder, I guess. But what does this mean? "Without text, you can't hack the menus" What do you mean you can't hack the menus without text? Does it have to do with expanding the pop-up menu to allow English letters in? (I'm asking an honest question btw since I have no idea about hacking text other than graphically changing the characters like I did in SR Pinball)

You can't adjust windows sizes for text that you don't have. You can't redesign menus to display strings you don't have. You need the finished translation of the menu text to know what kind of modifications are necessary.  No menu hacking without menu translation first.

People often think a game translation is pretty much done hacking wise when you can dump and insert the script. That might count for very simple games, but in RPGs, menus are THE big workload that take months to complete. If you go the extra mile and hack them properly. The alternative is a shoddy translation with 2 letter abbreviations everywhere instead of readable English.

Ah! Now I feel silly! Yeah, that makes sense (and Gemini's point too).
DarknessSavior
Guest
« Reply #642 on: August 27, 2008, 12:23:14 pm »

More FFIV:ET goodness!

Yesterday, I did something I had been planning on doing for a while: expanding the fixed length spell names from 6 (5 with the symbols) to 8 (7):



Now I have names like "Thunder", "Blizzara" (with the help of an "li" squish tile) and such fitting perfectly. There's still a few spells cut off ("Thundra"), but hopefully I'll figure out something to fix that as well.

~DS
Dragonsbrethren
Guest
« Reply #643 on: August 27, 2008, 01:54:09 pm »

You do realize Easy Type used numbered spells instead of suffixes, right? Either way, how do you plan on handing the battle menu?
vivify93
Guest
« Reply #644 on: August 27, 2008, 02:11:00 pm »

I have a quick question. Did Easy Type retain the Fire/Thunder/Blizzard continuation, exchanging ra/ga for 1/2 , or did it change Thunder and Blizzard to Bolt and Ice?

EDIT: Also, DarknessSavior, small grammatical nitpick in that picture--I assume you intend on expanding "MPCost" to "MP Cost", yes? Whne you do that, I have advice for you: The 'C' in "Cost" doesn't need to be capitalized.
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