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Author Topic: Screenshots  (Read 67871 times)
Googie
Guest
« Reply #480 on: May 13, 2008, 10:11:21 pm »

Here's round 2 of Gary's Nuts...



I'll try to edit more levels tomorrow...

Darkdata
Guest
« Reply #481 on: May 16, 2008, 01:05:59 pm »

It does not look very pokemon-y. The tiles that is.
Nice work on it in any case.
Googie
Guest
« Reply #482 on: May 16, 2008, 03:36:11 pm »

pokemon-y lol! Yeah originally I had SMB3 graphics, that's why I changed'em to SML2 instead. Here's another hack I'm poking at too, it's my Lode Runner called "Blood Bros."



This hack'll feel like a SMB3 side story... (^_~)
Rai
Guest
« Reply #483 on: May 17, 2008, 01:47:26 pm »



This is some example of Alexcalibur's work on the intro dictionary. Works great and only a few things need to be cleaned up before it's final. With the dictionary, there's also a heck of a lot more free space at the end.
Darkdata
Guest
« Reply #484 on: May 19, 2008, 07:49:22 am »



I just keep working along...
Over the sprite waters.
« Last Edit: May 19, 2008, 06:29:36 pm by Darkdata »
insectduel
Guest
« Reply #485 on: May 19, 2008, 12:54:08 pm »

Nice work of graphics Darkdata.
Gideon Zhi
Guest
« Reply #486 on: May 20, 2008, 04:29:07 pm »



This took way too long. Needs some cleanup, but overall I'm happy with it.
I.S.T.
Guest
« Reply #487 on: May 20, 2008, 04:31:05 pm »

What was the hold up? Just curious(I own the PS1 version).
Gideon Zhi
Guest
« Reply #488 on: May 20, 2008, 04:38:00 pm »

I spent at least four hours trying (unsuccessfully) to bypass the compression, then at least another three piecing it all together. Pain in the ass, let me tell you.
Talbain
Guest
« Reply #489 on: May 20, 2008, 07:04:30 pm »

Quote from: Gideon Zhi on May 20, 2008, 04:29:07 pm


This took way too long. Needs some cleanup, but overall I'm happy with it.
I'm sorry =(

But we love you.  LOVE YOU.  <3 <3
frantik
Guest
« Reply #490 on: May 20, 2008, 07:11:44 pm »

nice darkdata  Grin
MathOnNapkins
Guest
« Reply #491 on: May 22, 2008, 08:35:20 am »



Finally have overworld editing under way.
Darkdata
Guest
« Reply #492 on: May 22, 2008, 01:19:16 pm »

I like.
Glad to see you are still working on this.

(Thanks frantik.)
nomit
Guest
« Reply #493 on: May 22, 2008, 07:59:08 pm »

Quote from: MathOnNapkins on May 22, 2008, 08:35:20 am
Finally have overworld editing under way.
Sure got me hyped!
HyperHacker
Guest
« Reply #494 on: May 23, 2008, 01:56:47 am »

Now with almost working textures! (Though a few objects have disappeared... O_o)

Not sure what's up with the line in the middle of the track. It's treating the 64x32 texture as 32x32. (Among other strange things that go against what all available documentation describes, like images with zero width...)
Yes the textures are ugly, they're 32x32 Tongue Functionality now, pretty filtering later!
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