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Author Topic: Screenshots  (Read 67870 times)
insectduel
Guest
« Reply #465 on: May 01, 2008, 02:08:08 pm »

Recent screenshots on my Megaman 1 hack.

If you guys picked up an IPS Patch copy called Megagirl from Zophar's Domain, then the stage select should look like this.



It was made in 1998 which is the graphics only hack.

Now, here's the stage select for Megagirl another fight story.



I was thinking about changing the BG colors to either Gray, Red, or Green but not the default blue.

If you guys played the Parody Touhou Megaman game called MegaMari, Patchouli and Cirno are the bosses in this game. YES I know I spelled Patcholy but that's another way to pronounce it. Gutsgirl is nothing more than the heart on it's head than the cutie face like all the others.

My hack can NEVER be a graphics only hack. I will edit all level maps soon. Anyway, there's a few more GFX sprites I need to work on before I get to the frame animations.
XeusSaga
Guest
« Reply #466 on: May 02, 2008, 05:06:02 pm »

Hope this palette hack of SRWJ counts,so far I've done four of the banpresto mecha. Tongue
vivify93
Guest
« Reply #467 on: May 05, 2008, 04:23:48 pm »



I replaced the font in Lufia: The Legend Returns with a slightly modified version of Lufia II: Rise of the Sinistrals' font. I think it looks much nicer now.
Piotyr
Guest
« Reply #468 on: May 05, 2008, 06:28:32 pm »

It does. Most gbc fonts suck. Tongue.
Markliujy
Guest
« Reply #469 on: May 06, 2008, 06:28:26 am »



Hajime no Ippo GBA! The font's Arial btw, if you have any better ideas, do share, its just a bunch of graphics so any font'd probably be fine.

Can't really tell from a screenshot, but this pic means I've got most of the bits of code that I need to write up a script that'll dump the stuff into nice bmps and then chuck them back into the rom, all nicely compressed and stuff.  :laugh:
Gemini
Guest
« Reply #470 on: May 06, 2008, 11:43:42 am »

Fooling around, importing Eternal Punishment boss Personas into Innocent Sin...


[edit]The black Joker is now fully working in IS. And here his tarot card:

[/edit]
« Last Edit: May 06, 2008, 02:13:30 pm by Gemini »
ded302
Guest
« Reply #471 on: May 06, 2008, 08:48:58 pm »

Here is a screenshot of my custom pointer system for Shinsenden in action.



I can now fit 3 lines on each message.
Rai
Guest
« Reply #472 on: May 08, 2008, 09:24:28 pm »

Thanks to the awesome hacking skills of Alexcalibur, Fire Emblem now has a dictionary compression system which makes it possible to insert English dialogue, into the small space given in the original game. While the dialogue works, there's still a few graphical errors, but I'm sure we'll able to fix it. This means though, that a complete translation of Fire Emblem is now completely possible.

KC
Guest
« Reply #473 on: May 10, 2008, 06:18:25 am »

I was bored, so...



Writing a VWF in ARM assembly is really fun and great. The integrated shifts and condtional execution are just soo great!
Googie
Guest
« Reply #474 on: May 10, 2008, 09:10:03 pm »



Gary's Nuts, yup it's starting to form...  :thumbsup:
frantik
Guest
« Reply #475 on: May 10, 2008, 09:27:52 pm »

gary's nuts?  lol wut



more over in my smu thread Smiley
snesmaster40
Guest
« Reply #476 on: May 11, 2008, 05:03:48 am »

Quote from: Markliujy on May 06, 2008, 06:28:26 am


Hajime no Ippo GBA! The font's Arial btw, if you have any better ideas, do share, its just a bunch of graphics so any font'd probably be fine.

Can't really tell from a screenshot, but this pic means I've got most of the bits of code that I need to write up a script that'll dump the stuff into nice bmps and then chuck them back into the rom, all nicely compressed and stuff.  :laugh:

The font works great
Dude Man
Guest
« Reply #477 on: May 12, 2008, 05:52:19 pm »

A little time waster I've been messing with

Mario goes to planet weird!  or stoner mario as my state of mind when starting it would lead it to be dubbed.
The premise of the game is simple. Mario and Luigi and trapped in a funky colorful psychedelic world with a serious case of the munchies. Journey across the various levels and find some pizza.
http://img.photobucket.com/albums/v235/Dudestman/pic1.png
http://img.photobucket.com/albums/v235/Dudestman/pic2.png
http://img.photobucket.com/albums/v235/Dudestman/pic3.png
http://img.photobucket.com/albums/v235/Dudestman/pic4.png
level design is simple and fun (as opposed to "smash your nuts with a sledge-hammer" hard)
and the hack uses moon like physics with nifty levels taking advantage of it.
I don't know if I'll actually release it, it's been more of time waster and a joke for my friends then anything.

Googie
Guest
« Reply #478 on: May 13, 2008, 04:53:46 pm »

Dude Man, that's funny! It really feels like Mario is in another dimension. When I'm hacking my main projects, I also dib & dab on SMB when I'm stuck on what to do next on a main project. That's how somma my smb hacks were born lol!
Snatcher
Guest
« Reply #479 on: May 13, 2008, 09:44:16 pm »

Quote from: Dude Man on May 12, 2008, 05:52:19 pm
A little time waster I've been messing with

Mario goes to planet weird!  or stoner mario as my state of mind when starting it would lead it to be dubbed.
The premise of the game is simple. Mario and Luigi and trapped in a funky colorful psychedelic world with a serious case of the munchies. Journey across the various levels and find some pizza.
http://img.photobucket.com/albums/v235/Dudestman/pic1.png
http://img.photobucket.com/albums/v235/Dudestman/pic2.png
http://img.photobucket.com/albums/v235/Dudestman/pic3.png
http://img.photobucket.com/albums/v235/Dudestman/pic4.png
level design is simple and fun (as opposed to "smash your nuts with a sledge-hammer" hard)
and the hack uses moon like physics with nifty levels taking advantage of it.
I don't know if I'll actually release it, it's been more of time waster and a joke for my friends then anything.

The game should be called Fear and Loathing in the Mushroom Kingdom. :thumbsup:
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