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Topic: Screenshots (Read 67868 times)
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DarknessSavior
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« Reply #390 on: March 24, 2008, 07:43:11 am » |
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Well, if you're going to do it, you may as well hack the ASM to make it compatible with the shadow, so that it doesn't screw up the way everything looks.
Why they decided to only one one palette color for the 8x8 and 8x16 fonts is beyond me, it's not like it's 1bpp or anything. >.>
~DS
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vivify93
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« Reply #391 on: March 24, 2008, 12:29:25 pm » |
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Like I said, it doesn't screw everything up. Just the level display (That's because I had to move the 8x8 up a pixel to make room for the shadow) and the CHNG/no spell text. The game is fully-playable otherwise.
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Rai
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« Reply #392 on: March 24, 2008, 01:33:01 pm » |
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I started working on Fire Emblem: Monshou no Nazo. Translatings going good, but until I figure out to find pointers(Which might be never, for the simple fact I just can't figure out how to calculate them correctly), I can't really put much of the script in.
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GenoBlast
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« Reply #393 on: March 26, 2008, 06:55:50 am » |
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I started working on Fire Emblem: Monshou no Nazo. Translatings going good, but until I figure out to find pointers(Which might be never, for the simple fact I just can't figure out how to calculate them correctly), I can't really put much of the script in.
I t r e m i n d s m e o f T e r r a n i g m a .
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DarknessSavior
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« Reply #394 on: March 26, 2008, 07:04:46 am » |
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Well, RedComet and I were talking yesterday, and I wound up inheriting something from him: The font isn't final, but it is nice looking. I may change it, it depends on what kinda feel I get from the game later on. ~DS
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creaothceann
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« Reply #395 on: March 26, 2008, 10:38:43 am » |
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Looks like with a bit of vertical shrinking there'd be room for 3 lines of text.
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DarknessSavior
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« Reply #396 on: March 26, 2008, 02:48:09 pm » |
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Quite possibly. I haven't done any significant work on it yet, I don't even have a full Japanese table (yet, the guys in the script forum may have just finished it for me, though). But I'll keep it in mind. ^_^
~DS
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Rai
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« Reply #397 on: March 26, 2008, 02:54:13 pm » |
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I started working on Fire Emblem: Monshou no Nazo. Translatings going good, but until I figure out to find pointers(Which might be never, for the simple fact I just can't figure out how to calculate them correctly), I can't really put much of the script in.
I t r e m i n d s m e o f T e r r a n i g m a . Y e p. But at my level it really can't be helped.
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Neil
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« Reply #398 on: March 26, 2008, 04:55:44 pm » |
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Y e p. But at my level it really can't be helped.
Wrong. At your skill level... hell, at anyone's skill level, there are always options. There are some ways of "half assing it" that look just as good as the most professional work. What separates the great hackers from everyone else is the ability to find alternate solutions. You will very very rarely ever be able to apply the same exact tactics to any other game. Its the ability to use what you have at hand to make a better hack that makes you a good hacker. I'm assuming that the font you partially replaced has a lot of extra tiles you're not using. Have you considered stretching several letters over two or three tiles? If you do it well enough it could look just as good as a variable width font, and depending on the font you choose, you could actually end up saving some bytes in storage space for the text.
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Celice
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« Reply #399 on: March 26, 2008, 07:42:49 pm » |
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There's also already a VWF within the game, if memory serves :/
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Solid One
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« Reply #400 on: March 27, 2008, 06:44:15 am » |
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if your actual skills aren't enough for changing VWF routine stuff, what about trying to increase font width to reduce distance between letters?
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DaMarsMan
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« Reply #401 on: March 27, 2008, 01:51:37 pm » |
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Judging from the picture it has VWF built in and he hasn't changed the width values.
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Rai
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« Reply #402 on: March 28, 2008, 05:20:55 pm » |
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Celice
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« Reply #403 on: March 28, 2008, 07:58:54 pm » |
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The worst thing about that game I remember was trying to edit conversation text, like the opening scenes and stuff. Every couple of lines, after like a next-line it'd read a pointer or something like that and juggled about, and you couldn't just ignore the pointer jumps--you'd have to work with them. Too complex for me to consider fun :/
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Rai
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« Reply #404 on: March 28, 2008, 08:19:19 pm » |
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The worst thing about that game I remember was trying to edit conversation text, like the opening scenes and stuff. Every couple of lines, after like a next-line it'd read a pointer or something like that and juggled about, and you couldn't just ignore the pointer jumps--you'd have to work with them. Too complex for me to consider fun :/
Well looking at dialogue, it'll be the last thing inserted.
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