KungFuFurby
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« Reply #105 on: December 31, 2008, 01:00:36 pm » |
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I presume beyond that it goes back to the title screen after that. Well, that really is a bogus ending... oh well, that's the usual pirate quality ending anyways. If you're going to do something better for the ending, you'll have to learn to program that game to make the scenes... in addition to the translation you're already doing.
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Dr. Mario
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« Reply #106 on: January 02, 2009, 03:16:43 am » |
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Another little bug report. In the temple, Sephiroth states that he will "become a new life forn" instead of "life form"
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Darkdata
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« Reply #107 on: January 02, 2009, 04:04:25 am » |
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A small bug report from me also. Barret's daughter says she got the flower, even though you give it to tiffa.
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Dr. Mario
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« Reply #108 on: January 02, 2009, 04:21:21 am » |
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So yeah, that ending is freaking hilarious if you've seen Advent Children. I wasn't really expecting that.
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Lindblum
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« Reply #109 on: January 02, 2009, 07:52:23 am » |
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Good finds, people. I'm not sure what to do about the flower issue. Maybe Cloud is just really giving in this version. Anyway, now that I understand how the game loads arrays of dialog from multiple memory banks the next patch will have better elaborated Kalm and Lifestream scenes, and the ending will actually be in sequence (They really messed it up). Now that I'm able to make the Cloud/Tifa Lifestream dialog closer to authenticity, I'll probably give up the Crisis Core reference that I threw in. Instead of 3 Sephiroth fights it will be Jenova and 2 Sephiroth fights, and I coded it so Cloud faces the last fight alone. I'll be happy if I can make him super strong or implement an Omnislash (loop the attack function until Sephiroth dies).
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KungFuFurby
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« Reply #110 on: January 02, 2009, 11:17:27 am » |
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Once you're done moderizing that game... perhaps you can make a version with nothing modified but the translated stuff?
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Dr. Mario
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« Reply #111 on: January 02, 2009, 03:21:03 pm » |
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Two things I thought you might want to consider adding regarding Cait Sith. 1) You never actually find out that he's actually Reeve 2) You never have to rescue Marlene in Junon, so you never know what happens to her. You could probably just fix that with him mentioning her being safe before he "dies"
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Darkdata
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« Reply #112 on: January 02, 2009, 09:48:09 pm » |
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Just do a small dialog change for the flower part. Have Barette mention Tifa and not his daughter. 
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Vanya
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« Reply #113 on: January 03, 2009, 10:15:03 am » |
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Would it be ludicrous to consider adding Yuffie & Vincent back in somehow? I would imagine that the amount of hacking required would make this a separate side project if it is even within reason to do at all. ^_^
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KungFuFurby
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« Reply #114 on: January 03, 2009, 02:42:01 pm » |
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If you're willing to challenge yourself, feel free to do so. But just like doing the ending, you'll need a bunch of hacking to add that stuff in... plus memory, if there is any left over.
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Vanya
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« Reply #115 on: January 03, 2009, 04:51:02 pm » |
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The memory is what would worry me the most. May some simple cameos would be more realistic. ^_^
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KungFuFurby
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« Reply #116 on: January 04, 2009, 10:23:40 am » |
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That would work, although once again, you must use memory for either the sprites or photos. At least it's less consuming.
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Lindblum
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« Reply #117 on: January 04, 2009, 12:45:44 pm » |
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If I wanted to challenge myself I could try swimming from Montauk to Gibraltar. Every aspect of this project was a challenge. Everything is coded around a 7 person team, I can't expand it to 9. Maybe I could possibly look into map formats to see how they encode NPCs. Then I could add a guy who wants to know where to buy a phone, a girl who wants to steal your materia, and a guy that are sick.
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Vanya
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« Reply #118 on: January 05, 2009, 03:54:00 pm » |
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It would be cool to at least mention any missing characters. ^_^
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Nerd42
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« Reply #119 on: January 08, 2009, 12:21:22 pm » |
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hang on a minute ... we don't want to eliminate the plot holes ... aren't they part of what makes the game unique? or maybe i'm way off base there. Anyway ... I haven't managed to get this running in any emulator besides FCE Ultra. Has anybody had any success with PocketNES at all? or any other emulator? Please tell me how you did it if you got it running in anything else. Thanks 
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