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Author Topic: Phoenix Wright NDS Script to GBA: Last Updated Sept. 11, 2008  (Read 4 times)
cocomonk22
Guest
« Reply #120 on: May 21, 2008, 11:04:46 pm »

I changed all * to " because the cctools used to input the script interpret * as the command for screen-shake.

For that typo, the script shows
[&0%2(%1Calling card%2,=0a huh/4...=0c/2<b>They mentioned that on TV...)%0]
So I'm not sure why it's making a space.

If I remove the square brackets, it should work though.
&0%2(%1Calling card%2,=0a huh/4...=0c/2<b>They mentioned that on TV...)%0

For the graphic glitch, getting the overflow down to just a dash was the best I could do with the tensplit method. I should be able to fix that star with another font.
andwhyisit
Guest
« Reply #121 on: May 22, 2008, 12:20:20 am »

Quote from: Spikeman on May 21, 2008, 10:22:17 pm
Also, I've been wondering are the actions supposed to look like "cough" instead of *cough*? Is that how the DS game does it? Looks strange to me.
People don't say the word "cough" when they have a cold do they? The " is reserved for spoken words or quoting someone. The * is used to label actions within spoken text.
cocomonk22
Guest
« Reply #122 on: May 22, 2008, 12:38:00 am »

People normally don't use * with actions in spoken text either. Actually, I'd love to use * as in the DS script, but I'm not sure how to get ccscript to differentiate between * with a number after it and * with anything else after it, since the code is in C++.
Spikeman
Guest
« Reply #123 on: May 22, 2008, 01:27:06 am »

Quote from: cocomonk22 on May 22, 2008, 12:38:00 am
People normally don't use * with actions in spoken text either. Actually, I'd love to use * as in the DS script, but I'm not sure how to get ccscript to differentiate between * with a number after it and * with anything else after it, since the code is in C++.

Did you try \\*?
andwhyisit
Guest
« Reply #124 on: May 22, 2008, 02:44:53 am »

Quote from: cocomonk22 on May 22, 2008, 12:38:00 am
People normally don't use * with actions in spoken text either. Actually, I'd love to use * as in the DS script, but I'm not sure how to get ccscript to differentiate between * with a number after it and * with anything else after it, since the code is in C++.
Sorry I meant when spoken words are written as text, you know what I mean.
Spikeman
Guest
« Reply #125 on: May 22, 2008, 03:28:15 am »

Here's another extra space:



This line shouldn't be orange:



Edit: There's a part when you're talking to Larry where the textbox just disappears for a bit.
« Last Edit: May 22, 2008, 03:53:43 am by Spikeman »
Spikeman
Guest
« Reply #126 on: May 22, 2008, 09:21:25 pm »

Is this supposed to work through Case 2? When I present the last piece of evidence it skips a large portion of dialog.

Edit: Sorry for the double post, also here's another extra space: http://i32.tinypic.com/258vxq8.png

Edit 2:
Edit 3: This is right before a freeze: http://i26.tinypic.com/2im2f76.png
« Last Edit: May 22, 2008, 09:47:25 pm by Spikeman »
Rai
Guest
« Reply #127 on: May 23, 2008, 12:17:30 am »

Did that fatal error ever get fixed?

Here's the saved state....
http://www.sendspace.com/file/uqtd3s

And here's a picture of what happens....



Remember this is after one of the presses when you're cross examining Dahlia after her "How I met Feeny" or what testimony. Basically it happens AFTER you "press" her on one of those testimonies.

However, you can still save at this point. HOWEVER, if you save reset then continue, while the graphics will display correctly, press "A" will still trigger a glitch. So for right now, I guess I just restart from the beggining of the second part of that case.

Also, the save state is for the first of the recently released patches, not the second one with the fix.
« Last Edit: May 23, 2008, 02:19:23 am by Rai »
cocomonk22
Guest
« Reply #128 on: May 23, 2008, 07:08:34 am »

Quote from: Spikeman on May 22, 2008, 01:27:06 am
Did you try \\*?

I can't believe I forgot to try that! It worked, so no need to worry about that anymore. Smiley

Quote from: Spikeman on May 22, 2008, 03:28:15 am
Here's another extra space:



According to the script, there doesn't seem to be an extra space there:
[&0She said,=08 "Poor man,=08 he's<b>deluded himself into thinking<p>he did it.=0c/2" Right,=08 Mr. Nick?]
I'll try removing the brackets anyway.


This line shouldn't be orange:



I'll fix this one.

Edit: There's a part when you're talking to Larry where the textbox just disappears for a bit.

Does this happen when he's talking about KB Security? This bug could be due to the way I got the new locations to work if so.

Quote from: Spikeman on May 22, 2008, 09:21:25 pm
Is this supposed to work through Case 2? When I present the last piece of evidence it skips a large portion of dialog.

Edit: Sorry for the double post, also here's another extra space: http://i32.tinypic.com/258vxq8.png

Edit 2:
Edit 3: This is right before a freeze: http://i26.tinypic.com/2im2f76.png

If these are after the first trial in case 2, I haven't gotten that far yet. Since the trial appears to work fine, it might be faster if you could upload your save during the second investigation so I can start from the beginning of that part to check out those problems.

Quote from: Rai on May 23, 2008, 12:17:30 am
Did that fatal error ever get fixed?

Here's the saved state....
http://www.sendspace.com/file/uqtd3s

And here's a picture of what happens....



Remember this is after one of the presses when you're cross examining Dahlia after her "How I met Feeny" or what testimony. Basically it happens AFTER you "press" her on one of those testimonies.

However, you can still save at this point. HOWEVER, if you save reset then continue, while the graphics will display correctly, press "A" will still trigger a glitch. So for right now, I guess I just restart from the beggining of the second part of that case.

Also, the save state is for the first of the recently released patches, not the second one with the fix.

OK, this is an important problem I found out about early on, so everyone, please DO NOT USE SAVESTATES! (At least until the patch is finished). The reason being is that they don't seem to detect changes by new patches for some reason.

Rai, try using just the in-game save, and making copies of the .sav file for different sections of the game in order for the patches to work properly. The picture helps, but I don't understand how you are getting that problem.

Let's try walking through it:
So, Dahlia gives her testimony of
--How I Met My Feenie--

Afterwards, it's cross-examination time:
I first met my darling Feenie
eight months ago.


It's like we were destined to
meet in this very courthouse's
basement reading room.


The moment our eyes met,
my heart skipped a beat!


We've been going out ever
since that fateful day.


Which one do you press? How long AFTER does it take for the game to glitch (Right after pushing the Press button? When returning to the cross-examination?)?
Spikeman
Guest
« Reply #129 on: May 23, 2008, 09:58:19 pm »

Quote from: cocomonk22 on May 23, 2008, 07:08:34 am
Does this happen when he's talking about KB Security? This bug could be due to the way I got the new locations to work if so.

Yes.

Here's a save right before the freeze I was talking about, unfortunately its the only save I have.

Alexcalibur
Guest
« Reply #130 on: May 24, 2008, 03:23:35 pm »

I downloaded this yesterday and played it.  Apart from the script things that they pointed out, the first case worked great.  Nice job, and the game is great.
andwhyisit
Guest
« Reply #131 on: July 10, 2008, 06:56:31 pm »

Any updates? (please still be alive)
« Last Edit: July 10, 2008, 10:50:48 pm by andwhyisit »
cocomonk22
Guest
« Reply #132 on: July 11, 2008, 12:40:51 am »

http://pw.scorpei.com/ips/GS3_English00h3.ips
That solves the problems previously posted, but it's not very far since there's an overflow problem with loading the bg graphic for Kane's List. It occurs even without modifying the original Japanese graphic. It'll require moving around parts of the script.
andwhyisit
Guest
« Reply #133 on: July 11, 2008, 08:04:33 am »

Yay! Cheesy

EDIT (one month and four days later): Aww...  Sad

Oh well. If you are still working on this then good luck for the future. :thumbsup:

EDIT2: Is this dead? Sad
« Last Edit: November 18, 2008, 10:17:07 pm by andwhyisit »
hunter291
Guest
« Reply #134 on: March 06, 2009, 03:36:14 am »

this is dead, right ?? i loved your project. can you please continue it Huh i'm waiting here, till you continue Cheesy
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