+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Any games similar to Panel De Pon left open for translation?
Pages: 1 [2] 3
Author Topic: Any games similar to Panel De Pon left open for translation?  (Read 1468 times)
DarknessSavior
Guest
« Reply #15 on: November 01, 2007, 11:12:15 am »

Quote from: Zuqkeo on November 01, 2007, 01:52:59 am

DarknessSaviour, What you could try with respect to the decompression stuff is:
  • Dump an image of the RAM (using Geiger's snes9x debug) then find the offsets of any decompressed font and set a break point when that particular address is written.
  • If you hit the breakpoint you should be inside the routine for the decompression algorithm.
  • From there you need to discover how it works, by jumping out of the routine back in the original program. Then let the tool disassemble several bytes before the current address and you should be able to find the call to the subroutine (JSR or JSL instruction).
  • Now that you have the function call, the tedious part starts where you need to find all the instructions used for this routine from the beginning. Dump them after disassembling them and make an ordinary C/Java/(any language) program for it. Using that you should be able to decompress any images.
  • Note: there might be better ways, but this worked for me...

I appreciate the advice, so I'll keep it in mind. The only part that wouldn't work for me is the C/Java/other language part. I know nothing about programming languages, and 65816 ASM is my first attempt at learning one. It's going well, but not well enough to jump into another language and make a program for font compression. Maybe in a year or so. ^_~

~DS
Gideon Zhi
Guest
« Reply #16 on: November 01, 2007, 02:14:38 pm »

Quote from: tc on November 01, 2007, 03:35:16 am
No, that GB version of Kirby's Star Stacker did come out in Japan.

The first Magical Drop on SNES has a patch here, so that's done. Don't see one for its sequel.
Also a Ranma 1/2 puzzle game which I don't think is being worked on yet either.

Zuqkeo
Guest
« Reply #17 on: November 01, 2007, 02:19:10 pm »

DarknessSavior- Ah, I wasn't thinking about that. Well, you can learn most high level languages in reasonable time if you know assembler.

tc- I didn't knew that about the GB release. I looked it up on gamefaqs and it said that Super Stacker was only released in Japan and the GB game was released only in the US. I shouldn't trust that source then. Also thanks for the Magical Drop (Gideon's message just interrupted my post) and the Japanese game you were refering to could that be: "Ranma Ougi Jaanken"?
 Yeah, same here I thought they were going to release it in Europe, but it was just very silently cancelled.  Angry
Numonohi_Boi
Guest
« Reply #18 on: November 01, 2007, 07:05:18 pm »

what about arcade games? are they out of romhacking abilities?
tc
Guest
« Reply #19 on: November 02, 2007, 02:05:07 am »

That's the one. Not familar with it, of course. Speaking of Ranma... My only DVD set (season 4) might've been stolen. Couldn't miss hearing it fall, about 6 feet if hitting the floor. And it'd be on or under the computer desk. Undecided\

I happen to be semi-retired at romhacking. It's far more tedious when not a programmer. Eventually I'll tie up loose ends, and release final versions of the hacks for others to study or base their work on.
Dryer Lint
Guest
« Reply #20 on: November 02, 2007, 05:32:31 am »

Quote from: Panzer88 on October 31, 2007, 01:03:51 pm
I think gid already got the puyo puyo additions and spinoffs IIRC.

Are there translations for Super Nazo Puyo 1 & 2? If not, those would be candidates as well.
Nightcrawler
Guest
« Reply #21 on: November 02, 2007, 07:42:23 am »

Quote from: Panzer88 on November 01, 2007, 07:05:18 pm
what about arcade games? are they out of romhacking abilities?

At the rate the MAME team changes what's a valid ROM set and what's it's labeled as, I'd probably stay away from arcade games.
Lashiec
Guest
« Reply #22 on: November 02, 2007, 11:38:34 am »

Not to mention that only MAME Plus! would accept hacked ROMs. But if you hack an arcade game, and then make a machine out of it maybe it would be included in the official program Tongue
Zuqkeo
Guest
« Reply #23 on: November 03, 2007, 10:51:42 am »

I have only have intention to work with SNES games at the moment. Besides I think it would be wise to follow Nightcrawler's advice on that point as well.

  • Kirby no Kirakira Kizzu. Found translated dialog and decompression code.
  • Tetris Battle Gaiden
  • SD Gundam Power Formation Puzzle
  • Sailor Moon - Fuwa Fuwa Panic 1 and 2
  • Ranma Ougi Jaanken
  • Super Puyo Puyo 2 Remix
  • Super Nazo Puyo Puyo 1 & 2 (is there a difference with remix?)

Yes, I think I'll settle with Kirby's game for now (I'll make a separate thread for that in the personal projects, once I get started with it). Tetris Battle Gaiden looked pretty funny to me as well. Anyway, if you people find any other unknown, obscure, and nice games please don't hesitate to post here. I might just be interested.  Wink
Numonohi_Boi
Guest
« Reply #24 on: November 03, 2007, 06:05:00 pm »

that's fine, still. Will no one ever make arcade hacks simply because of MAME? how sad.
Gideon Zhi
Guest
« Reply #25 on: November 03, 2007, 06:40:14 pm »

    Quote from: Zuqkeo on November 03, 2007, 10:51:42 am
    • Super Puyo Puyo 2 Remix
    • Super Nazo Puyo Puyo 1 & 2 (is there a difference with remix?)

    I think I've got Nazo Puyo 2 covered, at least. Provided, well. I won't go there.

    Anyway, the Nazo Puyo games are puzzle-solving RPGs. You talk to people and you have to solve 3-6 Puyo Puzzles, like clearing all Puyos given two blocks, or causing a 5-chain. They're very different from the standard competitive Puyo Puyo games.
    Nightcrawler
    Guest
    « Reply #26 on: November 03, 2007, 10:35:13 pm »

    Quote from: Panzer88 on November 03, 2007, 06:05:00 pm
    that's fine, still. Will no one ever make arcade hacks simply because of MAME? how sad.

    'simply because of MAME'? There's nothing else to play the majority of the supported arcade games on. What good is releasing a hack if nobody else can play it?
    Numonohi_Boi
    Guest
    « Reply #27 on: November 04, 2007, 01:30:45 am »

    you're right, but there are some for specific arcade boards, plus what is keeping anyone from making another emu? I mean people make new Gameboy or NES emus all the time. Granted it's a much HUGER project but I find it disturbing that there are few Master System, Game Gear, Genesis and Arcade hacks.
    KungFuFurby
    Guest
    « Reply #28 on: November 04, 2007, 02:38:03 pm »

    Well, I'm going to go ahead and say that the Kirby game would be a good start for games similar to Panel de Pon. You already have the translation, so all that needs to be done is the rom hacking. I think...
    Jorpho
    Guest
    « Reply #29 on: November 06, 2007, 09:33:55 am »

    What, no mention of Wrecking Crew 98?  I find it rather odd that no one has apparently tried to tackle that yet.  (Featuring the only 16-bit representation of Princess Toadstool's castle!)
    Pages: 1 [2] 3  


    Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC