snesmaster40
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« Reply #915 on: December 20, 2008, 09:20:06 pm » |
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Is that some kind of Azumanga Daioh game?
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Wareya
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« Reply #916 on: December 21, 2008, 12:58:32 pm » |
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Wow that really is awesome. Is it really simple too?
I copied a model over one of his masks, re-arranged all of the pointers, textures, and vertices, then modified an animation thing to point at the umbrella's location instead of the sword. The hardest part was finding the model in Animal Crossing... lol. I need to add in his hand as if he were using some kind of magic to have the umbrella float there, right now he's handless. XD
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xdaniel
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« Reply #917 on: December 21, 2008, 01:21:13 pm » |
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Is that some kind of Azumanga Daioh game?
Yeah, it's a pretty simple but fun card game for the GBA, based on the series. You've got cards of the girls as well as Yukari and Nyamo, each with a different amount and positioning of stars on them, and you've got to link three or more of them up in "battle" to "damage" your opponent. The cards are placed horizontally there and you can switch around their arrangement to create such links. It's also full of voice acting, from the story mode right down to the menus.
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Kagemusha
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« Reply #918 on: December 25, 2008, 04:58:08 pm » |
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This game earns the distinction of being one of the worst games I've played before.
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aishsha
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« Reply #919 on: December 25, 2008, 06:23:03 pm » |
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This game earns the distinction of being one of the worst games I've played before.
This is actually one of my first games on NES. If not the first one
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Deathlike2
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« Reply #920 on: December 26, 2008, 01:25:34 am » |
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This game earns the distinction of being one of the worst games I've played before. Play Pit Fighter for the SNES... then you'll know the meaning of the word bad...
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FlashPV
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« Reply #921 on: December 26, 2008, 09:14:16 am » |
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This game earns the distinction of being one of the worst games I've played before. +1 The Master System version is WAY better but it was localised as "Black Belt" so the Hokuto No Ken stuff was removed
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justin3009
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« Reply #922 on: December 26, 2008, 11:08:14 am » |
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Been awhile since I've posted here. - Finished awhile ago. - Those of you who've played the DS version, you should recognize this ^_~ http://jp.youtube.com/watch?v=gWTXhloe7Ws - This is what the menu will look like when everything's done. It was done before but... some crazy bugs have popped up so I've had to revert back quite a bit to try and fix it...Vehek will hopefully be able to help solve the lame issue with this. PS: Minus the elements. Those will be like in the "unfinished' screeny.
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GenoBlast
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« Reply #923 on: December 26, 2008, 01:44:35 pm » |
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That's a really nice VWF! Are those seriously screenshots, or just mockups?
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byuu
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« Reply #924 on: December 26, 2008, 02:06:06 pm » |
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Interesting choice with caps being only six pixels tall. But the extenders are still only 1px, and it won't buy you enough space for accent marks ... just curious -- any reason for that choice, other than style?
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justin3009
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« Reply #925 on: December 26, 2008, 02:49:20 pm » |
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Those are real screenshots. And the accent marks and stuff will be worried about later on. There's 2 projects going on at once. One's the "Schala Project' which replaces Magus with Schala. Once's 8th character is ready, they'll both be in there. The other one is the DS Hack project which hacks the DS events into the SNES version of CT. The accents and everything will be in the DS one because we're trying to implement a multi-lingual system. We'll worry about this little things later on. Edit: The VWF thing isn't exactly "mine". It was originally Bisqwit's in the Finnish version. Since we couldn't get Chrono Tools to work, we went through and found all the data that was changed and put it into another version of CT. Seems to be, everytime there's some sort of bug. I believe if I fix the monster names in this other patch, I could throw it up here for use by people. Edit 2: Let me record a video of the VWF in action. - http://jp.youtube.com/watch?v=UkT28Thyq5o
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« Last Edit: December 26, 2008, 03:12:37 pm by justin3009 »
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byuu
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« Reply #926 on: December 26, 2008, 05:32:59 pm » |
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Ah, Bisqwit wrote that VWF? Didn't know he programmed in 65c816. I'm very impressed, it's quite fast. I can only see redrawing on the very first item as you scroll through the lists.
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vivify93
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« Reply #927 on: December 26, 2008, 06:53:47 pm » |
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Wow, great hacking work there. Makes me excited. Say, that's an interesting style for the number '0.' Kind of reminds me of a football. :laugh:
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BRPXQZME
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« Reply #928 on: December 26, 2008, 07:38:05 pm » |
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'Dogger'? You may wish to rein in that 'a' there somehow; it’s just a little too close to that 'g', and looks a little too wide next to the 'v'
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RedComet
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« Reply #929 on: December 29, 2008, 02:40:29 am » |
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Centering code works now. That took for-fucking-ever to get working correctly. Stupid tilemap. *grumbles*
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