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Topic: Screenshots (Read 67894 times)
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xdaniel
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« Reply #1980 on: September 25, 2010, 10:27:32 pm » |
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Hey, before I forget. Wasn't one Digimon for WonderSwan actually available in English? I've got a Swancrystal that isn't getting much use with only owning two games. It could be difficult to track down such a thing from obscure parts of Asia however...
It's two (or semi-three), actually, as far as I remember - one color remake of the first two RPGs, Anode and Cathode Tamer (sub-subtitled "Veedramon Version"), as well as an English version of Digimon Ver. WonderSwan, a WS version of the old Digimon V-Pets. "Semi-three" because the first Digimon Tamers: Battle Spirit contains an English mode that's triggered by some I/O register being non-zero, I believe. I modified Cygne ages ago to allow switching the language, but I have no idea how that's supposed to have worked on a real WS - maybe there were Japanese and Asian systems or something, where on the latter, the bootstrap ROM set that register...
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Moulinoski
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« Reply #1981 on: September 26, 2010, 08:42:28 am » |
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Digimon D-Project?!
Why didn't I notice?! And what's with No./Poo? Yep, it's D-Project for WonderSwan And No./Poo is originally "ウンãƒã®ã‹ãš" or "Number of feces" (well, how many times a Digimon made one of those typical pink piles of crap). The translation itself is still very much temporary, so that abbreviation is probably gonna change to something more easily recognizable... I recognized No./Poo off the bat. :/ Then again, I almost once did beat the game...
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reyvgm
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« Reply #1982 on: September 26, 2010, 11:58:13 am » |
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Originally, the town menu had icons in the corners of each menu. I removed the lower-left to fit this menu in. Perhaps I should remove the bottom corner icons in all menus for a consistent look? (yes, the cursor's going to be the next thing I look at after finishing insertion of the rest of the windows) The only issue is that I hope the shop menus will allow me to put the prices between the lines of text, so the full item names can fit in. Otherwise, the hacking is looking to be in pretty good shape. (too bad this one seems to be lacking in cheat codes, unlike the other games, to speed up the testing process) You mean these codes I made are not enough? http://gshi.org/?s=v2&sys=42&gid=10186*Edit: ASchultz made lots more too: http://www.gamefaqs.com/famicomds/578422-deep-dungeon-yuushi-no-monshou/faqs/54968
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« Last Edit: September 26, 2010, 12:03:32 pm by reyvgm »
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KingMike
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« Reply #1983 on: September 26, 2010, 12:15:18 pm » |
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I was talking about built-in cheats (like DD1 has a few cheat names, and DD3 has a code to start a new game with max experience, though DD4's only code is a cheat name that raises you to level 24 after the first battle), but yeah, those will help.
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Jedi QuestMaster
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« Reply #1984 on: September 30, 2010, 02:00:24 am » |
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Fixing up the name input text table: Here's how it compares to J2E: The extra vowels at the end are for accented vowels. I haven't inserted the diacritics yet.
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Seeeeph
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« Reply #1985 on: October 09, 2010, 05:48:26 pm » |
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Fringe meets with Zelda in an interesting unusual way...
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Gideon Zhi
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« Reply #1986 on: October 09, 2010, 07:12:37 pm » |
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Your shit just keeps looking cooler and cooler.
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Talbain
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« Reply #1987 on: October 09, 2010, 07:48:43 pm » |
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Fringe meets with Zelda in an interesting unusual way... Two awesomes up.
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Moulinoski
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« Reply #1988 on: October 09, 2010, 10:58:56 pm » |
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[img]http://i45.photobucket.com/albums/f84/misc20/LPU/2-1.png[/img
Fringe meets with Zelda in an interesting unusual way...
What is that?
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Jedi QuestMaster
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« Reply #1989 on: October 10, 2010, 03:27:04 am » |
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[img]http://i45.photobucket.com/albums/f84/misc20/LPU/2-1.png[/img
Fringe meets with Zelda in an interesting unusual way...
What is that? I thought the same thing, too & went here: http://parallelsequel.wordpress.com/
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RetroHelix
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« Reply #1990 on: October 10, 2010, 04:06:25 am » |
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Looks really cool but the wind power station just not fits in there, imho. These things are usually a bit bigger
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BRPXQZME
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« Reply #1991 on: October 10, 2010, 04:52:28 am » |
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They are placed there in hopes that blue hedgehogs will assist with the power grid problem? :V
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Moulinoski
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« Reply #1992 on: October 10, 2010, 06:55:27 am » |
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[img]http://i45.photobucket.com/albums/f84/misc20/LPU/2-1.png[/img
Fringe meets with Zelda in an interesting unusual way...
What is that? I thought the same thing, too & went here: http://parallelsequel.wordpress.com/The gasp! I didn't know this was still being worked on!
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snarfblam
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« Reply #1993 on: October 15, 2010, 09:50:13 am » |
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This is an every-NES-ROM-editor. It isn't much yet, but a big point of it is plug-in support. (I'm seriously considering releasing any future level editors as plug-ins, including my Blaster Master editor.) The pattern editor is a (very incomplete) plug-in, just to show I've actually got something going besides hot air. Anyone would be able to program a plug-in in C#, VB.NET, or any other .NET language. (Also I know I'm showing the wrong mapper for Zelda. I've already fixed this.)
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Jedi QuestMaster
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« Reply #1994 on: October 15, 2010, 10:20:49 am » |
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I'm seriously considering releasing any future level editors as plug-ins, including my Blaster Master editor.)
Inconceivable!
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