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Author Topic: Screenshots  (Read 67896 times)
Neil
Guest
« Reply #1935 on: August 15, 2010, 09:15:13 am »

Might I suggest adding end range, and perhaps a field for describing data size? i.e. data starts at 24023 ends at 2536F, 4 bytes per entry (that last bit could get complicated if you start tracking split bytes, i.e.: wxxxyyyz (w= male/female, x=attack power, y=defense power, z=dungeon only spawn (1=true))
Goveynetcom
Guest
« Reply #1936 on: August 15, 2010, 11:03:44 am »

Quote from: Pennywise on August 14, 2010, 09:22:43 pm


Yar, I'd say action-RPG is more accurate. Incidently, I don't think I've run into many NES games that explicitly kill a good number of characters.
It looks quite gory, no wonder it probably didn't get a us release  Tongue.
I will have to play this one on my NES flash cart for sure  :thumbsup:.
Spikeman
Guest
« Reply #1937 on: August 15, 2010, 06:20:36 pm »

Quote from: Neil on August 15, 2010, 09:15:13 am
Might I suggest adding end range, and perhaps a field for describing data size? i.e. data starts at 24023 ends at 2536F, 4 bytes per entry (that last bit could get complicated if you start tracking split bytes, i.e.: wxxxyyyz (w= male/female, x=attack power, y=defense power, z=dungeon only spawn (1=true))

I'm planning on adding a simple way to describe data formats, as well as a hex view. So say a particular item data is 4 bytes, the first byte is which item, and then attack power, number of uses, and rarity. You'd list the start and end ranges for where the item data is located (or where the pointers are) and in the hex view each 4 bytes would be highlighted in alternating colors. When you hover or click on a certain highlighted chunk it will say "Item: 120 / Power: 5 / Uses: 50 / Rarity: 3" or something. This would also allow for on-the-fly data editor generation or formatted data extraction. Check out my posts in the future of ROM hacking topic for some other ideas I had.

For now though I'm just trying to make it interpret data I already have described in my notes to help me be a bit more organized. I'm going to progressively add more.
Goveynetcom
Guest
« Reply #1938 on: August 15, 2010, 07:36:45 pm »

Quote from: Pennywise on August 14, 2010, 09:22:43 pm


Yar, I'd say action-RPG is more accurate. Incidently, I don't think I've run into many NES games that explicitly kill a good number of characters.
I think that line could use a bit of rewording,
he should say, "and killed/slain the enemy."
It makes more sense then smash the enemy, unless he's like glass or something.
Just a thought  Tongue.
DarknessSavior
Guest
« Reply #1939 on: August 21, 2010, 02:36:06 pm »

I've decided to take a small break from FFIV, before I burn out on it again. I looked at my Mega Man X retranslation notes, and realized the last thing that I needed to do to finalize the intro hacking was to look into the pointer for Vava's (Vile's) text. That was really simple, dunno why I didn't do it before.

But the way MMX handles text is weird. There is no real [End] control code. And you can change the color of the text each time you clear a screen of text (or don't put any color codes in at all, if you want the colors to stay the same as they were). When I was testing this, I wound up accidentally changing Vava's text color. I changed it back at first, but I thought this would be a really good addition to my hack:



What do you guys think?

~DS
justin3009
Guest
« Reply #1940 on: August 21, 2010, 08:43:33 pm »

Erm..?  No [End] control?  From what I saw in how MMX3 handled it, "82" was the value to end the text followed by 87 1E if I remember correctly, but I can't say that it'd be the same for MMX as it's strange.  And yea, you can change the text color every time you clear the screen.  Otherwise you'd have the windows close repeatedly just to change text color, it'd get rather frustrating and annoying to wait for that.

But it's pretty nifty so far.

Um..I'm also not sure if the values are still retained by Zero's color was C2, Dr. Light's C0 and I think X's was C4?  I can't quite remember.  There's a whole slew of text colors to use.
Kagemusha
Guest
« Reply #1941 on: August 24, 2010, 09:43:08 pm »



Next gen Cowboy
Guest
« Reply #1942 on: August 25, 2010, 02:39:29 am »

"The world was at peace..."? Just a thought. I can't even keep up with your work anymore, you move too damned fast!
Moulinoski
Guest
« Reply #1943 on: August 25, 2010, 12:29:33 pm »

Quote from: Next gen Cowboy on August 25, 2010, 02:39:29 am
"The world was at peace..."? Just a thought. I can't even keep up with your work anymore, you move too damned fast!

Yeah, this sounds better than "in peace".
Talbain
Guest
« Reply #1944 on: August 25, 2010, 12:34:36 pm »

Quote from: Garoth Moulinoski on August 25, 2010, 12:29:33 pm
Quote from: Next gen Cowboy on August 25, 2010, 02:39:29 am
"The world was at peace..."? Just a thought. I can't even keep up with your work anymore, you move too damned fast!

Yeah, this sounds better than "in peace".
"the world was in peaces"

This is a game about the coming ninja apocalypse right? Wink
Rai
Guest
« Reply #1945 on: August 25, 2010, 01:45:29 pm »



My first successful SNES DTE. It's not done though and I don't plan on finishing it. I just wanted to get some practice in on doing an SNES DTE. Now I can finally do some SNES translations.
Lenophis
Guest
« Reply #1946 on: August 25, 2010, 04:18:35 pm »

Quote from: DarknessSavior on August 21, 2010, 02:36:06 pm
What do you guys think?
If you've been paying attention to the rest of the series, Vile is sworn enemies with X. He's not gonna give him hints on staying alive.
DarknessSavior
Guest
« Reply #1947 on: August 25, 2010, 08:33:20 pm »

Quote from: Lenophis on August 25, 2010, 04:18:35 pm
Quote from: DarknessSavior on August 21, 2010, 02:36:06 pm
What do you guys think?
If you've been paying attention to the rest of the series, Vile is sworn enemies with X. He's not gonna give him hints on staying alive.
I'm one of the biggest fanboys you'll ever meet about the SNES X titles. I'm fully aware. It is meant to be an insult, if you follow from the previous line.

~DS
Trax
Guest
« Reply #1948 on: August 28, 2010, 12:53:28 am »

Some improvement on a Micro Machines editor...
This is the first Jeeps track...
Gideon Zhi
Guest
« Reply #1949 on: September 03, 2010, 02:51:50 am »










Guess who spent the evening editing? :p
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