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Author Topic: Screenshots  (Read 67897 times)
DarknessSavior
Guest
« Reply #1905 on: July 30, 2010, 09:02:05 pm »

Quote from: Garoth Moulinoski on July 30, 2010, 08:54:47 pm
Quote from: DarknessSavior on July 30, 2010, 08:36:51 pm
Now that the translation's done, I handed the intro off to Deuce for editing. Here's the results:





Compare that to:

Quote from: US ActRaiser 2 intro
Tanzra's most feared and
powerful demons have come
together forming a legion.

Harnessing all of the
underworld's power,
they have raised Tanzra
the Lord of Darkness.

Tanzra has sent forth
these demons to destroy!

 :happy:

~DS

How about putting the original Japanese? Looks like there was never a Tanzra to begin with and it was just thrown in there in the US version, but we'd never know!
If you want me to, I can post the original Japanese. But the point is that I already translated it:

Quote from: Japanese ActRaiser 2 Intro
かつて 神は 悪魔との たたかいに しょうりし
 地上は ふたたび 人間の土地と なった。

  しかし ながい ときのながれは 人々に
\t\t\t\t悪の 心を つのらせていった。
\t\t\tやがて 悪とくは 強大な 力となり
  サタンを ふたたび よみがえらせたのである。

  サタンは まず 神のすむ 天空城を めざした。

 天空でくりひろげられる 神と サタンの たたかいが
これからおこる すべての 悪夢らいの はじまりだった・・・

~DS
Moulinoski
Guest
« Reply #1906 on: August 01, 2010, 11:36:39 am »

Well, I just wanted to see if there was any mention of Tanzra in it Tongue Your translation's pretty cool.

Still, how about "He knew his first task: He would topple Heaven's Castle, God's Residence"? At least use the ":", I think that fits better. :/
Kagemusha
Guest
« Reply #1907 on: August 03, 2010, 11:23:49 pm »



A lot of work went into hacking that ending text. I just hope all that's left is formatting.
DarknessSavior
Guest
« Reply #1908 on: August 06, 2010, 02:29:40 pm »

While awaiting Deuce's edit of the ActRaiser 2 script, I decided to tackle one of the bugs in my FFIV code. The area location box ("Town of Baron" and such) would bug out if you loaded from SRAM. Instead of the top row being loaded with the background color of text boxes, it would be transparent instead. Also, if you talked to someone whose dialog was long, it would sometimes pick up part of the dialog and throw it up there too.

Before:



After:



Cheesy

Edit: And now another, much easier to deal with bug, has been dealt with. When I expanded the magic spell names from 6 to 8 (5 to 7, without the elemental icons), the menu for casting white magic on your party broke (as the menu was only fit for the normal amount of space).

Before:



After:



The screen's still not final. I still have to adjust "MP Cost" and insert the "Cast on whom?" message. I'll probably expand the window with that message out to match the top one, so everything looks more uniform.

~DS
« Last Edit: August 06, 2010, 03:31:40 pm by DarknessSavior »
RedComet
Guest
« Reply #1909 on: August 06, 2010, 05:50:52 pm »

DS, I'm proud of you. Smiley
DarknessSavior
Guest
« Reply #1910 on: August 06, 2010, 06:09:30 pm »

Quote from: RedComet on August 06, 2010, 05:50:52 pm
DS, I'm proud of you. Smiley
Why thank you. Had nothing to do with the tilemap, though. So I'm still short on knowledge about the subject. But I did figure out what was wrong, and fixed it. Cheesy

And since I'm doing minor repairs when needed, here's another one:



Since I moved the equipment names and part names to different lines, I had room for "Right Hand" and "Left Hand" instead of "RHand" and "LHand" like before. So I threw those in. Cheesy

Edit: Finalized the magic casting in the main menu:



~DS
« Last Edit: August 10, 2010, 03:35:39 pm by DarknessSavior »
KingMike
Guest
« Reply #1911 on: August 10, 2010, 04:28:34 pm »

Looks good, but do you plan to move the cursor?
Maybe on the character, or next to their name in the list. Looks awkward having it within the other window border.
DarknessSavior
Guest
« Reply #1912 on: August 10, 2010, 04:46:02 pm »

Quote from: KingMike on August 10, 2010, 04:28:34 pm
Looks good, but do you plan to move the cursor?
Maybe on the character, or next to their name in the list. Looks awkward having it within the other window border.
Nope. Take a look at the original one. It was already there. I just made it more obvious by making the window a bit bigger.

Edit: I edited the save menu. I've got three lines of text. How should I handle the formatting?




~DS
« Last Edit: August 10, 2010, 10:03:33 pm by DarknessSavior »
KingMike
Guest
« Reply #1913 on: August 10, 2010, 10:36:27 pm »

I like the centered one the best.
Vanya
Guest
« Reply #1914 on: August 11, 2010, 10:27:21 am »

Quote from: KingMike on August 10, 2010, 10:36:27 pm
I like the centered one the best.

This.
justin3009
Guest
« Reply #1915 on: August 11, 2010, 11:00:56 am »

Definitely the centered one.
Gideon Zhi
Guest
« Reply #1916 on: August 11, 2010, 11:07:22 am »

I kind of prefer the left-aligned one.
DaMarsMan
Guest
« Reply #1917 on: August 11, 2010, 05:59:09 pm »

So I got the auto-formatter working on Daikaiju Monogatari! The games script is looking totally awesome. Almost everything is translated and inserted! I have some serious menu bugs to work around. There aren't many but they are difficult.




KingMike
Guest
« Reply #1918 on: August 11, 2010, 06:19:03 pm »

I was really hoping byuu's work wouldn't go to waste. I've been really waiting to see that game finished. Smiley
Neil
Guest
« Reply #1919 on: August 11, 2010, 06:28:39 pm »

Please tell me there's going to be a bada bing.
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