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Topic: YouTube/Google Video thread (Read 19383 times)
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DaMarsMan
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« Reply #90 on: October 12, 2007, 12:40:08 pm » |
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green-kirby
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« Reply #91 on: October 17, 2007, 04:40:11 pm » |
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A test video. I am making a GFX patch for super metroid that any one is free to use. This video is to look up bugs and other things. I only made it to show off what I am working on. Most tile sets on this is done. Another note is. The next room is not even started. I am only showing off the difrens on pallet. Watch it here: http://www.youtube.com/watch?v=XehU13DDjzgOh.. and I am using the Zelda tune taken from the SSB:B website.
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frantik
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« Reply #92 on: October 18, 2007, 10:07:56 pm » |
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can anyone recommend a recording program? I tried CamStudio but i can't get the sound in sync :banghead: it starts out ok but goes slowly out of time
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« Last Edit: October 18, 2007, 10:22:54 pm by frantik »
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creaothceann
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« Reply #93 on: October 19, 2007, 08:40:45 am » |
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Recording what exactly? An emulated game?
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frantik
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« Reply #94 on: October 19, 2007, 12:50:59 pm » |
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lol yes a program to record a video to post in this thread
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creaothceann
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« Reply #95 on: October 19, 2007, 03:00:09 pm » |
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tasvideos has some emulators that can output videos.
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Dragonsbrethren
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« Reply #96 on: October 27, 2007, 08:42:42 pm » |
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Preview of my Goldeneye Silo mission, recorded by SubDrag: http://www.youtube.com/watch?v=A4aW_RJcNU4It's in testing now and should be out sometime this week.
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Reshaper256
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« Reply #97 on: October 28, 2007, 09:46:17 pm » |
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New Sprites for Zelda3C ~ Quest for Calatia:http://www.youtube.com/watch?v=jA53f_pSG-A&feature=PlayList&p=5300BD3F5A097A19&index=0&playnext=1These videos have been up a while, but I'm sure some of you haven't seen them yet. There are four videos, and they should automatically play from one to the next, if you let them. This is my first test creating new sprites for Zelda 3, and it's taken me a long time to get even this far. I have to thank MathOnNapkins for all the documentation he's provided me with since I started seriously hacking. I also have to thank Josh Noullet for these bots' graphics, and GameMakr24 for inspiration and numerous brainstorming sessions. A few things to note from the start: I'm aware that they look incorrect when falling in a hole, and that the palletes are screwed up both when you hit them, and when they're frozen. I also know that their shadows don't need to overlap one another. I plan to fix all of these issues. Video 1: This is honestly the most exciting video for me, although it might not be for you all. The highlight of the video is that the bots EXIST AT ALL. They sit there, they animate, they take damage, they can bump into the wall or freeze or burn or fall in a hole without the game's code derailing and crashing horribly. It was a wonderful moment. Video 2: Of course, it's not enough to just sit there and wiggle. Bots should at least move on their own, so that's what I set out to accomplish next. It was a little harder than you might think to get them to move in short "bursts" instead of a constant velocity, but I believe it works out well, and matches the Zelda 2 bots. Video 3: Now they jump! It's important that they have some sort of attack, right? They target Link's position before they jump, and if one of them jumps at you, the rest follow suit. I'm thinking on making them more likely to jump if you're nearer to them. Video 4: No change in the bots from video three, but this one simply demonstrates that there is more danger in numbers.
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« Last Edit: October 28, 2007, 10:06:03 pm by Reshaper256 »
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Dragonsbrethren
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« Reply #98 on: October 29, 2007, 01:53:50 pm » |
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Great work. I can't get the second video to load for some reason but the other three are really cool. It's a shame I probably won't be able to enjoy Zelda3C because of that "C."
Edit: Second video worked this time, not sure why it wasn't earlier.
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« Last Edit: October 29, 2007, 08:11:01 pm by Dragonsbrethren »
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CaseCrash
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« Reply #99 on: October 30, 2007, 12:02:59 pm » |
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It's a shame I probably won't be able to enjoy Zelda3C because of that "C."
Ummmm.... what? (I hope this isn't something really obvious because I have no idea what you're saying)
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frantik
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« Reply #100 on: October 30, 2007, 06:43:06 pm » |
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thanks creaothceann I was finally able to get VirtuaNES to work.. i wish I could get FCEU vids to work but oh well. First video preview of Super Mario Unlimited - showing off my new end of level trigger as well as some other goodies http://www.youtube.com/watch?v=eUP7Dl0k7gkedit: 2nd vid showing off stopwatch feature: http://www.youtube.com/watch?v=AjvUdSVBGf8
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« Last Edit: October 31, 2007, 03:41:25 am by frantik »
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Dragonsbrethren
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« Reply #101 on: October 30, 2007, 08:03:21 pm » |
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It's a shame I probably won't be able to enjoy Zelda3C because of that "C."
Ummmm.... what? (I hope this isn't something really obvious because I have no idea what you're saying) That "C" stands for Challenge. I've been fed up with overly difficult hacks for a few years now, pretty much every big project I've gotten excited about has been too difficult to be fun. Zelda3C doesn't even try to hide the fact that it's going to be one of those type of hacks. I don't know why people can't just make something that has the same difficulty as the original, hacks that force me to make savestates every couple minutes suck. This is especially true for SNES hacks since I'd much rather be playing them on the real thing.
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Reshaper256
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« Reply #102 on: October 30, 2007, 11:11:58 pm » |
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Dragonsbrethren, please read: http://www.miraigamer.net/forums/showthread.php?s=2c4fdad7a44ea96b9ccc7f2562e71818&t=846To sum up, I fully understand your frustration. Although we intend Zelda3C to be more difficult than Zelda 3 was, please don't mistake that for us intending to create a frustrating, repetitive, or unfair experience for the player. Challenge is not synonymous with fun, and the player should never be forced to use savestates, or be required to perform unnecessary backtracking (backtracking is self-inflicted when you miss a key or treasure, so there's no need to artificially add to it). GameMakr24 and I have had extensive conversations on this very topic, and I believe he and I both have a firm grasp on what is "fun" for the player, and what is just artificial challenge. Also, the "C" in the title is more a throwback to the old "Challenge Games Community" (RIP) which GameMakr24 was originally part of, and does not reflect where our priorities lie. The game is going to be harder than the original, but we firmly believe in a "learning curve," and we ourselves are fed up with hacks that put challenge over playability and fun. Besides, I wouldn't put this kind of work into a project if the final product would be unplayable by 95% of the gaming community. So no, Zelda3C will not be one of those "experts only" kind of hacks. We want you to be able to enjoy it too, Dragonsbrethren.
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Numonohi_Boi
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« Reply #103 on: October 31, 2007, 01:27:07 am » |
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and challenge is also not synonymous with hard and cheap. challenge should feel rewarding and give you something to have fun with.
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Dragonsbrethren
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« Reply #104 on: October 31, 2007, 03:56:28 am » |
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So no, Zelda3C will not be one of those "experts only" kind of hacks. We want you to be able to enjoy it too, Dragonsbrethren.
That's good to hear, it sounds like the difficulty will actually be balanced, unlike the types of hacks I was referring to (Which generally start harder than the hardest part of the original game and only get worse from there). The reason I brought this up, I used to be a huge fan of the original ZeldaC, it was always at the top of my list of favorite NES hacks and I even considered having a cartridge made so I could enjoy it on my NES. I didn't play it for a few years and when I finally decided to play through again I couldn't stand it anymore, my patience for overly difficult hacks games is long gone.
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